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Ostatnie recenzje napisane przez użytkownika Teacyn

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Wyświetlanie 1-10 z 23 pozycji
Według 1 osoby ta recenzja jest przydatna
229.9 godz. łącznie
While I don't entirely agree with some elements of the whole Save TF2 movement, I can't really recommend this game in its current state and now's as good a time as any to put my voice in.

Calling the game enjoyable at this point is a stretch. The official matchmaking is completely unplayable due to an endless flow of bots, leaving your only option as community servers. This isn't inherently a dealbreaker as prior to matchmaking it's how the game worked anyway, but matchmaking has caused the amount of available servers to dwindle drastically.

If you don't live in the US or you have some kind of time setup where you can only play during off hours, you very well may not be able to find matches. Not to mention that very few community servers run a fully unmodified game. It's also become increasingly hard to play some of the sillier side modes the game has (both official and unofficial), with some like PASS TIME essentially being completely nonexistent at this point.

If you're a new player, these community servers are also often completely unapproachable, as they're primarily populated by veterans with hundreds or even thousands of hours in the game, rendering it very very difficult to actually learn how to play. Matchmaking was never ideal for this either, but the servers that *were* good for it in the past don't exist any more due to matchmaking.

As such, I just can't recommend this game currently. While I don't really foresee or expect Valve to "fix the bots" due to the costs involved, I hope this movement is enough of a push to get people to start actually hosting servers again. I would even accept Valve just disabling the matchmaking system at this point and putting community servers back at the forefront.
Opublikowana: 5 czerwca.
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Według 1 osoby ta recenzja jest przydatna
45.0 godz. łącznie
Recenzja wczesnego dostępu
Game gives similar feelings and vibes to Subnautica on a first playthrough, but with a much more intricate and satisfying gameplay loop and a really good aesthetic.

Can't wait to see where this goes, though I would personally recommend waiting for at least the first major content update to come out before picking the game up at this point.
Opublikowana: 2 czerwca.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 1 osoby ta recenzja jest przydatna
Według 1 osoby ta recenzja jest zabawna
31.5 godz. łącznie (8.4 godz. w momencie publikacji recenzji)
If I had a nickel for every excellent game revolving around a 3-day time limit, a ♥♥♥♥♥♥ up moon, and something named "Termina" I'd have two nickels, which isn't a lot but it's weird it happened twice.
Opublikowana: 28 sierpnia 2023.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 1 osoby ta recenzja jest przydatna
69.0 godz. łącznie (50.5 godz. w momencie publikacji recenzji)
It's roguelite. it's Megaman X. It's gorgeous. What more you could want?
Opublikowana: 14 sierpnia 2023.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Nikt jeszcze nie uznał tej recenzji jako przydatnej
770.0 godz. łącznie (318.8 godz. w momencie publikacji recenzji)
Good game overall. Falls apart somewhat in endgame and is too long in my opinion, but still a very good entry in the series.
Opublikowana: 1 lutego 2023.
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Według 13 osób ta recenzja jest przydatna
Według 3 osób ta recenzja jest zabawna
29.7 godz. łącznie (8.7 godz. w momencie publikacji recenzji)
gay gay homosexual gay

(It's really good, very cute with great music, interesting story and good writing, and fun gameplay)
Opublikowana: 9 stycznia 2023.
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Według 7 osób ta recenzja jest przydatna
26.4 godz. łącznie (8.6 godz. w momencie publikacji recenzji)
This game is great. It's a lighthearted mix of furry and kink elements and a legitimately really solid beat-em-up platformer. Only real complaints I have are that checkpoints can be annoyingly far apart at times, and the overfilling mechanic can feel overly punishing early on (I wish it made your health drain fast based on how overfilled you are, rather than being an instant death).

Overall, a great experience if you're into these kinks, and if you find yourself interested despite not having them, why not give it a try anyway?
Opublikowana: 26 sierpnia 2022.
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Według 23 osób ta recenzja jest przydatna
0.0 godz. łącznie
Good
+ Flagellant is an excellent class, very fun to play and gives much-needed Bleed DOT, which is lacking from the base roster.

+ New non-Curse trinkets are very nice

+ The enemies are interesting to fight, having them get stronger after certain attacks adds a lot of depth to how to tackle fights and adds a sense of urgency.

