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TF2 Mod v1.2 - Text.xml, Crates!
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0.191 MB
Sep 30, 2012 @ 10:05am
May 9, 2013 @ 6:21am
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Subscribe to download TF2 Mod v1.2 - Text.xml, Crates!

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Description
Link to forum post, with item stats[community.gaslampgames.com]

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1.2 Update!

This update adds:

- Crates, and keys
- Statues (dispenser and gibus statue)
- All kinds of insult texts
- Quality texts and the like
93 Comments
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BradmanX Feb 6 @ 7:05pm 
Cool. and yea I didn't know the razorback was in the mod already, and forgot about the gunboats because I got them in a playthrough back when I 1st started playing.
Alistaire  [author] Jan 25 @ 4:23am 
- Rooms: I was gonna add 2fort spawn, with a Painis Cupcake boss. It's unfinished yet.
- More items: Might look into adding some items. I got the Razorback and Gunboats already.
- Skilltrees: I won't add a TF2 skilltree.
- Enemies: Painis Cupcake, like stated before. I don't know about adding anything else, yet. Maybe MvM robots, who knows.

Currently I'm updating the graphics - most are really outdated and use lots of dithering, which I found nice back when I made them, but now not so much.
Also working on adding more generated text.xml content - Saxton Hale statues and such.

Looks like you made me work on another update, then!
BradmanX Jan 22 @ 9:28am 
Maybe some TF2 themed rooms, some misc. items like the Grizzled Veteran to go in the amulet slot, maybe some of the items that aren't weapons such as the cozy camper, razorback, gunboats, etc. (though maybe you've added them in already idk, like I said in my previous post I don't get items from this mods very often), maybe some TF2 themed skill trees, and maybe some TF2 enemies (ik it'd take longer to make them as you'd have to make all of their movement frames but it'd be nice to have a mod with stuff based on another game that has enemies from said game as well as the items) such as the Horseless Headless Horsemann, Merasmus, the robots from MvM, hell maybe even Zephanian Mann's ghost for the fun of it.
Alistaire  [author] Jan 22 @ 6:21am 
I don't plan updates to my mod, I just work on it now and then. The 1.2 update wasn't released because it was too little of an update, but then someone suggested a text.xml file for the mod, and it was big enough to be released.

If you've got suggestions, I'll add them if I've got the time.
BradmanX Jan 21 @ 5:44pm 
I love this mod, I don't see the weapons and stuff too often but that's partly due to how many mods I have that contain new items, it's always nice to see them though because they're well made. Btw just to ask, do you plan making more updates to the mod?
LokII Jan 7 @ 9:03pm 
Tf2? Dungeonds Of Dredmore? HATS! I will participate in this...
Evsey Nov 30, 2013 @ 6:16am 
make crates not that rare. MAKE THEM APPEAR EVERY MINUTE
[CTS] Remmahknik Jul 18, 2013 @ 4:22pm 
Haven't gotten a single key! Anyway, it's a great mod nice work.
Alistaire  [author] Jul 15, 2013 @ 12:17am 
@Xuang101 - If you have a key, you can open it, and the buff will be removed.
Xuang101 Jul 14, 2013 @ 12:28pm 
what does crate box 2 do? it's kinda useless and annoying since it takes up the left side screen