The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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When Vampires Attack
 
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0.906 MB
Mar 19, 2015 @ 1:09pm
Nov 24, 2016 @ 10:22pm
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When Vampires Attack

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Description
A small mod that makes citizens in a village or city run indoors during a random vampire attack. This includes eclipse attacks as well.

This was born out of frustration at seeing the citizens all trying to be a hero and rushing headlong to their doom attacking master vampires. Instead, the citizens will run to safety like smart people should when faced with the horrors of the undead. NPCs who live in the attack location who own a home there will retreat to it. If the attack location has an inn, NPCs who don't live there will flee to the inn, along with any NPCs who live outdoors. If no inn is present the game picks a random interior from the surrounding area and those NPCs will flee there instead.

This should work for any NPCs added by mods as well, up to a limit of 150 in the area. After that, they're on their own. The NPCs chosen are first come, first serve by the game engine.

Guards, members of The Companions, Vigilants of Stendaar, the Dawnguard, and the player's followers/teammates will not run, they will stand and fight. Farm animals will not run either, because they're stupid. That includes your horse.

Alternate Download Locations
========================

AFK Mods[afkmods.iguanadons.net]
Skyrim Nexus[www.nexusmods.com]
TES Alliance[tesalliance.org]
Dark Creations[www.darkcreations.org]
The Assimilation Lab[www.theassimilationlab.com]

Installation Requirements
====================

Official Skyrim patch 1.9.32.0.8 or greater.
Official Dawnguard DLC.

Uninstall
=======

Unsubscribe, then remove the two files from the Data folder.

This mod has no continually updating scripts so the contamination of your save game will be minimal.

Known Issues
===========

A bad navmesh in an attack location can severely impact the ability of NPCs to clear the area. If you see any getting stuck and acting like they can't move, this is probably why. If the area is modified, you'll need to take this up with the author(s) of the mod(s) affecting the area. If the area is NOT modified (ie: totally vanilla) then please report such events so that I can pass them along to the USKP tracker to investigate.

If an attack location has more than 150 NPCs to protect, only the first 150 will fill the quest aliases. After that, any leftovers are on their own and can still be killed! 150 NPC slots is enough to protect all of Solitude running Open Cities Skyrim with 60 slots left open. That ought to be more than enough. If it's not, there's nothing more I can do. Too many aliases in a quest leads to severe degradation in performance. I had to strike a balance somewhere.

The alias fill casts a very wide net, do not be surprised if you see Khajiit from the caravans come in to seek shelter from an attack, or other NPCs who commonly live outside of a major city.

Compatibility
==========

Fully compatible with the Unofficial Dawnguard Patch.

Tested and confirmed to work with Open Cities Skyrim.

Mods for Dawnguard which edit the following scripts will not be compatible unless patched:

DLC1RadiantDisguisedVampireLordScript.psc
DLC1EclipseAttackScript.psc

[www.skyrimgems.com]

Donations welcome.[www.paypal.com]

This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.
Popular Discussions View All (1)
7
Oct 21, 2015 @ 9:50pm
Troubleshooting Issues With WVA - Debug Logs
Arthmoor
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503 Comments
melc.mo Jun 15 @ 2:12pm 
simply doesn't work. Common townfolks goes all-in on ancient vampires. Skyrim:SE
LatinvianJoint Apr 22 @ 8:55pm 
Do guards also run away?
Super Kitten Mar 11 @ 7:00am 
Oh my god, thank you! I've only had the Warmaiden's NPC's die so far but this will hopefully prevent further loss of vendors and quest givers.
V4D4RS F1ST 97 Mar 6 @ 8:06pm 
Finally i wont have to walk into whiterun just to see the blacksmith next to the gate dead for the billionth time since dawnguard plauged my poor system with random vamp raids.
Ultix Feb 21 @ 11:48pm 
I like this. Got sick of merchants getting killed off. Start to hurt the coin uncome more and more over time as places to sell my expensive loot depletes. Already lost 2 of them in riften who always seems to have nearly 2k coin
Potion Seller Dec 19, 2016 @ 11:23am 
Thank you! I've lost like 3 blacksmiths while killing vampires.
Arilade Nov 13, 2016 @ 12:35am 
i found a bug equiabled mannequins doesnt show items after you leave area.
Aaron Burr Sep 28, 2016 @ 6:58am 
This mod has stopped working for me as well.
Tuvstarr Sep 18, 2016 @ 2:37pm 
This mod did stop working. don't know if other mods screw it up hmm :\ it was nice when the villagers ran in now they run to attack lol. oh well.. lucky me there is ressurect 1 so that will do for now :).
Johnny Sep 8, 2016 @ 3:21pm 
I've killed all the vamires but I could have badly used this mod because alot of Whiterunisnow dead from a vamire attack.