Stellaris

Stellaris

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[OBSOLETE] AI rights for Egalitarian Empires
   
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Jul 28, 2017 @ 11:36am
Aug 2, 2017 @ 4:53pm
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[OBSOLETE] AI rights for Egalitarian Empires

Description
WARNING ! With the release of the 1.8 patch (Capek), this mod is now obsolete. You can unsubscribe freely.
I let the mod in the eventuality that someone play a pre 1.8 version of the game, for some reason.

There will be no future update, nor support for the mod in the future.




Did it never bothered you that Egalitarian, the champion of individual rights and freedom would not be able to give sentient AI individual rights ?

Now you can !

The mod allow for egalitarian (fanatical or not) to give sentient AI equal rights, similar to materialist empires. Just like them, they need the synthetic technology to be able to give them rights. If you happen to conquer a more advanced empire (like a Fallen Empires) with synth, the policies will not be there, you need the tech (essentially the same thing as for materialists).

It doesn't do anything else. Faction attraction is the same.

*UPDATE : compatibility issue reduced to the minimum possible*

Compatibility :
-Will conflict with mods that edit the AI rights policies, and the Egalitarian ethic
-Is likely to conflict with mods that edit the entire ethic and policies file


Please report any issue, and give a thumb up if you like it !
34 Comments
Streetlamp Jan 16, 2018 @ 3:18pm 
Thank you for the mod while it was still relevant.
Erei  [author] Sep 6, 2017 @ 3:44am 
I noticed that aswell. Don't know what's the issue.
It's not a big deal, since the faction itself will take both, so your influence gain/hapiness/attraction will not be affected. Also, the mod itself should become obsolete with the Capek patch.
Ryan Sep 5, 2017 @ 8:36pm 
Weird bug:

When using this mod, I get a second egalitarian ethic. At first I thought it was just a cosmetic duplication, but they are functioning as completely separate ethics with some pops in one and other pops in the other. Since they are labeled the same, this is only visible in the Factions window (there are two Egalitarian ethics with different percentages at the top), and only half of my egalitarian pops seem to be eligible to join factions.
Erei  [author] Aug 17, 2017 @ 11:53pm 
I didn't change the AI files, so I don't think an AI would take the rights (ironic, I guess). It was essentially for human players.
Belaaron Aug 17, 2017 @ 7:35pm 
I generally play as Materialistic Egalitarians anyway...so it wouldn't really matter if I used this. I may try it out for the sake of some of the custom opponents I've made. My goal with those is pure variety, with as significant a nod to reasonable capabilities as possible.

Could be interesting in a Xenophobic Egalitarian empire...
SDNW Aug 7, 2017 @ 2:10am 
gas the Ai
God-Emperor Norton Aug 6, 2017 @ 5:23pm 
@Erei:
Okay, thanks.
Erei  [author] Aug 6, 2017 @ 5:12pm 
I did a quick test with this mod (I don't play it myself), and unexpectedly, it worked. It just gave the option to the Libertarian ethic. The tooltip doesn't say you can do it with the libertarian ethic (in game, tooltip seems to work on the menu), but I was able to do it.

However, I'm not sure if there are no side effect. So yeah, it's at your own risk, but suprisingly, it seems to work.
God-Emperor Norton Aug 6, 2017 @ 4:56pm 
Speaking of conflicts: I have a mod that I use called: Ethics, Civics and Traditions Rebuild. Will that cause any conflicts at all?
Shades Aug 6, 2017 @ 10:43am 
Got it. No more talk about sentient rights.
Ok, so, how are you going to balance it? As I see, theres still the spiritualist ethos while you are dividing materialist into 3 parts, 2 functional ends of materialistic +rationalism. Also there is already collectivism vs individualist which fully compasses the socialism/capitalism part in everything but a subtle name change, though collectivism is much closer to stalinistic communism than socialism, which in modern days is a catchall terms which can include xenophilic/materialist/egalitarian/and peaceful ethics in different amounts while many are firmly opposed to collectivism in Stellaris terms.
Also I would recommend staying away from real world terminology, if you plan on using the socialism/capitalism axis, you might have a flamewar on your hands by people who feel their system was slighted or just underpowered.