This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Oct 16, 2012 @ 8:34pm
Sep 22, 2014 @ 12:42pm
Recent Announcements View All (16)
Distance Advent Calendar on Twitch! TODAY at 4PM PST
Distance is now on Steam! Reddit AMA, Twitch stream today
Reddit AMA: TODAY at 1pm PST / 4pm EST

Today at 1pm PST / 4pm EST / 10pm CET a few of us will be answering questions about Distance on Reddit! Visit the link below to be redirected to the AMA (ask me anything) page when it goes live at 1pm PST! Until then it'll redirect to the Distance subreddit (r/Distance).

Reddit AMA (1pm PST):

Twitch Stream: TODAY at 4pm PST / 7pm EST

Following the Reddit AMA we'll take a break and then we'll be streaming community levels and multiplayer for a while on Twitch! Follow refractstudios on Twitch to be instantly notified when we go live!

Refract Twitch stream (4pm PST):

Pre-ordered and looking for your Steam key?

In August, we released the private beta to all Kickstarter backers and anyone that had pre-ordered up until that point. For all of those details you can read that post here.

Long story short, all backers can now use Humble Bundle's key resender to access your download page for DRM-free builds and a Steam key. To be clear, you'll never have to buy the game again as your Steam key will work for forever and we'll continue to update the DRM-free builds!

Use this Humble key resender if you need a key:

Creation of the PAX arcade cabinet (album)

I also finally posted a breakdown of the creation of the arcade cabinet from PAX if you'd like to check it out! This was just the prototype for the two cabinets we'll be building for the two $10,000 tier backers. When we build the next couple I hope to take even more photos/videos.

DIY music-synced arcade racing cabinet:

Going Forward

Right now we're incredibly busy with all of the small details of the release like responding to all of the emails/messages we've received, but we're keeping an eye on everyone's feedback for the latest build. There are a lot of directions we could go for our next update so we'll be looking for what sounds exciting and go from there.

Now that the big release is somewhat out of the way I'm excited to write more about actual development (feature/content creation) in future updates again. This has been the craziest ride of our lives, and the train isn't stopping for a while. Since I can't say it enough, thanks as always for the feedback, encouragement, patience, and passion that has fueled this development!

We hope to see you at the Reddit AMA and Twitch streams in just a little bit!

- Jordan (with everyone at Refract)

Release date: December 9th, 2014
Distance is a Windows/Mac/Linux survival racing game that combines the intense action of arcade racing with the exploration of an atmospheric world. You control a unique car that allows you to boost, jump, rotate, and even fly through a chaotic and twisted city. The world has a mysterious history, and as you explore you'll be able to uncover pieces of its past. In short, it's Trials Evolution + Rush 2049 + Halo + Tron: Legacy.

The roads are treacherous and unpredictable with obstacles around every corner. Instead of doing laps on a loop, you'll be trying to survive to the end in the quickest time. Since your car has several abilities, it allows you to not only drive fast on the track but also upside down and on buildings and walls! You can also fly to discover new shortcuts and paths. You'll be able to take on the roads alone, or in multiplayer with your friends!

The game is a spiritual successor to the multi-award winning game Nitronic Rush, created by ourselves and 8 others while attending DigiPen Institute of Technology. It was widely praised for its innovative mechanics, visual style, audio design, and atmosphere.

  • Multiplayer: LAN, Online, and Split-Screen play in several modes, such as Classic Race mode as well as Tag, Capture The Flag, Stunt mode, and many others. We're targeting to support as many players as is fun for each game mode!

  • Level editor and modding tools: We're developing a powerful, user-friendly level editor where you can create levels from inside the game and share them with players around the world. We'll also be releasing other tools used to create content in the game in an effort to best support modders.

  • Exploration: Since the car can jump, rotate, and fly, you're able to explore the city to find hidden paths, as well as find secrets that reveal the city's past. Fans loved this aspect of Nitronic Rush and really want to develop a deeper city with a backstory of its own.

  • Visuals and Atmosphere: The game is being developed in Unity (as compared to creating Nitronic Rush entirely from scratch). This allows us to mature a lot of visual elements, and really go for a detailed look that supports the atmospheric world we’re building.

  • Dynamic soundtrack: Jordan (aka TORCHT) is composing a new electro/ambient dynamic soundtrack. Expanding upon his experience from composing the dynamic music for Nitronic Rush, he's really excited to create a sophisticated soundscape.

  • Controller support: Similar to Nitronic Rush we'll be supporting Xbox 360™ controllers and the keyboard, but we'll also be doing our best to support as many controllers as possible, such as steering wheels and various gamepads, alongside re-mappable key configurations.

  • Windows/Mac/Linux: Distance will be released for Windows, Mac, and Linux.

You can find out more about Distance at these locations:
Popular Discussions View All (41)
Nov 25, 2014 @ 5:19pm
when will distance beta come out?!?!?!?!
Oct 1, 2014 @ 4:46pm
Distance private beta has been released!
Aug 24, 2014 @ 12:21pm
Price at release?
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[Spetsnaz]FG5000 Jan 20 @ 4:20pm 
i like this :)
AnkidOt Jan 15 @ 12:50pm 
so good
Razor™ Jan 8 @ 9:41am 
Nice <3
CharBred Dec 31, 2014 @ 10:02am 
this looks awesome
BlackSnow Dec 29, 2014 @ 3:25pm 
oh my god i need this game. IT LOOKS SICK.
Musedoom Dec 14, 2014 @ 1:07pm 
WoW, this games looks fantastic. Keep it up guys.
B!t8vM Dec 11, 2014 @ 3:16am 
GODDAMN!T I want this badass game to work with VR goggles whenever the goddamn public version hits shelf anyway. Imagine the visual style and the beats hitting your eyes and ears in real stereoscopic fashion. All that shebang going on RIGHT IN YOUR FACE!
tlove Dec 8, 2014 @ 9:50pm 
2 hours god damnit.
⑨ Fusion The Baka ⑨ Dec 7, 2014 @ 9:40pm 
The Hype is real.
Soviet_Dog :3 Dec 4, 2014 @ 5:57pm 
TAKE MY MONEY AND GIVE ME THIS GAME! I prepare my cash to buy this game : )