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Recent reviews by fusecavator

Showing 1-6 of 6 entries
9 people found this review helpful
5 people found this review funny
0.5 hrs on record
>Turned mouse sensitivity to max
>Takes 4 swipes all the way across my mouse pad to turn 180 degrees

I'm too scared to try on min sensitivity.
Posted June 18, 2016.
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A developer has responded on Jun 19, 2016 @ 9:35am (view response)
3 people found this review helpful
1.0 hrs on record
This is one of the worst efforts I've ever seen here. After waiting a rediculous amount of time for it to load, it proceeds to be a resource hog using a constant ~33% processor usage and over 500MB of video memory, taking you to a barely functional lookalike of the steam store page. As you don't have enough money, you're forced to play one of 3 minigames, an infinite runner, some shooting thing, and a button you can click for fractions of a cent. As the shooting thing is jumpy and difficult to play and you'd break your mouse before getting anywhere with the click one, you're basically stuck with the infinite runner. Getting enough funds takes like 20 minutes of the infinite runner where you have to tap space to jump over green blobs which aren't immediatly obvious to even be obsticles, as they look like the rest of the bland scenery, and your character's hitbox extends an entire character width too far to the right making it so when you hit the green blobs and end the game you might not even realize at first that's what happened. Your character also sinks into the ground as the game goes on. The backround music sounds at first to be about a 3 second loop, but it does change up to a slightly different 3 second loop every once in a while but is still horrible. As you play the game also shows you fake ads in the bottom right corner which obscure your ability to see what's coming at you, but you have avoid closing them as if you close to many it brings you to the "door 10" update screen which you have to sit at for a few minutes while it slowly counts up, and which also has the side effects of breaking the store so you can't buy more stuff until you restart the game and corrupting your save so when you do restart you end up with no cash and no games, so you're actually better off deleteing your save file and starting from the begining than continuing from there.
Posted June 9, 2016.
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No one has rated this review as helpful yet
0.1 hrs on record
The entirety of this game is holding down the right arrow to slowly walk accross a badly draw silhouette until you reach the end, then holding the left arrow to slowly walk back accross it again to get back to where you started. It took about 8 minutes for the round trip. A few ominous one liners appeared in text boxes along the way, but other than that there's no story. How did this even end up here on Steam?
Posted May 19, 2016.
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1 person found this review helpful
11.1 hrs on record (4.0 hrs at review time)
The Bug Butcher is a fast pased shooter that seems halfway in between a vetical scrolling bullet hell game and a platformer type one. Each level is a fairly small contained area, and like most vertical scrollers, most enemies come in from the top, and you can only shoot up, however the enemies stick around until they are defeated and there is a floor which many can bounce around on, and some stop and rest on. Player movement is constrained to just left and right on the floor. The lack of a jump in this perspective seems like a bit of a strange choice, especially since it would come in useful on occasion for evading incoming attacks when there's another enemy sitting next to you. Some enemies are capable of firing projectiles, some just a few at a time, but others do 10s at a time in patterns, although the enemies bouncing around the floor are usually the primary threat to your health. The game is usually quite hectic keeping a fairly quick pace with a large amount of enemies at most times. The player can dashsideways to help dodge, which recharges very quickly. It took a while for me to get used to dashing, as buttons to slow your movement tend to be more common in vertical shooting games than speeding up, and you must stop shooting to dash, so you can't just hold shoot forever. I was a bit hesitant about whether I wanted to try this at first, as trying to run under jumping enemies in most platformers tends to be a source of frustration and difficulty, however I didn't have an issue with it here. Enemies jump high enough and are floaty enough that you have plenty of time to manuver below them, and most slow their decent when hit, giving you more time when attacking. Once I got the hang of this, I was able to play much more aggressivly than I originally thought would be possible, dashing underneath falling enemies and shooting, and if necessary dashing back out before they hit the ground. This may actually be required, as you may get overrun otherwise, and this game is quite difficult. Different arenas have different gimmicks to them, and there is a large variety of enemy types, each of which attacks and moves differently, so the game stays fairly fresh despite it's simple mechanics. The player handles well, and the collision works as it should, I never felt as if I was screwed by oversized hitboxes. The soundtrack is great and fits well with the theme of the game. Unfortunatly the coop is local only, and therefore worthless to me, however there's still plenty of single player content to do.
Posted February 12, 2016.
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1 person found this review helpful
0.8 hrs on record
Any entertainment to be had from this is ruined by the horrible typing mechanic. Whenever you choose what to say you have to press keys on your keyboard causing one letter to show up at a time until the reply is typed out. Often your character will end up backspacing to change things, or add on extra in addition to the chosen text, resulting in even more keypresses required, and making it difficult to gadge which response will actually be the shortest when it's done. Between keyboard hammering sessions you have to wait for Emily to type out each response, with "Emily is typing" and "Emily is deleting" flickering up as you wait. All together this gives some horrible ratio of about 10-15 seconds of a mixture of waiting and keyboard hammering for every 1 second of actual reading of the story you do.
Posted January 9, 2016.
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5 people found this review helpful
2.0 hrs on record (0.3 hrs at review time)
Early Access Review
This is probably the blandest platformer I have ever played. All levels fit on one screen, and objects are limited to blocks, spikes, springs, and occasionally a key. Gameplay does not vary at all between levels, and there aren't very many of them. The game also features a random level generator which spits out garbage that often is either impossible, or can be won by running to the right and jumping over one pit. The controls are bad, with it being difficult to guage the time you need to jump to bounce high off a spring, especially after they start sinking into the ground after you bounce on them a few times. The stats are completely broken, with the game awarding my the 50 deaths and 100 deaths achievements the first time I died, and the 1000 deaths achievement a few deaths, and less than a minute later. The game requires you to upload something to the workshop for one of the achievements, so expect the workshop to be flooded with garbage from people who just want the achievement.

I can't possibly recommend this unless you get it as part of a bundle, or it is less than $1, and you want easy achievements.
Posted July 6, 2014.
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Showing 1-6 of 6 entries