3
Products
reviewed
0
Products
in account

Recent reviews by Creepslime

Showing 1-3 of 3 entries
No one has rated this review as helpful yet
2.3 hrs on record (2.0 hrs at review time)
A fun minesweeper clone with twin-stick shooter and roguelite elements, a game that I've had a lot of fun playing so far.

You've definitely gotta know how the original Minesweeper works to play this well, but the combat is simple enough to grasp and the tools they give you let you handle most combat situations with relative ease. Which is a good thing, because like in the original Minesweeper, there's a lot of guesswork.

Guesswork in this game ends up with increasing amounts of enemies appearing, which in the later levels can mean you've gotta prepare for a lot of fighting. This is much more preferable than losing immediately due to guesswork like in Minesweeper, and makes the game less stressful that way. Occasionally you end up in situations where, due to how many "mines" there are, or even just the layout of the stage, you must open up an infected cell to progress. If the combat didn't feel as smooth as it did then I'd probably not enjoy it as much as I do. The enemy variety offers an extra sense of danger to the encounters, especially when you're first learning what they each do. The levels also often mix two or more colors for tons of enemy variety. Those dark green cells are vicious.

The puzzles taking place in labyrinths that look like various cell structures is a very fun twist on the original puzzle of minesweeper. You've really gotta study the tiles to make sure everything lines up since they're all big blobby shapes, and the stages being endless loops of the same small board makes the levels feel massive even when the amount of cells actually present is relatively small. Each puzzle can take some real thinking if you want top avoid combat, but as aforementioned, messing up isn't the worst deal.

The graphics and sounds are great. Absolutely love all the music, and the faux-crt with the blobby shapes makes it feel like I'm looking at a screen displaying a microscope output or something. The menus being all minimalist and medical is also fun.

Definitely recommend this game if you like twin-stick shooters or minesweeper or both. Worth the money it asks for.
Posted August 15, 2023.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
1.8 hrs on record (0.9 hrs at review time)
If the prospect of racking up massive strings of explosions to wipe a whole screen of increasingly speedy enemies interests you, then I can recommend this game.

The game keeps you engaged throughout a whole run of it, as well as keeping said run steadily increasing in engagement and difficulty. As of writing this review I have a high score of 3,936,550, a run in which I defeated 4 bosses iirc. Both bosses currently implemented pose interesting challenges, and there are enough other enemy variants to keep you on your toes, as some later guys have combo-breaking abilities. Making sure to fire behind the shield missiles becomes increasingly harder to pull off as they move faster and faster.

The permanent upgrades have quite a large impact on keeping runs longer, I've noticed, as having the extra power in the beginning can kinda snowball. Spec'ing into multi-explosion and city shields are specially useful, as multi-explosion is incredibly important for dealing with shield missiles, and city shields are a surprisingly invaluable failsafe.
They currently cap out at 3 each, which works well, but some sort of alternate mode where you can start off with as many upgrades as you want just for the heck of it would be fun. Some sort of 'campaign' mode that doesn't use the upgrades would also be cool, maybe with a separate leaderboard from the runs that use upgrades, so you can truly test your skill. Either that, or have the upgrades the player had at the start/end of their run be noted in the blank space to the right of the score.
On the topic, having the perma-upgrades you currently have equipped be noted on the right side of the pause menu would be nice. As well, some sort of counter to let the player know how many survivors they have harbored currently would be good qol.

Of course, there's always gonna be room for more content down the line, but what we've got so far works pretty well, all things considered.
Posted February 27, 2023.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
0.8 hrs on record (0.2 hrs at review time)
This game is not good. It's a platformer with basic, heavy physics, extremely tiny targets to land on, "enemies" that get stuck on the wall more often than actually attacking you, and an unclear objective. Top it all off with stock sound effects and music and animations that tend to just be spinning jpegs, and boom.

ye no thank
Posted March 7, 2019.
Was this review helpful? Yes No Funny Award
Showing 1-3 of 3 entries