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History: UObject::StaticAllocateObject <- (ZombieClotBase ZombieClotBase0) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (ZombieClotBase0 37846) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 37846)) <- ULevelBase::Serialize <- ULevel::Serialize <- LoadObject <- (Level KF-Testmap6p_FiringRangeV2.myLevel 37846==37846/1426057 37689 1155) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel KF-Testmap6p_FiringRangeV2) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
It happens all time.... T_T