GameMaker: Studio

GameMaker: Studio

118 ratings
Space Potatoes
   
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genre: action, Shooter
Description: Space
File Size
Posted
Updated
13.278 MB
Nov 12, 2012 @ 12:43am
Jul 29, 2013 @ 2:25pm
7 Change Notes ( view )

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Space Potatoes

Description
This is a take on the robotron genre in space.
I hope you have as much fun playing as I had making it.


The game let's you fight hordes of enemies and bosses in wave based spawns.
While playing you level up and can also select some perks as a toggleable 3 shot weapon and other things.

Make sure you hit your enemies, failing in doing so will take away one from your multiplier! You have also one special weapon per ship available - 2 ships are there in total, 1 needs to be unlocked ( I made this a bit easier though ).

Click here[docs.google.com] for the Changelog.

NOW WITH GAMEPAD SUPPORT! CHECK IT OUT!

Controller Bindings

DPAD : Navigate Menus
Left Stick: Move ship
A: Confirm / Shoot
B: Back / Special Weapon
RB: Call perk menu if a perk point is available
X: Switch weapons if the perk is unlocked
Start: (Un)Pause

Keybindings:

Shift - Shoot special weapon
Space - Shoot
A,D or Left, Right - movement
Alt or NumPad0 - Toggle main weapon if the perk is unlocked
Ctrl - Bring up perk menu when a perk point is available

Hint:

Cutscenes and Intro can be skipped with escape and the intro additionally with any key.

Social

Got suggestion how to improve it?
Want it to be more difficult?
Tell me in the comments, I am eager to update the game based on your feedback and work with you to make this game even more awesome!

Some of the Art has been submitted to OpenGameArt! Check it out!
http://opengameart.org/users/scorcher24

Legal:

Music licensed from Hartwigmedia / www.hartwigmedia.com

This Font Software is licensed under the SIL Open Font License, Version 1.1.
Copyright (c) 2009, Matt McInerney (http://pixelspread.com|matt@pixelspread.com),
with Reserved Font Name Orbitron.

XNA Button Pack 3 by Jeff Jenkins is licensed under a Creative Commons Attribution 3.0 Unported License.

I own the rights and/or valid licenses to all audiovisual content.
27 Comments
Benny Wu Aug 8, 2014 @ 12:11pm 
well done game i like the art and animations. good job
Scorcher24  [author] Oct 31, 2013 @ 2:02am 
Thanks for reporting. Gonna look at it.
Relic Oct 31, 2013 @ 2:00am 
After killing the end boss at level 1, he started shrinking and a few explosions occcured. I was still holding space throughout this event. Error occured:

FATAL ERROR in
action number 1
of Other Event: User Defined 0
for object objExperienceController:

Push :: Execution Error - Variable Get 5.shootingDice(100046, -1)
at gml_Object_objExperienceController_Other_10 (line -1) - <unknown source line>

Scorcher24  [author] Jul 30, 2013 @ 8:25am 
You need to opt in to the current GM:S Beta to play this.
Sorry^^. But I wanted to try out some new stuff.
Stef Morojna May 22, 2013 @ 6:21am 
nice updates but the ship still some so robotic nt so real also still move just left and right
and when you fight with small ships all the time evrithinng its so similar all the time (try making more like a level withg time lines)
Scorcher24  [author] May 20, 2013 @ 1:25pm 
New Update! See changelog for details.
Stef Morojna Dec 16, 2012 @ 5:04pm 
ok thx
Scorcher24  [author] Dec 16, 2012 @ 4:17pm 
Thanks for your kind words mate. Highly appreciated. The videos are done with fraps and windows movie maker only :D.
Stef Morojna Dec 16, 2012 @ 2:28pm 
nice game,nice art. but I dont laik that you only can move the ship lef and right make it in all directions adn use relative speed beter
what program you use to make the videos?? sory for errors
Scorcher24  [author] Dec 11, 2012 @ 10:34pm 
Congrats, Gift has been deployed :)