The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Engineering
 
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13.260 MB
Feb 12, 2012 @ 10:07am
Jun 10, 2012 @ 9:30am
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Engineering

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Description
Allows you to craft dwarven minions to aid in battle and help carry your gear.

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Brief Description
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This mod allows you to use the forge to make blueprints for dwarven constructs. The blueprints are under the miscellaneous section of the crafting menu. The blueprints work like scrolls and let you make dwarven spiders, spheres, and guardians. Each dwarven construct takes different items to make them and different ranks of blacksmithing.

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What is Added
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-Mini Spider: Small and easy to destroy, but very easy to make.
(Requirements: Leather and Steel Smithing; 1 Dwarven Oil, 1 Dwarven Ingot, 1 Petty Soulgem, and 2 Steel Ingots)

-Spider Protector: Bigger version of the spider that is tougher and can carry 300(weight).
(Requirements: Ancient Knowledge, Dwarven Smithing; 1 Dwarven Oil, 1 Common Soulgem, 2 Dwarven Gears, 2 Iron Ingots, and 4 Dwarven Ingots)

-Sphere Knight: Higher health and slightly faster than the spider, the knight makes a decent tank and can carry 100(weight).
(Requirements: Ancient Knowledge, Dwarven Smithing; 2 Dwarven Oil, 1 Dwarven Gyro, 1 Common Soulgem, 2 Steel Ingots, and 5 Dwarven Ingots)

-Centurion Titan: Big and slow, the Titan deals massive damage and takes quite a beating, it carries 600(weight)
(Requirements: Ancient Knowledge, Ebony Smithing; 1 Dwarven Cog, 1 Dwarven Gear, 3 Dwarven Oil, 1 Dwarven Centurion Dynamo, 1 Grand Soulgem, and 14 Dwarven Ingots)

-Sphere Ebony Knight: Has ebony plating offering more health and resistance from the normal Sphere Knight, it can carry 200(weight)
(Requirements: Ancient Knowledge, Ebony Smithing; 2 Dwarven Oil, 1 Dwarven Gyrom, 1 Greater Soulgem, 2 Gold Ingots, 3 Dwarven Ingots, and 6 Ebony Ingots)

-Spider Protector Ebony: Has ebony plating offering more health and resistance from the normal Spider Protector, it can carry 400(weight)
(Requirements: Ancient Knowledge, Ebony Smithing, 1 Dwarven Oil, 1 Greater Soulgem, 2 Dwarven Gears, 2 Gold Ingots, 3 Dwarven Ingots, and 5 Ebony Ingots)

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How To Guide
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First, make sure you have the prerequisites for the construct you need to make. The main requirements are perks from the smithing skill tree and Ancient Knowledge, gained by completing the Unfathomable Depths quest. http://elderscrolls.wikia.com/wiki/Unfathomable_Depths
*The reason I am using "Ancient Knowledge" as a prerequesit is for the immersion factor.

Next, you will need to get the required material for the construct you wish to build.

Use a forge and go to the Misc. category, the blueprints should appear there if all prerequistes have been filled.

After making the blueprints, go to the scroll section of your inventory and use the blueprint, you will need to cast it like you do a normal scroll; there is no skill requirement for using a blueprint. The construct will appear next to you, though not necessarily where you were aiming at.

You now have a dwarven construct which you can tell to wait, follow, or even hold your gear for you. It will follow you and help out in combat. Have fun!

I plan to add in a new perk obtained by having gained Ancient knowledge and then reading some select Dwarven history books and research notes. The new perk will allow you to deactivate and salvage enemy dwarven constructs as well as salvaging parts off the ones make.

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Updates
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Version 1.09: Added two new constructs, the Ebony Knight and Ebony Protector. Made a few changes to dialogue and constructs AI.

Version 1.08: Gave Knights a dwarven sphere bow and arrows and that should fix problems they have had with attacking; you may need to create a new sphere for this to work properly though. Added them into the playerfollowers faction which I hope will make it so they don't have problems with your chosen army side.

Version 1.07: Rearchived my files and now the blueprint summons and all dialogue functions are working, thanks to d_leucas for testing it out for me!

Version 1.06: Changed the requirement of filled soulgems to regular soulgems.

Version 1.05: Fixed some spelling errors, upgraded construct speed.

Version 1.04: Now has wait and follow commands, changed some requirements, increased weight and value of blueprints. Made adjustments to summon effect to hopefully fix problems some players were reporting.

Version 1.03: Added real trading, made it more difficult to create the blueprints, now requires "Ancient Knowledge" for Titan, Protector, and Knight. All constructs are now permanent until they are destroyed.


Feedback is always helpful, please let me know if you run into any bugs or suggestions

-I'd like to thank Tuddywutwut and his original mod Skittles which inspired me to make this mod.
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293 Comments
Phoenix Apr 17 @ 7:53am 
i've also found several books dealing with the dwarves and dwemar stuff. i think it would be cool if you linked custom atomitons to create after we read them. It's just an idea.
Vault Boy  [author] Apr 16 @ 9:15pm 
The idea is that the information was imprinted into your character's mind when you gained the Ancient Knowledge perk. You then gather materials and put things together into a nice little package I just call blueprints which you can assemble later on.
mainmetalman Apr 16 @ 1:27pm 
Is this process backwards, shouldn't we find a blueprint first in a Dwarven ruin or treasure chest or something, and then forge/build the thing?
Phoenix Mar 28 @ 8:26pm 
go complete the unfathomable depth's quest, you get it from the crazy argonian walking around riften docks and it's when you return the lexicon to a dwatven ruin for her. it's acually a good power to have as it increases the xp earn in smithing by 25% when you smith things and is a good quest all and all
KingKr33per Mar 28 @ 5:13pm 
Where the hell can I get ancient knowledge?
Lopez El Forte Feb 24 @ 9:19am 
This is hands down my new favorite mod! I built three spiders and two knights and sent them after three giants. I was impressed at how well they could hold their own.

Some requests/questions:

Will you be adding a craftable Ballista in the future? If so that would be sick.
Would it be too difficult to add the, "I need you to do something" command to their dialoge? There were a couple of instances that would have been really handy.
If it's possible to tell them to go home until you need them again that would be helpful as well.
What is the max number I can have at a time? It'd be nice to know.

Again, great mod. I've only used it for a few hours, but I am planning on spending most of the day roaming Skyrim with a mini army of these guys.
Phoenix Jan 25 @ 9:55pm 
i love the mod, great work. it would be cool if you could make it so that you can form sqauds with them, and if you created custom creatures too
Darth_Nihilus66 Jan 22 @ 6:16pm 
Fuckin' hell! I got stuck in a dialogue option trying to trade things with a Titan, and had to reload.!
Hexibis Dec 19, 2015 @ 9:34pm 
I agree completely. Some new dwarven followers other than default would be so cool.
Phoenix Dec 19, 2015 @ 9:04pm 
hey no problem. an i know what you mean about there AI, my spiders and spheres took on a gaint, but just sat there when being attacked by guards cuz they were following me, i think it needs a little work but other than the occational bug, its a great mod, and i wish they would add the Dwemer balistas, tempered sphere, and centurian master as well, and maybe some personal ones too