The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

3588 ratings
When Vampires Attack
File Size
1.653 MB
Mar 19 @ 1:09pm
Oct 11 @ 1:59pm
18 Change Notes ( view )
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When Vampires Attack

A small mod that makes citizens in a village or city run indoors during a random vampire attack. This includes eclipse attacks as well.

This was born out of frustration at seeing the citizens all trying to be a hero and rushing headlong to their doom attacking master vampires. Instead, the citizens will run to safety like smart people should when faced with the horrors of the undead. NPCs who live in the attack location who own a home there will retreat to it. If the attack location has an inn, NPCs who don't live there will flee to the inn, along with any NPCs who live outdoors. If no inn is present the game picks a random interior from the surrounding area and those NPCs will flee there instead.

This should work for any NPCs added by mods as well, up to a limit of 150 in the area. After that, they're on their own. The NPCs chosen are first come, first serve by the game engine.

Guards, members of The Companions, Vigilants of Stendaar, the Dawnguard, and the player's followers/teammates will not run, they will stand and fight. Farm animals will not run either, because they're stupid. That includes your horse.

Alternate Download Locations

AFK Mods[]
Skyrim Nexus[]
TES Alliance[]
Dark Creations[]
The Assimilation Lab[]

Installation Requirements

Official Skyrim patch or greater.
Official Dawnguard DLC.


Unsubscribe, then remove the two files from the Data folder.

This mod has no continually updating scripts so the contamination of your save game will be minimal.

Known Issues

A bad navmesh in an attack location can severely impact the ability of NPCs to clear the area. If you see any getting stuck and acting like they can't move, this is probably why. If the area is modified, you'll need to take this up with the author(s) of the mod(s) affecting the area. If the area is NOT modified (ie: totally vanilla) then please report such events so that I can pass them along to the USKP tracker to investigate.

If an attack location has more than 150 NPCs to protect, only the first 150 will fill the quest aliases. After that, any leftovers are on their own and can still be killed! 150 NPC slots is enough to protect all of Solitude running Open Cities Skyrim with 60 slots left open. That ought to be more than enough. If it's not, there's nothing more I can do. Too many aliases in a quest leads to severe degradation in performance. I had to strike a balance somewhere.

The alias fill casts a very wide net, do not be surprised if you see Khajiit from the caravans come in to seek shelter from an attack, or other NPCs who commonly live outside of a major city.


Fully compatible with the Unofficial Dawnguard Patch.

Tested and confirmed to work with Open Cities Skyrim.

Mods for Dawnguard which edit the following scripts will not be compatible unless patched:



Donations welcome.[]
Popular Discussions View All (1)
Oct 21 @ 9:50pm
Troubleshooting Issues With WVA - Debug Logs
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3sx I Kevin Nov 19 @ 7:10am 
What about dragon attacks ? Will they run from them aswell ?
<<burp>> Oct 25 @ 5:19pm 
Thanks!! The huge crowds of people heading home after a night of drinking at the inn were getting seriously thinned out by the vampires :)
danielmratliff21 Oct 15 @ 5:50am 
totally agree!
Silas H. Tyler Oct 13 @ 1:30pm 
Are there any mods that are known to be incompatible with this lovely gem? I went on a spree a few days ago, and downloaded like thirty-something new mods, and suddenly civilians are attacking the vampires again and getting their asses handed to them. XP I have Run for Your Lives also, but it's the only one other than this one that makes NPC's back down from a fight. This mod is stellar, by the way. It saved me from much frustration when I first bought DG.
Hedgepig23 Sep 18 @ 10:51am 
Thank you for clearing that up, Arthmoor. Keep up the good work.
Arthmoor  [author] Sep 17 @ 6:47pm 
This and Run For Your Lives don't have an "activation" prompt in the MCM. The MCM is there for status debugging. I'm assuming you refer to the quest which says it's stopped - that's a good thing. If no attack is taking place, it won't be running.

The only other mod I've done that has an MCM is Open Cities, and that one works just fine as well. It also has no quest that needs to be activated.
Hedgepig23 Sep 17 @ 1:19pm 
Can someome explain why this and other AFK mods don't allow me to activate them within the MCM?
Malus688 Sep 11 @ 7:11pm 
so everything runs good for me exept when the attack is done the towns folk dont leave the inn they sometimes walk around and are crowding around the exit but they dont leave
myst Sep 9 @ 7:22pm 
What can I say, this mod is awesome!! Thank you for making it.
Lampros Aug 6 @ 5:28pm 

I finally saw an attack on Riften. I think the reason I thought the Vampires didn't attack was because 1) I was almost entirely in Whiterun from level 2 to 30; and 2) for some reason Vampires avoided Whiterun.