The Elder Scrolls V: Skyrim

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Beast Skeletons
 
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Category: Creatures
File Size
Posted
Updated
30.991 MB
Dec 29, 2012 @ 3:06am
Jan 1, 2013 @ 8:04am
5 Change Notes ( view )

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Beast Skeletons

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Description
This mod adds new types of skeletons Argonian , Khajiit , Orc and Elves ...

The Inspiration comes from Lizard Skull and Cat skull , since it seemed to me strange to have many Races around in Tamriel but just human skeleton types I tought this needed a change , so , I decided to add them to the game .

You will find them in a small groups around in lore friendly areas , so you won't find hoardes of beastskeletons inside nordic primeval burials , wich would not make much sense according to lore .

in particular

if you go to Doomstone in the tundra ( find it out where it is ) ,afterer defeating the local necromancer you will be able to retrieve a spelltome of Conjure skeleton ...

now according to the player race you will be able to summon a skeleton that will reflect the same race of the player ...


The skeletons are used in the Issgard mod so for future compatibility it would be better to preserve it's structure .
642 Comments
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PROMETHEUS  [author] Jul 28 @ 10:47am 
others have implemented in some monster lists.
Caboose Jul 25 @ 1:46pm 
I understand why you nay have not (being as you said they shouldn't be in nordic burials) but could you make a second mod that intergrates these with regular skeletons? Or has that already been do by somebody else? Either way, thanks for reading this far.
BreakfastBoy Jul 22 @ 12:22pm 
Will this increase the strength of the Skeletons? I don't want to subscribe to something if I can only fight it for a few seconds.
Kyle Jul 2 @ 1:33am 
can you make this compatible with the digitigrade feet mods?
1ButtonDash Jun 24 @ 7:24am 
very cool, kinda reminds me of everquest. i remember killing Iksar skeletons (lizard men)
Nimriel Jun 19 @ 8:04pm 
oh cool! thanks :) he's a cute addition
PROMETHEUS  [author] Jun 19 @ 8:50am 
Its the italian word for the item :) .
Nimriel Jun 19 @ 5:22am 
hello! I went to the doomstone and it was just like you said. I have encountered nothing wrong and I really like this mod. Just one question though; who is techio? there was a lizard skull at the doomstone called Techio and I was just wondering what he was there for, or was he already there? I really like him, for some reason, though. He's just an item. thanks!
PROMETHEUS  [author] Jun 19 @ 12:21am 
yes its supposed to happen because the "creature" skeleton , do not have "bone" links for animating them , unfortunately I couln't do in another way .
Zoinho1 Jun 18 @ 10:05am 
Sorry, i expected to be hard to you understand what i was trying to say, english is not my language.
I have a screenshot that show what i was trying to say, all beast skeletons (enemies and mine "spell"), her tails stay all the time on this position, this was supposed to happen?