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Recent reviews by Grazium

Showing 1-4 of 4 entries
7 people found this review helpful
6,658.0 hrs on record (11.3 hrs at review time)
Enjoy it time to time.
Posted February 24, 2021.
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10 people found this review helpful
1 person found this review funny
0.7 hrs on record
Ignore the ratings, please do not fret,
It's quite cheap, you'll enjoy it I bet.
Great AI, great potential well met.
Hardcore gameplay, you won't regret.

Buy a copy, maybe even 10,
Keep on buying and send them to your friends!

10/10. Treasure this for the rest of your life.
Posted October 17, 2014.
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1 person found this review helpful
21.8 hrs on record
There are two types of reviews for Thief:

The first type of review comes from an oldschool fan who wanted to see a reboot of the previous game but didn’t receive that so rate the game 0/10. And then there is someone like myself who seeks a game that is generally good, regardless whether it is a reboot of the previous one. Despite all that, Thief has a very unique gameplay in which you can approach in two different ways: you either fight your way through missions like in most single player games or if you are a stealth purist like myself, you can stick to the shadows like Garrett should-which is more rewarding and challenging.

However doing so can eventually become frustrating. To counteract that, the game has the option to change the difficulty to suit a specific play style. As well as this, there is a wide range of aspects that give you the incentive to keep on playing such as: mastering the art of lock picking, discovering collectables scattered around in missions, using different arrow tips such as water arrows to put out fires or blunt arrows to trigger mechanisms and of course, completing missions completely undetected. Not only this, but the main story is well structured and you become hooked on the story. The side missions are not as heavily based on this but offer desirable rewards to give you an incentive to complete them. Or if you prefer, you can leave the side missions to the end so that you revisit some areas.

Overall, I would definitely recommend this game to those who are up for a challenge and enjoy following a story in an immersive first-person open world.
9.5/10
Posted October 17, 2014. Last edited October 21, 2014.
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1 person found this review helpful
1 person found this review funny
104.4 hrs on record (70.7 hrs at review time)
Payday 2 is an action-packed multiplayer co-op shooter.

The gameplay is unique in that there are many different ways to approach each heist. You can go in guns blazing, try to sneak in and out without anyone seeing you, keep everyone down so the police don't ever hear about it; or simply kill everyone to leave no witnesses, if you so desire. The gameplay creates a genuine adrenaline rush, as you can never be sure if you're going to make it out alive, which pushes the game's heavy risk/reward aspects where you can leave with what you have or stay for more, desirable loot. As well as this, each heist is randomized, creating a different experience each time by changing where certain elements are.

However, after a while the game can feel tedious and repetitive. Despite that, there is a huge amount of customization, skills and achievements implemented into the game to give you an incentive to keep on playing: materials, patterns and colours to combine with a huge variety of masks, achievement masks (such as completing all heists on certain difficulties) and skill trees to follow. Skill trees are divided into four different categories: mastermind, enforcer, technician and ghost. Skill trees help a lot to suit a specific play style for example if you prefer to complete heists in stealth, the ghost skill includes several tiers in which you can invest skill points to unlock perks to help during heists. Or if you prefer to go in guns blazing, the enforcer skills will offer you a huge advantage.

Overall, I would recommend this game to those who enjoy co-op shooters or stealth action games, as long as you are willing to never have a drill that doesn't jam!
10/10
Posted October 17, 2014. Last edited October 17, 2014.
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Showing 1-4 of 4 entries