The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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When Vampires Attack
 
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1.653 MB
Mar 19, 2015 @ 1:09pm
Oct 11, 2015 @ 1:59pm
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When Vampires Attack

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Description
A small mod that makes citizens in a village or city run indoors during a random vampire attack. This includes eclipse attacks as well.

This was born out of frustration at seeing the citizens all trying to be a hero and rushing headlong to their doom attacking master vampires. Instead, the citizens will run to safety like smart people should when faced with the horrors of the undead. NPCs who live in the attack location who own a home there will retreat to it. If the attack location has an inn, NPCs who don't live there will flee to the inn, along with any NPCs who live outdoors. If no inn is present the game picks a random interior from the surrounding area and those NPCs will flee there instead.

This should work for any NPCs added by mods as well, up to a limit of 150 in the area. After that, they're on their own. The NPCs chosen are first come, first serve by the game engine.

Guards, members of The Companions, Vigilants of Stendaar, the Dawnguard, and the player's followers/teammates will not run, they will stand and fight. Farm animals will not run either, because they're stupid. That includes your horse.

Alternate Download Locations
========================

AFK Mods[afkmods.iguanadons.net]
Skyrim Nexus[www.nexusmods.com]
TES Alliance[tesalliance.org]
Dark Creations[www.darkcreations.org]
The Assimilation Lab[www.theassimilationlab.com]

Installation Requirements
====================

Official Skyrim patch 1.9.32.0.8 or greater.
Official Dawnguard DLC.

Uninstall
=======

Unsubscribe, then remove the two files from the Data folder.

This mod has no continually updating scripts so the contamination of your save game will be minimal.

Known Issues
===========

A bad navmesh in an attack location can severely impact the ability of NPCs to clear the area. If you see any getting stuck and acting like they can't move, this is probably why. If the area is modified, you'll need to take this up with the author(s) of the mod(s) affecting the area. If the area is NOT modified (ie: totally vanilla) then please report such events so that I can pass them along to the USKP tracker to investigate.

If an attack location has more than 150 NPCs to protect, only the first 150 will fill the quest aliases. After that, any leftovers are on their own and can still be killed! 150 NPC slots is enough to protect all of Solitude running Open Cities Skyrim with 60 slots left open. That ought to be more than enough. If it's not, there's nothing more I can do. Too many aliases in a quest leads to severe degradation in performance. I had to strike a balance somewhere.

The alias fill casts a very wide net, do not be surprised if you see Khajiit from the caravans come in to seek shelter from an attack, or other NPCs who commonly live outside of a major city.

Compatibility
==========

Fully compatible with the Unofficial Dawnguard Patch.

Tested and confirmed to work with Open Cities Skyrim.

Mods for Dawnguard which edit the following scripts will not be compatible unless patched:

DLC1RadiantDisguisedVampireLordScript.psc
DLC1EclipseAttackScript.psc

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Popular Discussions View All (1)
7
Oct 21, 2015 @ 9:50pm
Troubleshooting Issues With WVA - Debug Logs
Arthmoor
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479 Comments
Bluebottlejr Apr 30 @ 4:39am 
This used to work for me, but now the npcs seem to be attacking the vampires on sight. So does this mod have to be loaded in a specific order?
Jo★Ёrudite★Marksman Apr 16 @ 11:51pm 
you make all brave citizens to be cowards...lol
Incubator11 Mar 26 @ 10:13am 
@Widukind Run For Your Lives Mod
Widukind Mar 20 @ 9:00am 
does anyone know a similiar mod for dragons? npcs die from them all the time
GamerOffspring Mar 8 @ 4:43pm 
Ah, Loreknight. If it was only that easy.
Loreknight Feb 27 @ 4:44pm 
can you combine this one with the run for your lives mod to make it one mod to decrease my laod order? <3
Blood.Wolf Feb 27 @ 4:38pm 
Sorry, but I was wondering, Are the people who hid away suppose to ever come back out? They seem very content to stay inside now, only see guards and few other npcs walking around my Whiterun. This was after a Vampire Attack came. (Killed Belethor and Atlmer, Not that I care) Though am wishing my other NPCs would leave there homes now that the threat is gone..
Chris Feb 23 @ 1:04pm 
When Vampires Attacks for Vampires. Run For Your Lives for Dragons. Maybe a mod for Werewolf attacks for example during The Silver Hand quest the Whiterun NPCs should be hiding in their homes hiding from the Player Character. Also, the NPCs should hide in their homes if Player Character somehow got a hostile Werewolf to follow them to a place without a game E.g. Riverwood, Falkreath, Dragon Bridge, etc.
Semen Tsunami Feb 17 @ 2:29pm 
thank you! that shit was getting so annoying
Money Muncher Feb 15 @ 12:41am 
Good thing I found this, I just saw 3 merchants get killed in whiterun