Total War: WARHAMMER

Total War: WARHAMMER

38 ratings
Unit size 150% for SFO, v2 (probably outdated)
   
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Tags: mod, Battle
File Size
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733.491 KB
Aug 25, 2017 @ 3:13pm
Sep 30, 2017 @ 8:51pm
11 Change Notes ( view )

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Unit size 150% for SFO, v2 (probably outdated)

Description
Hi, I created this SFO sub-mod that increases unit size to 150%.

What does it do?
  • 150% unit size for all units (200 => 300, 4 => 6)
  • Heroes/Big monsters have +50% increased HP
  • Point and Click magic, Items. Their power increased by 50% to match health increase.
  • Unit Drag Table 50 => 60

Keep in mind:
  • Don't forget to set unit size to ULTRA
  • Extra demand on your CPU and GPU, I highly suggest set units detail to low for big FPS boost, especially noticable after a lot of units died.
  • Siege battles works very well, but units with loose formation/spacing like zombies/cavarly may be a bit akward to use in tight spaces.

Savegame compatible.
Compatable with Norsca DLC and SFO.
updated for 29. 9. 2017
Do not use without SFO!

Compatibility of old updated versions and new SFO releases:
+ Most of the time it will work no problem.
+ If new units were added they won't be increased in size and some usually minor changes to units stats won't be updated. You should be able to play without any issues.
⠀⠀⠀- same for magic
- If new updade removes units, that might cause crash.

Compatibility with other mods:
+ Of course this mod is intended to work with Steel Faith Overhaul Mod
+ If you like SFO: All Tabletop Lords SUBMOD check out SFO +50%HP for All tabletop lords
- Mods that add new units will work, but will not have their size/HP increased.
- Mods that edit unit statistics might get overwrited back by this mod and vice versa.
- Mods that remove units will probably crash (even official one)

Bug report, your suggestion/questions for tweaks/compatiblity are deeply appretiated.
if you didn't like it, please tell me why to help me improve this mod.

About compatability request for mod you like, feel free to ask. But because WH2 right behind the corner I probably won't do it. I will still answer you though.


[discordapp.com]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

Honorable mention:
  • Flamboyant Schemer61 -workshop-
    His mods revolve around compatibily patches for mods that doesn't work with SFO.
    *He helped me a lot when my updates were broken, spent several hours testing with me.
93 Comments
Agarast Nov 3, 2017 @ 5:46am 
Right after you answered, yesterday I wrote here that it was a download issue, (I reinstalled the mod and it was ok). Apparently my comment didn't appeared. I'm really sorry for the unconvenience. Thanks for the quick answers, and especially for this mod!
BrutusCz  [author] Nov 3, 2017 @ 5:41am 
@Agarast
When do you crash? When you start game? Main menu won't load?
BrutusCz  [author] Nov 3, 2017 @ 5:40am 
@Agarast
Hm I just tested it, and it seems to work fine with current steam SFO version for WH1.
BrutusCz  [author] Nov 2, 2017 @ 1:40pm 
@Agarast
I am focused on WH2 so I didn't keep track of this mod. I will try.
Agarast Nov 2, 2017 @ 12:31pm 
The game won't start when I activate this mod, the last (minor) update of SFO may have broken it.
Can a quickfix be considered?
BrutusCz  [author] Sep 30, 2017 @ 9:20pm 
Also Thanks for 30 rating and getting stars. Now let's reach 5 stars, yes yes!
(for those who don't know, even with 100% rating you get 3 stars at 25 ratings, and should be 5 stars at 100 ratings)

BrutusCz  [author] Sep 30, 2017 @ 9:03pm 
After much many headaches I didn't found the cause, but I found the fix for crashes.

Started my own patreon.

Created discord, there are links for WH2 unit size mods for those interested.
Lt. Ruben (AUT) Sep 27, 2017 @ 1:15pm 
this should at least shift the balance a bit. heroes should only get this if they are pure fighting heroes (Thane for example), the others would need lower values or individual balancing in some cases, like the dwarfen engineer for example.
keep up the good work :)
Lt. Ruben (AUT) Sep 27, 2017 @ 1:15pm 
BrutusCz i have to say you are a really likeable guy :)

For Lords now:
raising the damage with heroes brings the problem that they will not be any more effective against tar-pit units like zombies, that they already one-shot anyways.
i would try raising the animation speed 25%, this shouldn't be too noticable (especially since for mannfred at least, the animations are already kinda slow) and also maybe increase the area of affect from attacks by 20% ?

all in all, i would suggest to try:
-) 20% increase of animation speed
-) 20% increase of melee attack(they should not really miss on attacks, they are heroes after all)
-) 15% increase to defense skill
-) 10% increase in armor
-) 20% increase in area of attack (bigger AoE attack)
-) +10 Leadership (so tar-pitting them until the rest of the army is shattered to break the lord is not as effective)
-) 10% increase with armor piercing damage (to counter the elite units a bit, but no real change for low tier like Zombies)
BrutusCz  [author] Sep 27, 2017 @ 11:52am 
@Lt. Ruben (AUT)
this is not very noticable in numerous small units as you can be only surrender by certain ammout, but it is very noticable when high end units goes from 4 to 6 models and fights 1 model that is still only well.. 1 model with 50% HP, even more noticable in 200% version, but interestingly I get different feedback there - that heroes become too tanky when fighting small units. And high end units are heroes counter. Which is really problem from vanilla because it doesn't change dmg either (at least not in easily visible way), but hey. I am here to make my mods better and stand out from other numerous % mods. Especially for WH2.

Definitly like your feedback and when users feedback problems are things that I myself noticed, it's probably time to try to fix it.

Don't expect silution soon, but it is definitly on my list of things I want to improve.