This is a concept or project early in development

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Space Shock
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Genre: RPG
Platforms: PC
Languages: English
Players: Single-player
Posted:
Updated:
Dec 28, 2012 @ 3:04pm
Feb 6, 2013 @ 5:28pm
Recent Announcements View All (7)
Is Space Shock dead? Not yet!
Space Shock is now on Kickstarter.
Description
Space Shock is an RPG game.
Space Shock is a Sci-fi RPG game.
Space Shock is a Sci-fi Dungeon Crawler.

Are you fan of RPG games and especially dungeon crawlers? Have you ever asked yourself why most of the dungeon crawlers are set in fantasy worlds and only a few in Space?
Why not replace a sword with an assault rifle, a hammer with a shotgun, an axe with submachine gun or a dagger with a pistol?
Why not crawl through huge space ships instead of dungeons, a research base on the Jupiter’s Moon – frozen Europa instead dark forests? Why not fight with heavy robots instead of dragons, aliens instead of trolls, mutants instead of skeletons?
Take your party of three Space Smugglers and Pirates and explore the secrets of ship wrecks and bases to figure out what is happening in the cold and endless Space.

Play this revolutionary sci-fi dungeon crawler and enjoy everything you liked in Mass Effect, Dead Space, System Shock 2, Space Hulk, Hired Guns and Aliens movie.

Main features:

- 5 unique classes:
Soldier (Tank/physical damage dealer)
Adept (Supporter/Healer/PSI damage dealer)
Engineer (Tech specialist/explosions specialist/disabler)
Sentinel (PSI damage dealer)
Mercenary (Physical damage dealer/Assassin)
- 3 talent trees (specializations) for each class,
Soldier (Bodyguard, Gunner, Marine)
Adept (Medic, Restorer, Guardian)
Engineer (Sapper, Constructor, Electrician)
Sentinel (Scientist, Elementalist, Conjurer)
Mercenary (Sniper, Assassin, Hunter)
- 5 weapon types: assault rifles, shotguns, submachine guns, pistols and
heavy weapons (rocket/grenade launchers, flame throwers)
- Deadly enemies both robotic (robots, mechs, droids, sentry turrets…) and
organic (aliens, mutants, humanoids…)
- powerful bosses with unique abilities (teleportation, stuns, mind control, spawn minions)
- a revolutionary (for dungeon crawler) combat system mostly based on abilities of the party members
- all enemies have unique anti-hit’n’run abilities (long range/AoE stuns and immobilize, teleportation…),
it is always better to fight than run
- a friendly and ergonomic control system based on shortcuts
- hundreds of items (weapons, equipment, consumables…)
- spell system, based on memorized PSI Powers cast from action bars,
six shared class spells and three additional unique spells for each specialization
- Split party feature. You can control full party or split the party into smaller groups and switch between the groups.
- intriguing story, unexpected story reversals, several story lines and ends
- NPCs traders, quest givers, the remains of the crew…

Soon on Kickstarter!
Popular Discussions View All (1)
4
Jul 26 @ 7:35am
Combat type in Space Shock - Real time or Turn based
Jonsnow
118 Comments
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WarhammerUA Feb 16 @ 3:50am 
Russian reveiw| Обзор на русском
http://gamesbrowse.ru/igra-space-shock/
Andrea Manbuild Version 1 Feb 1 @ 9:25am 
Removing the first person prospective just killed the game, that was was so dumb.
evolution.400 Jan 21 @ 9:46pm 
Seriously, had I known about it, I'd pay a few bucks for it for Kickstarter!
alocrius Jan 13 @ 9:28pm 
They need to relaunch the kickstarter with a new demo. This is too good to slip through the cracks.
awilliams1701 Nov 14, 2013 @ 4:14pm 
Is it just that the kickstarter that failed, or is this been abandoned? I don't see anything on this game anymore.
Pegasus Organs Nov 5, 2013 @ 12:42am 
Whats up with Space Shock?
RJ Berger Aug 28, 2013 @ 8:21am 
looks good it looks like space crusade on the amiga
Stefan.Santer Aug 11, 2013 @ 12:25pm 
Looks very good !!!
eliure Jul 31, 2013 @ 6:21pm 
love turn based dungeon crawlers and scifi one is even better
Jonsnow  [author] Jul 29, 2013 @ 5:06am 
Hello guys, thanks for all comments!

What we would like to do is to make a perfect game concept a mixture of dungeon crawler and tactical turn-based combat.

Keep spreading the word about the project if you like it.