95 ratings
Electric Fences and floor
File Size
0.613 MB
Aug 6 @ 11:56pm
Aug 27 @ 6:09am
13 Change Notes ( view )

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Electric Fences and floor

Electric fences have been used as perimeter security measures during the whole span of the 20th century ranging from stun fences to lethal perimeter defense.

This mod aims to do just that :)

Electric fence is connected to you power grid and and the more power the grid has, the more damage the fence does. Injuries ranging from small burns to instant deaths with corpses set on fire by electrical currents.

mod contains:
- electric fence: works as a power conduit that tan be climbed (like sandbags) but does burn damage to anything potentially hostile that might try (animals and neutral factions included) when connected to power
- electric fence gate: gate that can be opened by anyone but that does damage to potentially hostile factions
- plasma version of the fence which has different power calculation which favours large stable power gains
- stun floor panels

fence does damage based on positive power gain in the power grid and on power stored in the batteries in the power grid. The more power stored in the grid, the more efficient the fence is.

alternate download:

My other stuff
Chemical plant: http://steamcommunity.com/sharedfiles/filedetails/?id=1121259411
dickbutt: http://steamcommunity.com/sharedfiles/filedetails/?id=1128770769
Popular Discussions View All (1)
Sep 16 @ 1:11pm
Known bugs
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BookBurner  [author] Oct 25 @ 11:46pm 
I will check what is causing that error, probably some pawn search loop
twobit02 Oct 25 @ 10:08am 
debug: error "XXX( PC) touch searching limit 160000" will show up if build shock floor panal outside the gate.
Grana Oct 22 @ 8:19pm 
This mod would've been nice if it didnt make it a 50/50 chance to get fried for visitors passing trough :p
Connor Oct 15 @ 11:06pm 
Will the electric fence be damaged by bullets and rockets from inside? Or can it block it?
Is there a maximum current load on the electric fence? (My archives have fifty thousand volts of free current)
Do you need to create a new archive?
Then, is this module in Chinese? To tell the truth, I quite like this module
BookBurner  [author] Oct 1 @ 8:54am 
That is an excelent idea, I have stuffed alot of research etc in my chemical plant mod. It wouldn't hurt to stuff something here :) I will work on it.
Mothmoon Oct 1 @ 8:29am 
@BookBurner: perhaps this end-game nonflamable fence could require further research, plasteel, maybe even maintanence?
BookBurner  [author] Oct 1 @ 4:25am 
I will look into that, as for the metal pads, I noticed that as well, that it does stun for 0 secs. It is connected with passability. If I make it possible to stand on it, it can occur, if I make it passable only, then it won't happen, but you won't be able to place your drafted people on it if needed.

I made it flammable with small HP to ballance the fact that fence can easilly kill the whole raid if connected to enough power :D. But, I can make some addition that nonflammable but high price fence could be built.
mccafferty.max Oct 1 @ 4:08am 
also idk if it's just me but i really dislike the flammability system, idk if a metal fence should burst into flames (maybe it should happen here and there) but it shouldn't be flammable - 20% is enough lol
mccafferty.max Oct 1 @ 4:06am 
can you make op version that doesnt set off on friendlies :)

also while turning electric pad off, stun still occurs. great mod.
N T B L L Sep 8 @ 7:46am 
i have replied in the known bugs topic,i'm sorry i forgot to subscribe the discussion. thank you for your reminder