20
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2162
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Recent reviews by KaffiN

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Showing 1-10 of 20 entries
20 people found this review helpful
2 people found this review funny
0.5 hrs on record
Would be nice if you could get more than half an hour of gameplay before you have to either grind or pay up.
Posted July 21, 2018.
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No one has rated this review as helpful yet
5.1 hrs on record
To get a similar experience, read a Philosophy 101 textbook but take a break every page to play a custom DOOM map.

The above summary may make it seem like I don't recommend this game, which doesn't exactly mesh with that big blue thumbs-up icon. But the thing is, I like philosophy and I like DOOM-style shooters. The problem is that neither reaches its full potential, bogged down a bit by the other. That's the problem with games that try to mix action and psychological elements, the people who happen to like both are few and far between. If you're one of those people, feel free to try this but don't get your hopes too high.

Some nitpicks:
The pistol fires too slow, giving monsters more time to catch up to you.
The airboat segment is out of place, too long, and incredibly boring.
I take major issue with the fact you call this "psychological horror." The only time this gets anywhere near 'scary' is the end, when a big scary monster shows up twice to look at you before ♥♥♥♥♥♥♥ off. The monsters are sort of grotesque, I suppose, but since this is low-res pixel art that doesn't mean much.

Some praise:
I like that every character has their own philosophy to impart to you, most of which is close to the 'self-help' variety.
Covering Brave in scars was a somewhat risky move that paid off to me.
Normally I get ticked off by the presense of multiple endings, but the game goes by very fast after your first playthrough, once you start skipping the dialogue.
Posted May 7, 2018. Last edited May 7, 2018.
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2 people found this review helpful
10.4 hrs on record (9.1 hrs at review time)
Not as good as the first one, but that doesn't mean it's not the second greatest game of all time. It didn't really hit as hard as the first, especially the ending. But to be fair, it would've been difficult to hit as hard as the ending of the first game, when the game went out of its way to break you completely before forcing an impossible decision on you.

However I did cry more than the first, but that was probably because of how connected the first game made me to the characters. Especially when Rachel would talk about her dreams, meanwhile you know firsthand exactly what she goes through instead...
Posted December 23, 2017.
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1 person found this review helpful
1 person found this review funny
11.4 hrs on record
I have never cried at a movie, or a song, or a video game in my life. This game made me cry on two separate occasions.
I have a short attention span, and usually stop things within half an hour when I get bored. I just played this for 11 hours straight from start to finish.
I have not bought a game that costed more than $10 in the last 4 years. I have never said this before about anything, but this game is worth tens of times what I paid for it. I could've paid $100 for this and it would've been justified.

This is, without a doubt, the best game I have ever played.
Posted December 22, 2017. Last edited December 22, 2017.
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4 people found this review helpful
1 person found this review funny
0.1 hrs on record
50% of this game is clicking at figures until they take damage and 50% is trying to get past the invisible walls
Posted December 11, 2017.
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No one has rated this review as helpful yet
1 person found this review funny
5.5 hrs on record
This game will make you want to cut yourself

But like, in a good way
Posted November 28, 2017.
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3 people found this review helpful
2.9 hrs on record (2.6 hrs at review time)
Only two buttons is a ♥♥♥♥♥♥ idea. It's "innovation" in the same sense that getting your ♥♥♥♥ stuck in a meat grinder is a circumcision. It works fine when you're moving back and forth but when you're balancing 5 actions between 2 buttons it turns into a headache-inducing mess. If this game had the control scheme of a real game instead of a proof-of-concept, it wouldn't be half as hard. Don't buy it unless your idea of fun is getting pissed off at shoddy game design.
Posted October 29, 2017.
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3 people found this review helpful
0.2 hrs on record
It's... why is it so short? This is really good! All 5 ♥♥♥♥♥♥♥ minutes were awesome.

Graphics: Very pleasant pixel art. Nothing to complain about, just good.

Story: Story is awesome! I wish there were more of it though. You play as Starr, a young woman in the Wild West. You shoot a couple guys and then the credits roll.

Gameplay: You put your cursor on the bottom of the screen to pull/put away your gun and click to shoot. That's it, but it works pretty well.

You may notice how short this review is; and if you play the game you'll know why. There's barely a ♥♥♥♥♥♥♥ game. This is essentially a demo. Perhaps the DLC has a real game in it, but I'm not paying 5$.

It's free and it's good so just play it.
Posted August 11, 2017.
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A developer has responded on Aug 9, 2018 @ 5:41am (view response)
9 people found this review helpful
0.4 hrs on record
This is a pretty good and simple game, but it's riddled with little mistakes.

Graphics: Simplistic, very true to the inspirations it claims.

Controls: The tutorial level makes me think I could use a controller with this game, and the fact that the keyboard controls are ♥♥♥♥ supports this. But when I plugged in my USB Xbox controller, it simply wouldn't work. To elaborate on the keyboard controls, I can count the number of buttons on one hand but they still don't work very well. Arrows to move? Z to jump? I guess maybe the Z is because of the title, but that's a little silly to be honest.

Gameplay: Basically, you are a small blue man with a jetpack. That's kinda it. I'm personally not a fan of the time limit, especially because for most levels it's ridiculously short. And you never should have a game over screen for a game where you're expected to die so much.

Difficulty: This game is really hard. I only beat a couple levels so far. The controls probably don't help, though.

Overall, needs a bit more polish but I see a lot of potential in this.
Posted August 11, 2017.
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2 people found this review helpful
0.2 hrs on record
So far I've run into 6 or 7 doors that I can't enter and exactly 0 that I can. Some say I need a key and some say they can only be opened from the other side, but I'm not entirely sure where the other side is.

Graphics: Graphics: Pixel art is fine I suppose. Enemies are nonsense, one of them appears to be a floating wheel; but on the other hand that might've been what the dev was going for.

Story: What do you expect? Shoot the enemies and win.

Gameplay: You can obtain a variety of weapons with which to kill enemies. Or at least, I assume you can. I've only found the shotgun because as I mentioned, I can't get anywhere. Biggest complaint is that your bullets come out the barrel of your gun, which is fine on its own but your character apparently thinks it's a good idea to press the stock of his gun up to his chest. Another complaint is that ladders have asymmetrical and dilapidated appearance, which I like but you can only actually climb in areas where you can see ladder, so you end up having to move around a lot just to climb.

Sound: I'm going to level with you here, dev: the sound is terrible. My character makes sounds like Steve from the Minecraft Alpha when he's hit. Perhaps make the hits sound like something actually getting hit, as opposed to the sound one makes when they're hit.

Overall though I think it has a huge amount of potential if it's polished a lot more. If it has a bit more work put into it, it'll definitely be worth the money.

P.S. Note to the Dev: First of all, you should add some more tags to your game. It doesn't even show up under Indie. Second of all, come on mate. How hard is it to find free screen recording software? OBS comes to mind.
Posted August 11, 2017. Last edited August 11, 2017.
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Showing 1-10 of 20 entries