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articy:draft | Game Design Tool

View articy:draft | Game Design Tool in the store

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Recent Announcements View All (1)
articy:draft SE release
Release date: OUT NOW!
Create, organize and communicate your game vision.

Welcome to the first professional game design tool, articy:draft.

You can now create interactive stories, characters, objects and locations in one highly visual and versatile game design tool. With a strong focus on non-linear storytelling, articy:draft makes writing for games blindingly easy. Build branching story or dialogue flows and at the same time manage dramaturgy and player experience. You can create mission trees, game state graphs, and skill or tech trees with our unique flow editor. articy:draft also allows planning your levels and game worlds, designing all the objects in your game and even export the data for further use.

articy:draft SE features everything from the professional application, so you too can benefit largely from the integrated workflow and asset management functionalities. articy:draft is the breakthrough tool for game design, drastically increasing efficiency and joy of use throughout the entire production.

Finally! A tool for game designers and writers.
And now, we want to bring it to you - the creative heads of indie and hobbyist development at a much reduced cost.

Product page:

Key Features
  • Dare to branch out: Manage complexity in non-linear story structures with choices.
  • Write exciting dialogue: Write screenplay-like dialogue scripts and convert them into branching structures.
  • Experience your game early: "Play" your story structure in an interactive, PowerPoint®-like presentation mode.
  • Know your characters well: Define visual "character sheets" and create meaningful characters with depth.
  • Design objects: Create templates for items, weapons, vehicles and fill your database.
  • Make less mistakes: Structure and validate your data as you create it, work visually and stay on top of everything.
  • Link to external assets: Import assets connect them to your design data.
  • Export your data: Create XML files, Excel® spreadsheets, or Word® documents.
  • Collaborate: Log on to articy:server and synchronize your work with other team members.


Originally posted by Paul Trowe, President, Replay Games:
"The sheer power of articy:draft has enormous capabilities for our games and we're super excited to make ANYTHING easier in our development pipeline!!! Thank you, Nevigo!"
Originally posted by Mattias Filler, Story Writer, Gothic series, Risen and Risen 2:
"With articy:draft I manage to stay on top of the complex stories I work on. It's the ideal tool for interactive storytelling. I wouldn't start a project without it anymore."
Originally posted by Falko Löffler, Freelance Writer,
"As a writer in the Games Industry I work with many tools - also some that were not designed for creative work. Finally, with articy:draft there is a tool that was custom-tailored to the needs of writers. It supports creativity instead of hindering it - just as it should be."
Originally posted by Verena Dinslaken, Game Designer, Dressed Monkeys:
"With articy:draft I can quickly design interactive processes and differing pathways. I create higher quality content with considerably higher complexity in less time. In comparison to the usual office applications, I can present such content in a visually structured way to myself and others."
Originally posted by Alexander Grunert, Lead Designer, A Crowd Apart:
"Congratulations for such an amazing product! articy:draft really rocks. It instantly hit me after I tried out the trial for about 30 minutes."
Originally posted by Kenan Brack, Lead Writer, TriumVerityGames:
"Using articy:draft is like driving a sports cars. After you get through the learning curve, you can plot your route and guaranteed will get to said destination faster.

I'd rather go with the sports car."

Why Greenlight?
Nevigo would like to thank you for your support here on Greenlight!

articy:draft is already an established tool in the industry. Our goal is to make the pro-tool articy:draft accessible to indie studios and hobbyists, at a greatly reduced price.

We also look forward to hearing about your experience with articy:draft, so if your have anything to share, please get in touch with us!
Popular Discussions View All (2)
Feb 24, 2013 @ 11:05am
On the topic of pricing...
Kitsune Zeta
Mar 11, 2013 @ 10:35am
Am i the only one seeing this??
[WaGgie] -deuZige - [NL]
< >
tuetsab369 Jul 15, 2014 @ 12:30pm 
Is this software just for story writing? Do you write a story broad then create a game? Can you play the game that you just made or wrote?
Sorry for all the question I am a would be new user or costormer if i buy the software. I am interest, but there was no video for a in game play where you are playing the game you make. So I can only asume this just for creating a story.
Ruteno May 7, 2014 @ 12:16pm 
it's perfect to organize any idea.... not just for games...
Ruteno May 7, 2014 @ 12:14pm 
i really enjoy the trial.... it's amazing...
erodizg Dec 27, 2013 @ 8:10am 
Looks amazing!!
kivancgumus Sep 7, 2013 @ 5:23pm 
Cool tool and i'm waiting for the mac edition. Seeing as most softwares are available on mac. Is there a good reason why this one is not? I want this software ;)
Nevigo  [author] Feb 27, 2013 @ 10:49pm 
@Vendrium: We just ask you to be fair and upgrade to the commercial license when your game is successful and you earn money with it. We won't come and visit you, if you don't. We just trust that you'll do it freely.
Vendrium Feb 27, 2013 @ 9:39pm 
I'm a bit confused about the business model. As far as I understand - this software is sort of like a mind map organizer. It isn't actually a programming package with which you create your game (coding, etc.).

So - how do you differenciate between commercial and non-commercial projects and how would you even verify this?

What stops me from buying the non commercial version at a greatly reduced price - use it to organize my game - then develop my game and not ever mention the fact that I used Artisy - and never having to pay royalities - as my game will never receive a watermark "Developed by Artisy".

Could you please clarify?
Kitsune Zeta Feb 27, 2013 @ 3:31pm 
Out now, guys!
Nevigo  [author] Feb 27, 2013 @ 6:13am 
Date is the 27th - so it's kind... today! Not sure about the time, though. And @DeathNova - you know, if anything goes wrong, contact us and we'll extend your license.
SilverStar Stallone Feb 27, 2013 @ 5:26am 
16 hours, at mid-night.

You know what, everyone just start calling Gabe at home. Well do this shit Obama grassroots style. Everyone call your admin and bug the shit out of em. lol