live on Apple Vision Pro
real name   South Georgia and the South Sandwich Islands
 
 
De-subticking your jump reduces fall damage due to float precision by mitigating the accumulation of small errors in position tracking when using floating-point numbers. When a character jumps and falls in a video game, their position is continually updated using floating-point values. However, the precision of these values is limited, leading to rounding errors in position calculations. As a result, over long falls, these errors can accumulate, causing the character to be slightly higher in the game world than intended.

By de-subticking the jump, you essentially increase the frequency of position updates during the jump and fall. This means that the character's position is corrected more frequently, reducing the time over which rounding errors can accumulate. As a result, the character's actual position remains closer to the expected position, and the fall damage is reduced because the character falls from a more accurate height, mitigating the impact of float precision issues on gameplay.

Subtick issues in the game can be attributed to the use of PHP in the source code. PHP, being a server-side scripting language primarily designed for web development, may not be the most suitable choice for creating a high-performance game engine. Its execution model and design principles differ from what's typically needed in gaming engines, which can result in subtick problems, such as imprecise physics calculations and game time synchronization.
-L4Z3R3D-by-W33DL0RD- Oct 8, 2023 @ 5:59am 
colo one
Ashley Sep 21, 2023 @ 3:33pm 
question about the ‎‏‏‎per day "i love you", is that like you'll only do it once per day? or is it $5 for you to tell me that you love me for a whole day?
asking for a friend
the world's most crispiest fries Apr 15, 2023 @ 8:00am 
+ERP CHET
hellokittygamer2004 Nov 29, 2022 @ 6:00pm 
+rep knows how to quit vim
Ashley Jun 10, 2022 @ 9:42pm 
-rep retarded