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Recent reviews by fun hat

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1 person found this review helpful
13.3 hrs on record (11.5 hrs at review time)
I bought this game on an impulse. I looked at it, and I thought it looked like an easy, fun way to spend a few hours on a Zelda-like adventure. I was compleatly correct in buying it, but oh so wrong about why. This game is essentially a piece of art. It is elegant, smooth, and simplistic, while also being tough, gritty, and downright difficult. It is truly wonderful.

Pros:
- Great concept, the dashing mechanic makes your character feel lightweight, making it engaging to dodge attacks.

- Gorgeous pixel art, seriously I dont think I've seen a more beautiful game than this in a while. The colors of the different sections of the game have a serious effect on you. For instance, the light greens and the blue of the water in the eastern area make the setting feel free and open, while the dark blues and purples of the west make the area feel repressed and dark.

- Wonderful soundtrack, the creative electronic sounds add a certain weight to the music that I haven't heard from anything else.

- Tells you virtually nothing except how to execute basic actions. Nothing about where you're going, why you're going, or how you're going. This allows you to create you're own reasons for doing what you do, and to really think about what is really going on. This is an idea that is becoming popular in today's gaming, like Undertale or any of the Telltale games, but this game presents the idea in a different way. Instead of making you choose what you're doing, it makes you wonder why you're doing it.


Cons:
- While the lack of direction in the game is extreamly well done in most places, there's a few things I wish were more clarified. For instance, the goal in the first three areas of the game is to acquire four of these little white diamond things to progress to the boss fight. This is not made clear to the player, and it took me a good amount of time to figure out what was happening and what I was supposed to do. Also, the first three areas can be completed in any order you like, but this was somewhat confusing and it left me with a feeling of doubt as to what I was doing was the correct thing to do. While I found these to be problem areas of the game, I'm sure some people would really appreciate these features, so remember this is only my opinion.

- Some of the boss fights, to me, felt much easier than others. I feel like this would be ok, if they approached the game without letting you complete the first three areas in any order, but if they implemented that mechanic then they should have balanced the fights more. For example, I completed the first three areas in this order: North, East, then West. Out of those three bosses, the North was the most challenging for me, the West the second, then the East by far being the easiest. The North and West bosses I spent at least an hour to two hours trying to complete, and when I finally beat them I had already memorized all of their attack patterns. However, I beat the Eastern boss in one try, and it barely attacked once before I killed it. It was so easy that I thought for a good thirty seconds that the real boss was going to pop out and kill me. But that was the actual boss. The North and West bosses are probably equal in difficulty, and the North boss was probably harder for me because I fought him first, while with the West I already had experience with the game, but the East boss was just stupid easy.

Conclusion: While the cons section may appear thick with critisism, most of that writing is explanations for why I disliked a tiny detail. In all, those details do very little to affect the whole game, which is truly a masterpeice. I strongly reccomend purchasing this game, and I hope to see more from this developer in the future.

Verdict: 9.5/10
Posted December 25, 2016.
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