50 people found this review helpful
1 person found this review funny
Not Recommended
0.0 hrs last two weeks / 11.2 hrs on record (9.9 hrs at review time)
Posted: Jun 17, 2015 @ 1:59pm
Updated: Jun 22, 2015 @ 3:19pm

A tower defence + rts mash up in which you control a robot and defend the planet you're exploring from vicious robots.

Pros
- DNA fusion system whereby you could fuse two lifeforms one being a human and other an alien. Doing this allows the player to choose genial traits for the clone such as faster mining, improved tower fire rates, damage and so on.
- Music is really nice although it does only have a few tracks.
- Mixes gameplay up by having 'shooter' sections\elements. It's nice that it has this but I don't really see the need for it.

Cons
- There is no in game options menu so if you want to change anything you'll be required to go back to the main menu.
- The control scheme on the planet hub is just terrible. Instead of using the mouse to move the camera around until you find the desired planet you must use A\D or Left\Right arrow. This wouldn't be a problem if planets were in static positions, however they are not and are constantly moving so to find the planet you want to play becomes a search for a needle in the haystack. Why can't we use the middle mouse to pan the camera.
- The difficulty is highly inconsistent and often fluctuates. One level you'll beat no sweat while the next you'll suffer through. What's up with that?
- If you placed a tower down your robot can not pass over it. This is extremely annoying, this often unintentionally leads to you taking the long ass way around if possible unless you've locked yourself in which could happen until you decide to recycle whatever is impeding your path.
- Camera control during gameplay is somewhat slow as it either follows the player or can be temporarily moved by pushing the mouse in the desired direction, it does however return to the center on the player. I wish you could pan the camera around with middle mouse button.
- AI humans feel the need to wander all over the place after you've designated them to a given position which could result in their deaths.
- I often get the feeling that I have to play this game the way the devs intended it to be played. If not you're most likely in for defeat.
- The game drops frames when a ton of chips are collected or many explosions occur.
- Lacking in enemy robot variety.
- Can get repetitive early on.

Oversights
- There is no encyclopaedia of towers, defences, robots or aliens. So if you missed what a certain tower does or robot statistic you may be required to replay the level that first introduced the mechanic or hover over every tower\defence\resource in your arsenal.
- Power constraint is a nice restriction however I wish there a button to disconnect all towers at the same time because if you have towers away from your ship and enemies are attacking your ship you have to manually disconnect all the distant towers and this involves walking to them to turn them off. This will result in an instant defeat.
- I wish you could fuse the DNA of aliens with aliens, I don't see why you're limited to only humans in this aspect as you con recruit other aliens to your team.
- It needs a better worker selection implementation. As in being able to select one worker from a group when all workers are grouped together. Something like a worker list in which you could click on any worker.
- It does have some typos or missing words.

Verdict
A game that tries to merge the aspects of RTS and Tower Defence genres and while it succeeds in some aspects, it does fail in others. The result is a fun but flawed experience which is marred by odd design decisions, infuriating usability issues, uneven difficulty and idiotic AI. While it's not terrible it is quite fun but the flaws really ruin the experience. I do feel that it needed more time in the oven to correct its issues.
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