581 people found this review helpful
24 people found this review funny
Not Recommended
0.0 hrs last two weeks / 10.2 hrs on record (8.1 hrs at review time)
Posted: Apr 22, 2015 @ 11:19pm

I was one of the Kickstarter backers, I was very excited for another FTL experience. Unfortunately this is far shallower, and far less mentally rewarding.

FTL had encapsulated skill, strategic choices, resource management, risk-assessment, fluid combat, prioritizing, transparency, compelling yet simple narrative, wealth of content, and no small degree of occasional panic. It's a fantastic game, and one that this game obviously aspires to be like. Convoy doesn't live up to the legacy, sadly.

Skill does play a part in this game, but mostly it reflects itself in finding the most efficient way to shove someone in to a cliff. Which is good fun, the first fifty or so times.

Sadly, your choices can feel arbitrary or downright random, the same actions doing different things across the same play-through, interacting with the exact same NPC's in special events. After running into "plague guy" 3 times in the same play-through, it got extremely silly (Hilariously enough, this one has no random variance at all to it, even though it seems very risky. Silly, arbitrary.)

Resources are actually pretty annoying to manage, being unable to repair armor and health independently, I often end up at half armor capacity because I can't afford to drop another 30ish per vehicle to get armor topped off after a few run-ins with some cannons or plasma guns. You have NO indication at all of your fuel economy, and the lack of a world map makes long term planning very, very annoying due to inefficiency of the way point map system.

Risk assessment is impossible: once you're in combat, you're stuck in, you can't leave even if you're stuck in a scenario where you can't hurt each other. For example, had a mine-laying enemy just drive at the front of my MCV which had no weapons, and kept dropping mines that did zero damage to my 100% resistant MCV. It wouldn't close the gap to finish the fight with its laser, so I had to quit out. From a game design standpoint, this is indicative of a huge balance problem.

Combat is...messy, In some ways good, most bad. The explosive chaos is fun to watch, but sometimes the hitboxes escape the cars, or enemy vehicles both occupy the same hex (just decide to phase through solid matter, because that's fair), or the game loses track of who's where and everyone starts flying around like there's a huge tornado whipping through the battlefield. Having no control over your main ship is a huge waste of potential as well, but I'll save that for another day. The weapons fire slowly compared to hp totals, so combat can drag on, especially at low-levels. There's little strategic element to it, most combat being merely a dps race with some positioning shenanigans and ramming cheese. Fights are more often than not just gear checks, so you'll either stomp or get demolished.

Likewise, your priority is always the same: kill the enemy with the least shields and biggest guns first, and road hazards aren't a risk at all: I love those skulls, they win me so many fights I would rather they showed an angelic choir instead. There's no true variance, because armor shredding weapons almost always do a heap of damage, and a machine at %1 hp fights just as well as one at %100 hp. In this regard it's a massive and disappointing departure from FTL.

The game also suffers from a transparency issue: No obvious hotkeys for MCV abilities, instead 1234 selects cars. The MCV abilities are labeled as 1234, so this feels stupid, and the cars aren't marked on the overview, so you're pretty much just reaching into a hat for on-the-fly selection. Some of the weapon descriptions are downright wrong, stating improper values or characteristics (heavy plasma comes to mind). You have no indication of weapon cool-downs on your vehicle, which makes deeper strategy impossible. Line of sight is a bit iffy as well, sometimes with a vehicle being able to squeeze shots around corners, sometimes not. No world map makes planning fuel more of a crap-shoot than it already is (with consumption rates being hidden). With dialogue being almost completely random, I've stopped doing more than skim because my choices feel insignificant. Not being able to view vehicle stats outside of camp is stupid, stupid game design.

This game's narrative is run-of-the-mill, but the some of the writing feels like it was done by a few seventeen year-olds off of 4ch. Crammed with references and little actual content, it feels a bit like playing Fallout 2, only without the base narrative to support it. References should be used like sprinkles: Fallout 2 was over-sprinkled, sure, but the cupcake under it was great. This feels like making a cupcake entirely out of sprinkles. The references are cute the first time through, annoying after that.

Convoy also has an issue with amount of content: you can expect to see every encounter and permutation of that encounter over just a few hours or so. With a lot of it being luck based, you generally just construct yourself an optimal choices flowchart and just don't even both with reading any of the boxes after a point.

FTL invokes an immediate sense of panic: fire in oxygen supply, hull breach in weapons room, boarders trashing our engines, sickbay is offline and our shields are getting hammered with laser blasts and asteroids: what do you do?! Convoy invokes an annoying sense of dread: my vehicles are mostly unharmed, my MCV has 60% health, not much armor and I'm 100km from a camp after a single run in with a boss. My first thought: I'm dead. I can't mitigate all the damage going to my main unit, and two run ins with well-shielded raiders can very easily shred all the hp off it when they completely ignore the vehicles hammering on them to kill my main unit. The AI is spiteful and it's supposed to be difficult, but that makes no sense from a realistic perspective: when attacking a convoy, why attack the unarmed vehicle and ignore the lighter ones bristling with guns? When you attack a convoy are you throwing your life away to make the other guy "lose the game?" You're generally trying to rob it, not suicide bomb like you're trying to make the Emperor proud. It feels inelegant mostly because the MCV has the least ability to defray damage to it.

