4 people found this review helpful
Recommended
0.0 hrs last two weeks / 16.7 hrs on record (10.2 hrs at review time)
Posted: Jan 7, 2015 @ 6:46pm
Updated: Apr 7, 2019 @ 3:36pm

Ittle Dew is a 2D puzzle adventure game. Basically, it's like a 2D Legend of Zelda game with a heavy focus on the puzzles. You're washed up on a mysterious island and, as any good adventurer does, you start to adventure. It's pretty straightforward in terms of adventuring. You go from dungeon to dungeon as they become available to you, work on puzzles with the dungeons in order to complete them, and then receive items to help you progress further. Upon getting an item, you generally are sent to a new area without the other items, forcing you to get acquainted with the new item and its uses before being able to combine the uses of all your items. There are a few optional shortcuts and slightly hidden puzzles you can go after, which is nice for even more puzzle solving. It is also entire possible to complete the game without getting all of the items. You can beat it with a few combinations of a few items. These are reflected in the achivements, but... I'll be honest, I had enough trouble with the main game using everything. There's also some funny little dialogues going on in parts of the game which give it some life and keep things from getting too harsh on your brain. Almost like little rewards for continuing. And there are boss fights which will give some action to your problem solving skills. A nice blend for the game.

There are a few downsides though, as all games have. One is that the game is rather short. Most of the playtime here will be from getting stuck on tricky puzzles. There's not much adventuring, as most of the places you go to are rather straightforward and without missable secrets. Even the optional puzzles are pretty easy to find. So I guess there could've been more adventure for my taste. Also, the combat is a little rough. It just feels a bit stiff and non responsive. There's less focus on it, but still, a little more fluidity might have been nice. Not a big deal, though. You can adjust. There were some pretty interesting puzzles, some involving good timing, but the game doesn't do a great job of teaching you the timing based techniques used later in the game. Also, there's an awful lot of block puzzles, so... if you don't like those... stay away.

Overall, it's a pretty cool game. Is it worth the ten dollar price tag? Well, if you're a Zelda fan or a puzzle fan, yes. It's definitely worth checking out. For others? Possibly wait for a sale, or just give it a shot. It's a decent price for what you get. It has some neat sound and a fun art style. The music went well the the mood. It's definitely something anyone could enjoy, but recommended for only the Zelda fans or puzzle crowd, I'd say. If you're looking for more adventure, it may not be your cup of tea. And I must say that, even though it is a bit on the short side, it doesn't FEEL short. It feels like a full game, and that's where it counts. I'd give Ittle Dew 7/10. Good, solid game, but geared more towards the puzzle minded for sure.
https://youtu.be/_0RmXM4DM8w
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