This is a concept or project early in development

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Frenezo
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Genre: Horror
Platforms: PC
Languages: English, French
Players: Single-player
Posted:
Oct 23, 2012 @ 11:33am
Description
Frenezo is a survival horror game aiming to:


  • Offer a customizable gaming experience determined by the preferences of the player.
  • A new game may begin and end in less than an hour or several hours, your choice.
  • Offer a different gaming experience for each new game such as: a different techtree each time;
  • Wherever possible, there are multiples possibilities and outcomes;
  • Offer fun, scares, and thrills by staying unpredictable even after many playthrough.
  • Have anything that can be tracked, shown to the player as an end-game stats;
  • The player gets a renewed experience and must overcome challenges depending on what is offered to him during his gameplay session. No step by step walkthrough will work;
  • possibly Induce madness;
  • To reward the jack-of-all-trades able to cope with anything we throw at him/her, while he/she makes the most of all the opportunities he/she sees. Without relying on a single optimal strategy.



What's the story?

A spaceship filled with countless cryotanks is headed for a distant star, in the hopes of colonizing an habitable planet. You are awaken from your cryosleep by the emergency protocol.

The only certainty are: there is a major problem on board and the isolation protocol is preventing you from reaching the control room at the front, at the opposite side from the maintenance room at the back where you currently are.

All the rest makes you seriously question your sanity, and cast profound doubts about the chances of success of the mission.



Current Status [ 29 october 2012 ]
A "tech prototype" is done, ensuring everything we imagined can be technically done.
We are slowly improving the prototype to eventually reach a playable beta demo without art.


Next step is to gather enough interest to see if we have reasonable chances to survive the financial sacrifices in our personnal lives in order to further progress toward a game we truly want to play !



Detailed Info
The Discussions section contains more details of the aspects and particularities of Frenezo.
Please read further if this project interests you !
Popular Discussions View All (4)
0
Oct 26, 2012 @ 1:05pm
03 : Interactions
BobSlay
0
Oct 25, 2012 @ 3:04pm
02 VIDEO: Randomness in the tech grid
BobSlay
0
Oct 24, 2012 @ 1:15pm
01 VIDEO: Randomness in the map layout
BobSlay
19 Comments
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Dashveed Oct 30, 2012 @ 6:53pm 
love the concept! keep it scary and keep working on it definitly man!
BobSlay  [author] Oct 28, 2012 @ 5:35pm 
dogsonofawolf --> thanks !
dogsonofawolf Oct 28, 2012 @ 3:51pm 
Great ideas, really looking forward to hearing more about this.
BobSlay  [author] Oct 26, 2012 @ 1:55pm 
... and if i understand correctly, when you say " I was thinking of plugging the Apocalypse one to Paradox" you mean trying to develop an idea and submit it to Paradox for them to use and or hire you ?

Sorry to say that but, usually that's almost impossible because videogames company usually have an official policy of not accepting any external ideas. The main reason is the fact it would cost to much in legal fees to prove an idea was not taken from someone who sent it, versus the very high probabilities someone will send an idea similar to what is being worked on.

the best bet for this kind of approach seems to be working on a mod.

but that's just my opinion, don't let anyone on the internet tell you what you can or can't do !


BobSlay  [author] Oct 26, 2012 @ 1:29pm 
Sir Eyeball --> i'm always interested to check out ideas, but i don't want you to spend time working on them just so i can read about them.
unfortunately, i'm not important enough to make it worthwhile for you. [ or anybody else for that matter... ]

it's always fun to let loose imagination and think creatively [ for any medium, not just videogames ] but right now, i need to think creatively while being constrained by reality.
The main constraint i have is the time it takes to make everything.
So i can't afford to be distracted too long...

Also, it's kind of a torture to have real life friends working in the industry who would love to help, but can't due to their work contract stating they can't have a sideline doing contractual work.

...



Sir Eyeball Oct 26, 2012 @ 4:41am 
Sadly I am no programmer so I stick to ideas. If interested I can do some more detailed ones. I was thinking of plugging the Apocalypse one to Paradox and use their fantastic world map as a starting point.
BobSlay  [author] Oct 25, 2012 @ 5:11pm 
Sir Eyeball --> what you are describing can be the kind of games i'd like to play, where's the full concept ? i could vote for it !
Sir Eyeball Oct 25, 2012 @ 11:07am 
Also imagine an Apocalyptic game where you start as one man and do missions in FPS like Fallout. But you can start a base or village if you will and gather survivors and build a comunity in turnbased game play with tchs based on what you have available such as the stuff you find in missions and the knowledge of survivors. Then combine that with a full world map and generations and you would have the perfect game. The generations has to be tought and you would have to decide how you manage the growing mutations and other comunities and hordes.
Sir Eyeball Oct 25, 2012 @ 11:02am 
Nice that was along the lines for the RPG I thought of anyway I just thought that if you were a pilot the game mechanics and goals would be different than if you were a mechanic or Scientist. Plus different skill trees and equipment options would make for a good debate for the player wether to go in this direction with the character than that. I don't think that stats should be important though I quite like the stats in the new X-Com simple and easy to manage/understand.For the "strategy" part I know that was far fetched I just thought that combining a turnbased strategy with a horror survival game sounds like a sure winner to me. I would love it if some of the zombie games out there did the same. FPS horror for missions and turnbased strategy for base management and technology. As stated just an idea.
BobSlay  [author] Oct 25, 2012 @ 8:28am 
[4/4] and i thought it would fit in 3...

However, about the RPG element, there won't be any character class, but you'll have to manage a " tech grid " which you could perceive as the skill tree of your character.

I hate the idea of " suddently, you can run faster ! " because of a level up....

But i love the idea of " suddently, you can run faster! " because you now have access to more lightweight tools.

today's video will be about that Random Tech Grid.

[4/4]