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Knock-Knock
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Platforms: PC, Mac, Linux
Languages: English, German, Russian
Players: Single-player
Posted:
Oct 3, 2012 @ 10:21am

Would you buy this game if it were available in Steam?

Yes
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Description
Game Concept

There is an unusual house standing in the depth of the forest. It served as a laboratory and a home to three generations of Caretakers. The last Caretaker has recently started noticing frightening changes in the familiar background as certain things fall down, and noises and grating sounds come from somewhere. Something strange is coming from the forest. During the night it even seems that someone makes himself at home in the shadows of the rooms, attics and basements…

Some more details...

The main character is sick of headache and is tempted to sleep, but he must not: there are unwanted Guests in the house. He has to stay awake until dawn, sitting up and trying not to let the fear drive him out of mind. The light is going out now: once the lamp goes dark it is time to hide. Meeting the Unknown itself face to face may drive him insane right away, especially with his unstable state of mind.

The only thing left to the main character is to try to bring the pieces of his world back into one: he mixes substances, notions, thoughts and reminiscences. The combinations may come out simple and evident, yet unexpected and frightening at times.

Walking around the house, avoiding to meet the Unknown, trying to concentrate, pulling himself together and holding on to his sanity, the main character counts the minutes until sunrise. Each subsequent night may turn out even more dangerous than the one before, but it is only during the night that the main puzzle can be solved: what is going on? Are the Guests real or are they consequences of insomnia? What happened to the forest? What is actually happening in the house? Where does the reality stop and the imagination begin?

Key features
  • Hiding. An imitation of playing hide-and-seek with nightmare creatures. A hybrid of Lode Runner, Home Alone and Nightmare Ned.

  • Counting down until the sunrise. The goal of the gaming night is to maintain sanity until dawn. A gaming night (“level”) lasts for 7-10 minutes.

  • Turning on the light. You can only walk in peace in the rooms where the light is on, yet the light is not eternal as it needs to be kept alive.

  • Exploring the dreams. From time to time there are portals opening in the walls that let the unknown into the house, yet the main character can step forward and enter the portal himself to go inside a dream.

  • Running experiments. The biostation has long since been used by researchers for various tests from simple and routine ones to absolutely absurd experiments trenching upon metaphysics. What the next synthesis will bring? Morphine? A ray of light? Nostalgia? Or just a cup of hot tea?

  • Everything that happens in the house is a clue. Try harder and you would be able to expose the underlying mystery.
Follow us for more information on development.
http://www.facebook.com/icepicklodge
http://twitter.com/IcePickLodge
https://plus.google.com/u/0/100634283816033217448/posts

System Requirements for PC
Windows XP, Vista, or Windows 7

Minimum: Pentium 4 GHz /AMD Processor, 1 GB RAM, DirectX 9.0c
Recommended: Intel core 2 duo 2.4GHz/ AMD Processor, 1 GB RAM, DirectX 9.0c


Popular Discussions View All (6)
182
15 hours ago
herohascome
32
May 26, 2013 @ 9:36am
Anderson
5
Feb 22, 2013 @ 6:24am
ppTakashi
414 Comments
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Pazzac 14 hours ago 
Обязательно куплю, не сомневаюсь, что у Ледорубов снова получится незаурядная "укуренная" игра.
Jawdet 17 hours ago 
Источник - офф группа В ВК http://vk.com/icepicklodge 3 апреля собрали альфу, 20 мая бету.
CherrySmoke Jun 17, 2013 @ 7:48am 
Очень заинтересован Вашим проектом, тем более - фанат предыдущих творений, таких как Мор и Тургор. Не торопитесь, если желаете довести игру до совершенства, однако в стиме доступна такая функиция, как Early Access, так что - если игра будет одобрена - вы вполне можете подключить к разработке тех, кто предзаказал игру и устроить такой публичный бета-тест.
Flishbee Jun 17, 2013 @ 4:39am 
Annoying design. I love it.
Altair4713 Jun 16, 2013 @ 2:25pm 
Полтора месяца? Ты с какого дуба упал?
Jawdet Jun 16, 2013 @ 5:39am 
Мне кажется, что игра должна выйти в июле, а не осенью. От альфы до беты шла полтора месяца, от беты до релиза немногим больше. Там нет мультиплеера и слишком изощренных нелинейных фич...
Gett Jun 16, 2013 @ 5:22am 
I will buy it, because I really enjoyed Pathologic. Thanks, ледорубы!
gorkyparkhimya Jun 15, 2013 @ 10:22pm 
Кощунство это о торрентах.
gorkyparkhimya Jun 15, 2013 @ 10:21pm 
I think it will be rally first game that i will buy in steam instead looking for torrent.
Думаю, эта игра будет первой не онлайновой игрой, которую я куплю в стиме вместо того чтоб посмотрев название искать торренты. По отношению к ледорубам это было бы кощунством, но я надеюсь что остальные так же уважают этих разработчиков как и я.
gorkyparkhimya Jun 15, 2013 @ 10:16pm 
Gorkajafa and onlyhate: shut up guys. I think you just started playing Turgor and gave up on first levels, that's why you are so angry now. Ice-pickers are the only russian awesome game studio, and who you are to judge them? Play pathologic guys, fell what it is like, and try to understand all charm and beauty of this future game.