Also, bugs galore. Plague guy broken, found an infinite encounter loop with a repeating dialogue tree, previously mention vehicle bugs, getting robbed by Andy's goons puts you into negative 90k parts (instant loss with no way back), journal entries broken for duped quests, raider boss starting on a bridge with his reinforcement immediately tossing themselves off the cliff, EMP mines stunning instead of eating shields, ghost enemy vehicles following you around (!), 100% mine resist sometimes not working, stranded convoy asking for 30 fuel but the game wants 50... This was just in a few hours! This game is NOT ready for release from a bugfix standpoint.

And just one word about insta-loss scenarios: It's hot! Your vehicle explodes! They're patching these out, but it begs the question: Who in their right mind thought this would ever be a good idea to put in the game?

So, all in all, this game is below average: buggy, unresponsive, insubstantial, and not very replayable. It's not a Roguelike at all, but a psedoRPG with some random encounter elements to it.

It has one saving grace: the boss is FUN! This is the only part that had me panicked and kept me on my toes. It really reminded me of FTL because he doesn't try to cheese you, and instead tries to pick you apart as you do the same to him. He feels FTL, and it makes the rest of the game feel all the shallower. (It's not fun when he chases you across savegames. Oh look, a bug.)

Some might feel my frequent comparisons are unwarranted, but the makers were trying to make a comparably fun experience, and I feel it is warranted to draw comparisons. Or even required.

This game has a lot of heart, and still has potential to be good, but as it stands right now it gets a red thumb from me.
Was this review helpful? Yes No Funny Award
25 Comments
KliPeH May 7, 2023 @ 4:13am 
Thank you for the thorough review. Considering all the comments saying you need to put in more time into the game (Roguelites do usually take more than 10 hours to master), and that most bugs were fixed, I will be wary of the negatives you mentioned but add this to my wishlist regardless.
Hyperlynx Dec 30, 2015 @ 1:28am 
Fair review. I think the repeating quests in one game has been patched out.

Trying to fill FTL's shoes is too big a task. It's not as good a game. I've just devoured it whole, though, and enjoyed it on its own merits.
Teran Aug 23, 2015 @ 3:13pm 
This comment is regarding your statements about how "unrealistic" it is that enemies would target the vulnerable unarmed vehicle while ignoring the small vehicles bristling with weapons.

The entire concept of a convoy is exactly what you described... vulnerable high value targets protected by low value but heavily armed guards. When attacking a convoy the goal isn't to kill the guards it is to kill the high value target. In World War 2 when a convoy was attacked the success of the attack wasn't measured in how many destroyers were sunk but how many cargo ships and tons of materials were destroyed.
Scream Jul 31, 2015 @ 11:54am 
I disagree with the review - I thoroughly enjoyed (and still enjoy) this game.

Honestly, I feel that this game requires as much - if not more - skill than FTL. You have to micromanage your movements to place your cars strategically in order to defend your MCV -and- avoid crashing or getting directly hit with missiles.

@pyropie Star Wars KOTORII has gotten just as many updates recently. It should be Early Access by your logic, yet it came out... how many years ago? The devs added content and then fixed a few bugs that leaked through. The same thing happens to ALL games. You're just looking to nitpick and even the people on your side disagree with your points.
Ra-Ra-Rasputin Jul 27, 2015 @ 6:05am 
FTL Encapsulated skill? In what universe?

FTL is entirely luck-based. You have good luck, you win, you have bad luck, you lose. Skill affects this very little.
Götterdämmerung Jun 20, 2015 @ 10:58am 
Thank you for a thorough review.
I even enjoyed the palpable irony of fanboys criticizing your comparisons to FTL and "bias" while not observing their own bias and failure to acknowledge the fact that the game description itself sparked the FTL comparisons.

@pyropie, your "logic" notwithstanding, if the game is clearly unfinished, it should have been left in Early Access and they should have worked on it for another few months.
Releasing an Early Access game to official circulation with a ton of bugs in it is a count against it, not a count in its favour.
The EA label warns people to expect issues while an official release should have those issues largely taken care of.
Prematurely pulling said warning label is a betrayal of consumer confidence which wil generate some negative reviews.
You are simply going to have to deal with that fact.
Jimbo_Jamerson Jun 19, 2015 @ 11:27pm 
Geez people the reviewer didnt invent this FTL comparison, anyone who has had an eye on this game during development could not have failed to notice the devs/fan bois/reviewers crapping on about 'omg new FTL expirence'. The reviewer is RESPONDING to those comments, and i'm damn glad he did.

I wont bother checking out this game till its on a serious sale.

And if a game is painful for the first couple of hours, THATS A PROBLEM.

Once you stop being 15 you really cant deal with games that are a slog unless they are rewarding,
aeiou Jun 12, 2015 @ 12:52pm 
@Nobaharu It was still released TWO MONTHS AGO. And they still update it. Call me an apologist, fine, but it CLEARLY is an unfinished game, so by my logic, it's early access.
Nobu Jun 11, 2015 @ 11:23pm 
This is a review of the release version, not early access. The magnitude of apologists are tiresome indeed. I don't think tempering my review just because it would unpopular would be doing anyone any favors, just like I won't tell you not to voice your opinions about this review, games, game reviews in general. I don't claim to not carry bias, to not have specific likes or dislikes, character traits, flaws, and so forth.

If you disagree, great. But for me and the gaming community the whole thing has just felt like a large case of "buyer beware."
aeiou Jun 5, 2015 @ 12:51pm 
Upon re-reading it, jesus christ, at least 60 percent of your complaints are "It's not FTL, and the game that is early access has bugs".