1 personne a trouvé cette évaluation utile
Non recommandé
0.0 h au cours des 2 dernières semaines / 0.5 h en tout
Évaluation publiée le 15 avr. 2015 à 5h47

This game relies far too much on what the developers assumed players would get out of it. From the very start of the game, there's already horrible assumptions that would only make sense in very limited player contexts. For example, the cockpit the player starts out in has controls all over the screen, but the player is arbitrarily limited to only what is red for the purpose of an implied tutorial. The game doesn't actually clarify that the player is supposed to mess with the red things, or that the color is of particular importance beyond aesthetic. It just assumes players will care more about color than complexity or function and immediately mess with the red thing. I'm not exaggerating this point. I literally wondered if the game was not working because nothing I clicked or tried to drag did anything until I happened to click on the red thing. After that, the game only got marginally better at making things clear.
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