Age of Wonders III

Age of Wonders III

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MP Mod (old)
   
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Sep 2, 2017 @ 8:02pm
1 Change Note ( view )

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MP Mod (old)

Description
Multiplayer mod. (version 1.6)

This is an earlier version of the mod.
Attempts to balance live MP play first and foremost. Made and supervised by aow veterans.

List of changes:

Archdruid:
- Call beast horde has 35% chance of T1 , 35% chance of T2, 24% chance of T3, and 6% chance of T4. (Chance to get any archdruid summoned unit, except ancestral spirit and horned god)
- Highelf shaman has faerie fire instead of poison bolts (costs 10 more mana).

Dreadnought:
- All engineers have +10hp, +1 melee damage, +1 resistance and become tier 2 units. Gets build roads at bronze medal.
- Produce engineers cost 80 research points (instead of 60).
- All musketeers gain +2 physical ranged damage per medal (instead of 1).
- Fire cannon start with 1 turn cooldown.

Rogue:
- All single-shot bards gain +1 ranged damage per 2 medals.
- All bards gain nourishing meal ability at bronze medal.
- Sadism spell wont give damage bonus anymore, mana cost 20 (was 25).
- Dark pact now gives stalkers frost aura to shadow stalkers, which has 8 strength (instead of 9). Dark pact costs 3800 research points (was 4000).

Sorcerer:
- Summon fantastic creature: 100 casting points (down from 110), 240 research cost (instead of 200).
- Mass stasis: 11 strength (instead of 13), successful resist reduces 25% movepoints (instead of 50%).
- School of enchantment: costs 650RP (down from 800), and gives sorcerers inflict stun instead, which has 7 strength (instead of 8).
- School of teleportation: costs 240RP (up from 140), and becomes tier 3 skill. It gives sorcerers phase, which has 2 turn cooldown and can be used multiple times in battle (instead of single use).
- Magic structures: no longer gives gives knowledge bonus (was bugged earlier).
- Draconian Apprentice: gets 1 turn cooldown on fire bomb each time he uses it. Also starts with 1 turn cooldown. Apprentices firebomb gains +1 physical & +1 fire damage. Cost reduced by 10 gold.

Warlord:
- All warbreeds gain 20% physical protection at start.
- All horse archers gain shoot longbow at gold medal.
- Tigran berserker and manticore lose pounce at start, but gain it at bronze medal.
- Halfling eagle rider cannot gain martial arts from martial arts training.
- Training regimen now only gives 10% discount (was 20%).
- Death march costs 40 cp (instead of 20), and causes exhaustion. Exhausted units cannot be affected by another death march in 3 turns.

Specialization changes:
- Cardinal culling gives only 20% physical weakness and -3 physical damage (was 40% physical weakness and -5 physical damage), and is non-stackable. Requires 500 research (instead of 600).
- Karissas Rally & Shadowborn Army gives 10% discount on units (instead of 5%).
- Mediator skill gives 100 relation bonus (instead of 75).
- "Domain of" -spells upkeep costs are halved. (except domain of earth upkeep is only reduced by 25%)
- Freeze water cost down to 30cp (from 40).
- Drench the land cost down to 50cp (from 60).
- Swap location becomes tier 4 (was tier 2), requires 240 RP (was 120), and cannot be starting spell.
- Create Node -spells can now alter any node except the opposite element.
- Master of balance now only gives 3 additional gold from cities (was 5).
- Scorched earth disjunct cost is now 30 (was 45).
- Expansionism empire upgrade now only gives 15 production (was 20).

Racial Governance:
- Changed several of the economy upgrades, which were considered too weak or strong. See update notes for more info.

Dwellings:
- Frost, Stone & Fire Giant and Lord of the Deep get +1 physical melee damage.
- All dwelling units become unhurriable.
- All dwellings get 10 production bonus.
- Dragon dwelling hurry cost 100 gold per turn hurried (was 70 gold).
- Lost mariner gains +1 physical ranged damage at silver medal.

Other changes:
- Pounce has 1 turn starting cooldown. Units can retaliate against pounce.
- Tigran Cheetah now costs 40 gold (was 50).
- Halflings now have 10% physical weakness (instead of 20%).
- Halfling beer brothers gain +5hp.
- Trebuchet, Frostling Javelineer and Dwarf crossbowman gains 1 additional ranged strength per 2 medals.
- Storm sister gains sorcerers inflict stun at gold medal.
- Dire monkeys start with improved wall climbing.
- Arcane Arrows dont have line of sight penalty anymore.
- Chant of Unlife lasts now 3 turns (instead of unlimited)
- Great reawakening lasts now 3 turns (instead of unlimited)
- Human cities now get 5 production bonus (was 10)
- Tigran cities now get 3 gold bonus (was 5)
- All cities gain 5 bonus on one resource at city size, 15 at metropolis. (Bonus resource depends on race: Production for Orcs & Dwarves & Humans. Gold for Goblin & Halfling & Tigran. Mana for Draconian & Frostling. Research for High Elves)
- All giants become immune to fearsome.
1 Comments
scottkbeers Sep 10, 2017 @ 6:57am 
Why did you make this? Some people dont like the new changes in your current mp mod?