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(un)Lucky7
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Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Posted:
Updated:
Jan 6, 2013 @ 5:07pm
Oct 16, 2013 @ 11:46am
Recent Announcements View All (12)
We're still alive
GREENLIT!
Description
http://www.indiegogo.com/unlucky7

What is (un)Lucky7?

If we were to describe it with the fewest words possible it would be a "horror, sci-fi themed, jRPG-view, story-driven, pixelart puzzle game" – read on if this intrigued or confused you, we will explain it in more detail.


(un)Lucky7 is a game about six prisoners sentenced for life and one android, who are sent into unknown regions of space in a ship powered by an experimental engine. They are promised freedom in exchange for exploring the unknown and testing this new method of transportation – indeed a chance of a lifetime, hence the name "Lucky 7".


This doesn't last long, though. Upon arriving on an alien planet they find an entrance to a strange base, seemingly lifeless and abandoned. Soon, they are trapped inside, forced to fight for their life and searching for a way back home.


You play as one of the crew members, a spaceship pilot by the name of Moro. In order to keep yourself and others alive you'll have no choice but to explore this hostile place, uncovering its history and solving its dark mysteries. All the while developing and maintaining different relations with the rest of the crew (many of which depend on your actions).


The game is inspired by titles like To the Moon, Corpse Party and Ao Oni, as well as classic point and click adventure games and sci-fi horror movies from the '80s and '90s. Thus, unsurprisingly, we want to focus on telling a great story with a lot of unexpected twists, unique characters and relations between them. And of course quite a few good scares.


This brings us to the horror aspect. It may seem hard to make a scary game in this visual style, but we strive to deliver you a quality scare by developing many elaborate ways to frighten you instead of simply concentrating on cheap jumpscares. We put emphasis on the soundtrack and sound design because together with a heavy atmosphere and a sense of danger it creates deep immersion.


As mentioned above, we believe music and sounds are one of the most important atmosphere-building factors in a horror game. That's why we decided to hire a professional composer to create our soundtrack. He goes by the name of "Fox Amoore" and you can hear a sample of his work in the trailer. If you want to check out more of his beautiful music you can visit his Facebook account (https://www.facebook.com/FoxAmooreMusic).


We also want you to feel the impact of your decisions and choices – that's why there are multiple possible endings divided into three categories:
  • true ends – for when you finished the game and got one of the main endings.
  • special ends – smaller bonus endings spread throughout the game.
  • dead ends – these mean you probably died. Oops.
Keep in mind, though, that the game doesn't judge whether you're "good" or "evil" and you will not be forced to behave like a knight in shinning armour in order to get a "good" ending.


When it comes to the puzzle aspect, jRPG-like puzzle games tend to concentrate purely on puzzle-box type of puzzles and dialogue choices. We thought that we would spice things up by adding more inventory puzzles, where you actually need to use the inventory item instead of just having it when it's needed. Don't worry, it won't be annoying to use because we provide a highlight system that marks the places you can examine and interact with. We're also adding special group puzzles, where you have to choose other crew members to help you based on their unique skills.


If we reach our goal on IndieGoGo we intend to use our own custom built engine. It supports Windows, Linux and Mac but is not yet finished. If we do not get enough funds, we will stay with the Windows-only rmvx engine to save time and money.


Is there any way I can help?

Yes! In fact, there are two things you can do apart from voting for this project on Steam Greenlight!
  • Donate – we have set up a campaign on Indiegogo (a portal similar to KickStarter) where you can place a small donation and get nice rewards including a free copy of the game after its release. You can find it here: http://www.indiegogo.com/unlucky7
  • Spread the word – tell your friends, give them links to Steam Greenlight and Indiegogo projects, ask them to send those to their friends as well!
Popular Discussions View All (6)
41
Oct 17, 2013 @ 10:15am
Languages
Renha
6
Jul 28, 2013 @ 10:14am
Demo?
JohnTH
5
May 15, 2014 @ 2:13pm
Desura
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939 Comments
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mileswolfe Mar 28 @ 8:24am 
as ive pointed out, they had verty little funding, no real donations were made.
Antoni Mar 26 @ 11:36pm 
This game looks like it was banged-up for the Game Boy Color, with a few static furry images to appeal to the fandom.
Even if only two people are making it, how the hell can a game like this take 2+ years to complete?
FireKid112 Mar 25 @ 7:20pm 
This was on the IndieGoGo page, but not here.

"The core of our team is an "army of two" – one programmer and one artist. We're both from Poland and we have been into game development since high school. We always knew that the game industry is the only place we would ever want to work in and the only place where we can show our love for games by making them ourselves.
...
Even with professional experience we still need to spend a large amount of our time to create the game. Without fund-rising, we'll have to create the game in our spare time, essentially working two shifts at once. This negatively impacts the rate at which we make progress on our project and may cause us to put the project on hold or lower its quality. We wish to deliver a high quality product, looking exactly the way we want it to look. For that we need enough funds to allow us to work full-time on the game."

This might explain the large halt in announcements and development.
Ace Fawx Mar 23 @ 8:27pm 
Still watching it in hopes one day they will return and finish what they started.
Lord PichuPal Mar 18 @ 11:24pm 
I just thought of this game again, decided to check on it, found out it is greenlit, but no other info on it. That is disappointing since I'd still really like seeing this game released. Wonder if the devs have info about it somewhere else then?
vyeriosaki Mar 17 @ 4:31am 
Oh dear. It saddens me seeing as this game hasn't been released yet. I was looking forward to this game. I just hope you guys aren't stuck in development limbo.
Tech Romancer Jan 30 @ 1:50am 
Came on the page to see if any new information is out about this.. seeing the last announcement was on 2/3/14 makes me very sad.
BananaJane Jan 24 @ 3:50pm 
Really hope you guys aren't going to give up on finishing this
Lime Wizard Jan 23 @ 3:51am 
Heh, once again, the problem isn't really the fact the game's dead, but the complete lack of communication. Simple "Sorry, we are not able to finish it" would be fine. Sure, some people would be upset, that's not avoidable, no matter what happens.
I just hope the dev will take a look here and, well, say something.
Ohyoupokedme Jan 11 @ 12:55pm 
This game I think has lots of potential and has interesting elements and characters.

Maybe if they can't fund the game they can create a story instead so that this world doesn't go completely dead. Or maybe a readable yet optional story for each character to help support the actual game, because I am sure that if people are interested in the back story of the world, they would gladly donate a few to the main game.