+ District system is good, gives late-game relic sinks and more decision-making with town development, as well as more uses for some weaker things.

Middling
(this also includes things that are questionable but I don't actually consider bad in a vacuum, though they often become obnoxious combined with other things)
~ I do appreciate the variety

~ Almost every CC enemy has a stress attack, or just has free stress infliction on actual attacks, making stress management vastly more difficult.

~ The Crocodile boss is practically a troll boss, having a low-warning attack that can deal upwards of 20 damage to your entire, Apprentice-Difficulty party, likely immediately bringing most of them to death's door. With proper management this isn't an issue since you can prevent it, but it's a really bad "haha gotcha" for new players.

~ I have yet to encounter The Fanatic, I won't pass judgement on him

~ I'm unsure if the Cocoons replace normal curios or are added on top, if they're added on top then ignore this, if they replace then treat this as a Bad because oh my god there are so many of them and they are completely useless unless you are truly desperate for Blood.

Bad
- Crimson Curse is potentially the most obnoxious game mechanic I have experienced in a very long time. Incurable, permanent disease that debuffs hero stats significantly no matter what you do, causes stress events constantly, causes your heroes to attack each other constantly, etc. It's basically like permanently being Afflicted with a milder version of every Affliction combined, and then you can get Afflicted on top of it which makes a hero completely nonfunctional. It's so common that 3/4 of your roster will end up infected unless you dismiss heroes with it, which puts a massive strain on your roster and funding anyway. You're even punished for treating it because Bloodlust has a bunch of potentially serious negative effects it also can cause, forcing you to either deal with those or deal with the constant stress bombs from Craving.

- The CC enemies appearing in other regions trashes party comps in a way you can't really account or compensate for. They're all extremely resilient to Blight and Debuffs (and moderately resistant to stuns), greatly weakening those abilities because any given encounter could be replaced with CC enemies. No skills or quirks give bonuses against CC enemies either, as they're a unique type. They also almost all have super high dodge, meaning you need either dodge reduction skills or very high accuracy.

- CC enemies are extremely fast, almost guaranteed to go first, making it even more difficult to avoid getting your entire party infected, and partially nullifying the sense of urgency and depth I mentioned as a good thing because enemies will always go so fast you can't take them out before they become a problem.

- Gatekeepers are so difficult to actually kill before they inflict a free 20+ stress on your entire party and then leave that it's infuriating.

- CC greatly diminishes the usefulness of the Shieldbreaker and Plague Doctor (and somewhat the Grave Robber), as now you can get heavily blight-resistant enemies anywhere.

The thing that finally pushed me to write this up was that I had an absolutely horrible apprentice-level dungeon venture that was completely caused by CC. Very first encounter was CC enemies, only one path so I can't retreat unless I abandon mission. Gatekeeper goes first with their obscene speed, immediately inflicts 20 stress and wrecks my party order, making me unable to do anything with two of my units. Two mosquitos inflict CC on two of my party members instantly. I kill one of them and Bleed the standing enemy with 20% protection (I'll remember names eventually). I miss a Bleed and Dodge debuff on the Gatekeeper. Gatekeeper goes first on round 2, immediately flees for free 20 stress on whole party and filling the field with more mosquitos. Entire party gets CC'd, Plague Doctor gets hyper-focused to death's door (thankfully doesn't die...), Plague Doctor also Afflicted despite coming in at zero stress.

Second encounter. Leper attacks teammates for 8+ damage two turns in a row, then passes turn on the third turn. Cascade of CC stress events causing my entire party to gain over 30 stress in two turns despite not being hit with any stress attacks. I flee battle and abandon mission before plague doctor has a heart attack and dies. Dismiss entire party because they're all level 0 or 1 and all have CC.

Could I have played this better? Almost certainly, I don't claim to be good at this game. But this still felt like a completely overwhelming combination of events I couldn't have "properly" reacted to, all caused by elements of this DLC that I already didn't like.

