Natural Selection 2

Natural Selection 2

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Modification: Gameplay Tweak
Compatibility: Must be run on Server
File Size
Posted
Updated
2.619 MB
Dec 13, 2012 @ 4:19pm
Sep 18, 2016 @ 4:42pm
64 Change Notes ( view )

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Water

Description
A mod to make it possible to create maps with swimable waterbrushes in them.

I tested with most classes, and it works pretty well with all aliens, marines, and even marines with special equipment

Huge thanks and credits to SamusDroid for helping me by creating the cube models I use for the water, as well as his genius idea of using a cinematic for the underwater filter on the screen. A few other things as well, such as most of the valve entity and the major testmap and some fixes in 2016.

Its also thanks to him that I regained the motivation to finish this despite the otherwise lack of feedback (nagging helps! :D), as well as having helped me with quite a few nice ideas and testing in general.

Please post feedback in the comments
15 Comments
Harmonia Oct 11, 2015 @ 9:25am 
Is the dude who filmed ok? He's shaking like a Chihuahua.
Boss Oct 4, 2015 @ 8:34am 
What is the ID for the servers for this mod?
unicodePug / ט o/ ᴥ\oק May 25, 2014 @ 10:55pm 
Have you suggested for UWE to add this to the vanilla game on their forums?
WhiteJaguar Jan 21, 2014 @ 10:55pm 
Wow! Looks really great! I can't wait to see some maps using this!
angelous Dec 16, 2013 @ 8:51pm 
awesome <3
Feha  [author] Dec 13, 2013 @ 6:01am 
They do take damage for being completely submerged, but exos normally float really well. If you get the exo to touch the ground when in water it will stick, such as when entering throug ha ramp, but to float again you just have to "jump".
I choose this behaviour so that fighting at the bottom feels like its a bit more "exact" (higher friction = faster stop). Figured that with the future nano-tech, why cant they have some good system for gripping onto surfaces well?

Not sure if people noticed in the vid, but it is also really simple to "drain" water, which could be useful for maps is used for varying purposes. Such as an elevator for humans where most aliens can climb/fly even when empty, or a tunnel to drown humans unless they drain the water first.
papa painkiller Dec 12, 2013 @ 7:56pm 
I can just see a partially submerged NS2 maps - exos and arcs should take damage for being completely submerged, new marine models with airbreathers, new aquatic infestation

UWE or any skilled mapper should take this and implement it into a map
GameOver Sep 30, 2013 @ 5:13am 
btw your video you linked below is private
PuzzleHarvester Aug 9, 2013 @ 10:40pm 
cool, hope to see it in some maps!