The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Zbyt mało ocen
Paralyze Fix
   
Przyznaj nagrodę
Ulubione
Ulubione
Usuń z ulubionych
Category: Miscellaneous
Rozmiar pliku
Zamieszczono
4.924 KB
16 listopada 2012 o 22:54
1 lista zmian ( zobacz )

Zasubskrybuj, aby pobrać
Paralyze Fix

Opis
This mod fixes the problem where weapons will stay floating in mid-air when killed by a Bow with Bullseye Perk and onehanded weapons with Paralyzing strikes Perk.

Komentarzy: 16
ЖИДКО ПУКНУЛ 23 grudnia 2015 o 15:31 
when killshot camera happens, the paralyze effect still applies before the arrow/bolt actually hits
when it's normal attacks, all is ok
can you fix it or may be I failed in some ways?
kintyra 23 lutego 2015 o 15:26 
At last! I never realized that my bow was causing this annoying problem. It's been bugging me for months and now it's fixed (Used LOOT and it placed it last in my load order). Brilliant! Thank you so much!
✩𝐌𝐨𝐫𝐭𝐮𝐢✩ 27 stycznia 2015 o 12:47 
Does this fix the problem with people dying stiff?
Syndicake ☠ 19 lipca 2013 o 14:19 
Lazy ass bethesda, why does effect apply as soon as you release the arrow instead of waiting until the arrow actually hits your target!
Traveler 12 kwietnia 2013 o 21:55 
handy because i hate it when the weapons float when i sneak attack them with my one-hit bow :/
Jayombi 14 stycznia 2013 o 11:20 
Not a lot I can do then I guess, even with your mod being last ?

Shame, I guess I'll just have to live with the floating weapons... Oo
Michael  [autor] 14 stycznia 2013 o 10:57 
Looks like it could be some sort of imcompatibility with that mod. It makes changes to archery that might effect this one.
Jayombi 14 stycznia 2013 o 10:05 
I use ACE mod from nexus... because of that mod I was led to use yours.. :)
http://skyrim.nexusmods.com/mods/10037

I have your mod right at the bottom.
Michael  [autor] 14 stycznia 2013 o 8:56 
Do you have any other mods that affect perks or paralyze in any way? is this one loaded last?
Jayombi 14 stycznia 2013 o 3:31 
Yeah still happening, a marginal decrease though.

How would this vary depending on system ???