Garry's Mod

Garry's Mod

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Phase 2 ECPD Officers NPCs (Hostile)
   
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Content Type: Addon
Addon Type: NPC, Model
Addon Tags: Comic, Fun, Movie, Roleplay, Scenic
Tamanho
Publicado em
Atualizado em
30.821 MB
12/out./2017 às 18:18
18/fev./2018 às 15:56
2 notas de atualização ( ver )

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Phase 2 ECPD Officers NPCs (Hostile)

Em 1 coleção de Ceiling★Spiders
ECPD Phase 2
21 itens
Descrição
"FINE IF YOU LOVE THE ICPD MAN SO MUCH, THEN WHY DON'T YOU MARRY HIM?!" - Good news

Anyways this is the Phase 2 ECPD officers created to go with the Detective Daniel Addon. It contains a bunch of police officers with all the HL2 citizen heads and the default police officer GTA heads. This is the bad NPCs version, if you want to get the playermodel or good NPC version. Download it in the required item(s) thing or click on the links below.

-Playermodels.
-Friendly NPCs.
-Hostile NPCs. (You are here)

The reason why they're split into three parts is because the original addon was too big, if you want to use it for your server or something so that you don't have to download the materials 3 times, contact me.

Features:

-NPCs (Duh)
-Bodygroups
-Faceposing
-Functioning hitgroups
-Female variants
-You don't have to have the other packs in order for this to work (although it's recommended if you want to fully enjoy this addon)

Bugs:

Hopefully there won't be any bugs, well unless you have an assload of addons that is and it won't load up. I can't do anything to fix that really.

Requirements:

Nothing hopefully.

Credits:
Rockstar Games - For the model(s).
Detective Daniel - For the ranks.
Ceiling Spiders (me) - For porting to gmod.

Recommended Addons:

-Laurenz Juno's OC.
-Detective Daniel.

Tag: ECPD , ICPD , popo , cops , police , pigs , evocity , law enforcement
Discussões populares Ver todos (3)
3
26/jun./2018 às 21:30
Better reactions
Hootenannypants
3
16/out./2017 às 16:42
Bugs/Errors
Ceiling★Spiders
1
14/out./2017 às 11:34
Screenshots
Ceiling★Spiders
26 comentário(s)
LambdaHT 6/jul./2023 às 3:41 
Would've been cool if they had CP animations instead of Soldiers
Necro(phobic) 20/nov./2021 às 7:49 
errors
NCR TROOPER 10/ago./2019 às 13:20 
DELETE THIS EDGY COMMENT BELOW MY COMMENT
Liguel Labs Gaming (PHball) 5/jan./2019 às 1:06 
DELETE THIS COPYPASTA AT THE BOTTOM OF MY COMMENT
Hootenannypants 26/jun./2018 às 18:49 
make passive hostiles so when you shoot them or a npc they attack you
Ceiling★Spiders  [autor(a)] 28/jan./2018 às 10:50 
Cuz the animations are going to look weird if you put combine animations and metropolice animations on them at the same time. Plus the model changing script provided in the gmod lua folder doesn't work for barney or metrocops so if I were to make them into metrocops I'd have to steal some script from someone and that someone will get pissed and bribe a steam moderator to ban my account once more.
Lamzer 28/jan./2018 às 6:17 
The female cops are the only ones who have metro police models why?
Quilo 8/jan./2018 às 20:08 
Ok it seems that the issue stemmed from them not working with the iNPC mod which means they weren't patrolling, moving around in combat, and having better accuracy like we were used to. Outside the iNPC mod they worked fine, they just don't work with the iNPC mod's ai enhancements.
Ceiling★Spiders  [autor(a)] 8/jan./2018 às 16:52 
Probably because I used npc_combine instead of npc_combine_s, but other than that they should move unless you've equipped them with pistols, crowbar and stunsticks or disable ai or ignore players is on. I used npc_combine, cuz when a npc_combine dies, it doesn't play the combine soldier death sound.
Quilo 8/jan./2018 às 9:18 
If it helps, I do have that LifeMod Radar on and it shows their pips as Yellow which is what it usually shows for SNPCs but I do not believe that these are supposed to be SNPCs? For normal combine enemies it always shows red on that radar unless they were SNPCs. I sure hope the solution works cause these police npcs are probably the best me and my friend have found.