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Recent reviews by Lemon Cake

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4 people found this review helpful
3,926.7 hrs on record (3,797.3 hrs at review time)
A game with lots of potential and ideas, but terribly managed.

It feels like the bosses and devs have no idea how to manage a game or even what makes an MMO attractive (trading restrictions on a game in 2018 ? Even if you buy a Token for "VIP" advantages ? Restrictions on how much real money you can spend ? Game laggy/freezing even with gaming computers ?).

They're constantly modifying how the game works, the fighting system, the skills, etc., but they don't always warn the players about it or even offer some ways to edit your builds.
You have a lot of classes available, but if you "mess up" your build (which is easy to do if you don't spend hours researching beforehand), you're doomed to delete your character and restart. Unimaginable when several of your fashion, achievements or important items are bound to your character.
Fun fact: some White Knights say it's the "player's fault" if they don't check the Korean updates of the game and plan their build based on them months in advance.


TOS in details:

- You have 4 free character slots when you begin: nice, right ? Except that your pets use character slots. So if you pick up a class who requires a pet you'll have to sacrifice a slot.
And in a game with over 50 classes to have fun with, that's a really negative thing to have.

- No game is without bugs, but TOS is full of them. I don't mean little glitches, but game-breaking bugs: getting kicked from dungeons/instances, being unable to enter them, skills or AI not working since the release of the game, skills crashing/freezing everybody, etc.. And they don't really care about fixing them.

- They obviously don't play at all their game, as they don't know what is bugged or what isn't. And since they ignore the players' feedback, that sure doesn't help...
Best example I have is with one of the classes, Plague Doctor, and their skill "Black Death Steam". It was introduced in October 2016, but in August 2017 the skill was suddenly changed with no warning. People reported it and complained, and one month later the staff posted a message saying that this new version is the normal version, that it is "working as intended" and that until now the way the skill worked was a bug.
For 10 months the skill was not working as they intended it to.
If that doesn't prove that they don't play or test their own game, I don't know what will.
[cf: https://forum.treeofsavior.com/t/clarification-on-the-plague-doctors-black-death-steam-skill/369829]

- People exploit the game regularly, but they aren't punished for it.

- And to all that you add the fact there's no contents. End-game is about doing the same couple dailies every day (2/3 attempts a day) for months in order to improve your gear. But then again, there are no challenging raids, dungeons, or whatever, that justify working so hard on your gear.

- It takes months to get the gear you want because you're not allowed to farm as much as you want, your attempts of dungeons and any contents are limited (the world maps aren't limited, of course).

- You have to always grind for the new gear going out because the previous one gets outdated as soon as a new pack is added (you cannot upgrade your current gear to the latest level).

- This game is heavily based on RNG. RNG makes things interesting, but in this game they never add something without any RNG. When everything has a low RNG, then it starts becoming frustrating and loses the fun of RNG.

Overall, I wonder if the original team and the current team didn't totally change since at the very beginning they seemed to truly care about the game. Now, it feels like they have given up on it.
They have no sense of priorities as they don't care about fixing bugs.
The devs need to rework on a better engine, to optimize their game because at its current state it is shameful, finish reworking all the skills/classes, reduce the number of bugs, and add new contents.
Posted November 29, 2017. Last edited October 8, 2018.
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