Conclusion

Buy this DLC on discount. You can disable Crimson Curse as a mechanic with mods which makes the rest of the DLC tolerable, or use mods to make CC far less annoying and more feature-rich. If you just want the Flagellant and/or Districts you can also do that. Do NOT use the full package for a first playthrough, only use Flagellant and Districts if anything. I'd recommend doing your second run on standard difficulty, and then drop back down to easy for your first run with this DLC if you do intend to use the entire thing.
Opublikowana: 11 sierpnia 2022. Ostatnio edytowane: 20 sierpnia 2022.
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Według 3 osób ta recenzja jest przydatna
3.4 godz. łącznie (0.8 godz. w momencie publikacji recenzji)
(Have WAY more hours on mobile)

Overall a very good game. This game is not really a traditional TD game, it's more of an idle/grind game with TD as the gameplay loop. Enemies exponentially get stronger as waves go on, so eventually you will just run out of steam and fail regardless. Play, lose, spend currency on permanent upgrades, play, lose, upgrade, rinse, repeat. When you get to really high levels it starts being more of a traditional TD, as you have most or all of the upgrades and a ton of towers and "modifiers" (non-towers you can place that change how nearby things work) to work with and strategize with.

There's also a map editor for building your own levels, though I do feel one weak spot is that you have to earn tiles through random (but free) lootboxes and through random daily rewards. I've not interacted with this feature much.

While it's extremely grindy obviously, it's a fantastic time-killer and something great to have kind of ambiently playing while you do other stuff. I do recommend grabbing the Double Gain purchase to make the grind go a bit faster, it's not particularly expensive and helps quite a bit. Think of it as the price to get the "full" experience, since the game is free otherwise.
Opublikowana: 26 maja 2022.
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Według 5 osób ta recenzja jest przydatna
846.6 godz. łącznie (528.9 godz. w momencie publikacji recenzji)
This game is incredibly difficult to recommend. It has so many cool ideas, so much potential, and such a heavy focus on replayability and mastering of gameplay that it's entirely feasible to get hundreds of hours out of, easily.

But the truth is? The game under that facade sucks. Most of the issues aren't immediately apparent to a new player, but as you play the game more and more they grow from annoyances to game-ruining.

- SEVERE balance issues that result in high-level matches being the exact same killers over and over and over again because most of the killers are gravely underpowered and generally incapable of dealing with meta survivor builds (which are also 90% of what you see at this level, be prepared to see the same 4-6 perks over and over and over again on every survivor and killer).

- Varying levels of technical issues resulting in everything from bad framerates to mid-match hitches (which can immediately ruin a match and are infuriating) to minor inconvenience bugs to game-breaking bugs. It's even worse on Console, with the XBOX One and PS4 versions of the game having major performance issues at almost all times, long load times, and frequent hitches. The Nintendo Switch version is effectively unplayable.

- Neverending stagnation and lack of major change. Response to issues is glacially slow, with even major bugs taking weeks to patch sometimes. Balance changes come once in a blue moon and are usually tiny adjustments to mostly irrelevant things, like buffing perks that are completely useless to make them... situationally useful at best. There have been no major changes to the game's structure in the past 2 years, with no new gamemodes or anything to break up the monotony. Communication from developers is minimal, customer support is minimal.

- Obnoxious DLC + Microtransaction structure that requires frequently dumping considerable amounts of money for new content, thankfully most older content goes on sale semi-frequently. Skins are completely outrageously priced and have no free way to earn them

- Beyond absurd amounts of grinding. It literally takes *thousands* of hours worth of grinding to level up every killer and survivor, and even more beyond that to prestige them.

- Severe cheater problems at a high level. Game is incredibly poorly locked down with cheaters being able to modify almost every single element of it. Most cheaters are blatant thankfully, doing things like instantly healing or doing Generators far too quickly, or preventing killers from picking them up. However, some cheaters will instead hold the game "hostage" by stopping the end-game timer from beginning, and sitting out of bounds to force the killer to leave the game and lose all points and get a matchmaking ban. It is also highly suspected and commonly theorized that there are large amounts of small-scale cheating going on at a high level, which is nearly undetectable.

- Developers have openly supported Cryptocurrency and NFTs, going as far as to include DLC codes with NFTs.
Opublikowana: 20 października 2021. Ostatnio edytowane: 8 stycznia 2022.
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Wyświetlanie 1-10 z 23 pozycji