2822 ratings
When Vampires Attack
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0.224 MB
Dec 18, 2012 @ 8:50pm
Aug 2 @ 3:58pm
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Description
A small mod that makes citizens in a village or city run indoors during a random vampire attack. This includes eclipse attacks as well.

This was born out of frustration at seeing the citizens all trying to be a hero and rushing headlong to their doom attacking master vampires. Instead, the citizens will run to safety like smart people should when faced with the horrors of the undead. NPCs who live in the attack location who own a home there will retreat to it. If the attack location has an inn, NPCs who don't live there will flee to the inn, along with any NPCs who live outdoors. If no inn is present the game picks a random interior from the surrounding area and those NPCs will flee there instead.

This should work for any NPCs added by mods as well, up to a limit of 150 in the area. After that, they're on their own. The NPCs chosen are first come, first serve by the game engine.

Guards, members of The Companions, Vigilants of Stendaar, the Dawnguard, and the player's followers/teammates will not run, they will stand and fight. Farm animals will not run either, because they're stupid. That includes your horse.

Alternate Download Locations
========================

AFK Mods[afkmods.iguanadons.net]
Skyrim Nexus[www.nexusmods.com]
TES Alliance[tesalliance.org]
Dark Creations[www.darkcreations.org]
The Assimilation Lab[www.theassimilationlab.com]

Installation Requirements
====================

Official Skyrim patch 1.9.32.0.8 or greater.
Official Dawnguard DLC.

Uninstall
=======

Unsubscribe, then remove the two files from the Data folder.

This mod has no continually updating scripts so the contamination of your save game will be minimal.

Known Issues
===========

A bad navmesh in an attack location can severely impact the ability of NPCs to clear the area. If you see any getting stuck and acting like they can't move, this is probably why. If the area is modified, you'll need to take this up with the author(s) of the mod(s) affecting the area. If the area is NOT modified (ie: totally vanilla) then please report such events so that I can pass them along to the USKP tracker to investigate.

If an attack location has more than 150 NPCs to protect, only the first 150 will fill the quest aliases. After that, any leftovers are on their own and can still be killed! 150 NPC slots is enough to protect all of Solitude running Open Cities Skyrim with 60 slots left open. That ought to be more than enough. If it's not, there's nothing more I can do. Too many aliases in a quest leads to severe degradation in performance. I had to strike a balance somewhere.

The alias fill casts a very wide net, do not be surprised if you see Khajiit from the caravans come in to seek shelter from an attack, or other NPCs who commonly live outside of a major city.

Compatibility
==========

Fully compatible with the Unofficial Dawnguard Patch.

Tested and confirmed to work with Open Cities Skyrim.

Mods for Dawnguard which edit the following scripts will not be compatible unless patched:

DLC1RadiantDisguisedVampireLordScript.psc
DLC1EclipseAttackScript.psc

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377 Comments
< >
Souperzombie 3 hours ago 
This mod does the exact opposite of what it should; it ATTRACTS people to vampire attacks. There was a vampire attack in Whiterun and the Khajiit merchants and the farm workers that operate near Whiterun simultaneously came through the main gate and joined the fray. Nobody really seemed to be running away, either.
Jackster_227 17 hours ago 
So this mod is useful, providing of course that it doesn't make every house in Whiterun locked after a vampire attack. Yeah that kinda happened... Might want to look into fixing that.
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How do I know it was this mod? After I un-installed it they all opened up again. But seriously I find it hard to live without this mod now but that just happened to me and it really pissed me off so if you could look into it and fix it that would be great.
DRock1042 Aug 20 @ 10:21pm 
long time coming, I hate when the blacksmiths and general storekeepers get killed being idiots
sschubby Aug 17 @ 8:00pm 
Did Malog Bal make the vampire lords as well?
Basilisk Jul 30 @ 7:45pm 
Thank you for your response-and the mod of course! I'm not good with tech, and I heard updates can trigger loose scripts. So I figured I'd ask.

I apperciate the care you take with these mods, and I'm sorry if I insulted you by asking. Just learned to be careful about this sort of thing after a few clean installs.
Arthmoor  [author] Jul 30 @ 7:08pm 
@Quantum: That's very bad practice with Skyrim. Better to gather the debug info and pass it along than risk wrecking your game over it.

@Basilisk: No, it won't harm the save to update. I take great care to make sure my updates won't do that.
Basilisk Jul 30 @ 4:22pm 
Just wanted to say I apperciate you adding in that debug log feature, I would make use of it but....erm, I sometimes kill technology simply by booting it up. Best for everyone if I don't muck around with it.

I might create SkyNet by accident.

Just a check, this update won't harm save games correct? I'm assuming yes, but I figure it couldn't hurt to ask.
quantum07 Jul 30 @ 4:20pm 
This mod prevents you from doing the first quest for the Dark Brotherhood. Uninstall it, then you can kill that orphanage lady, then reinstall.
Lurid Jester Jul 29 @ 1:48pm 
After a few vampire attacks in Whiterun where it didn't look like anyone was running away, I did some testing. Granted, it was only me spawning fledgling vamps in the city when as many people were around me as possible. The end result was that EVERYONE came running to kill the vampire. So it doesn't look like this mod is working for me. assuming the mod keys off the presence of any vampire... instead of keying off some Dawnguard specific event trigger. If that's the case, I'll probably need to do some additional testing. Unfortunately, anything more complex than spawning baby vamps is a bit outside my comfort zone. Any suggestions?
Arthmoor  [author] Jul 27 @ 4:43pm 
Not much I can do about it if Steam keeps redownloading the mod. The last update was 2 days go.