11
Products
reviewed
1721
Products
in account

Recent reviews by Golgom

< 1  2 >
Showing 1-10 of 11 entries
1 person found this review helpful
1.5 hrs on record (1.2 hrs at review time)
Flawed, but not irredeemable
Pros:
  • The art is good. would love to know who the artist is.
  • Music is alright.
  • Being able to sort by edge pieces is brilliant, along with being able to make your "board" see-through.

Cons:
  • The SFX aren't good. unlike in Pieces of My Heart where the SFX is contextual and all custom made, it sounds like the ones in this game were taken from a generic hentai soundpack. very distracting, not erotic at all.
  • No Gallery Mode.
  • Harder modes are just that. playing on 60 piece and 135 piece is the same. I feel like going up in difficulty should reward the player in some way, such as the picture being either completely different or a variation of the base picture.

for a game being sold for less than €1 I think it's fine, but it could be so much more.
Posted January 2, 2022. Last edited January 2, 2022.
Was this review helpful? Yes No Funny Award
7 people found this review helpful
0.3 hrs on record
This game has a long way to go before it's even remotely playable.

Enemies (prior to getting your first weapon, a regular wooden axe in a sci-fi game) will fly across the screen like in any horror game jumpscare moment, except if you go to the location they darted off to, they'll just be sitting there vibin.

Captive crew members can't be interacted with in any way shape or form, they're just there to be eye-candy (i guess?) and to spout off the 2-3 lines of dialogue that they all share.

And if you're playing with a controller you can forget it, upon trying to enter the research lab the game locked up. the only way to move was to hold Y while looking at the door.

I hope that this game will improve and isn't just a snatch and grab.
Posted February 25, 2021.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
9.9 hrs on record (7.2 hrs at review time)
Early Access Review
Gameplay
The main gameplay loop is going to a port, getting missions, buy supplies and go to a dungeon. once in the dungeon it's essentially a "mystery dungeon" style affair.
when encountering a non combative event (and even sometimes before combat) the game does what is essentially a stat check from DnD; roll for Dexterity, Strength, Potential (in essence, the magic stat of this world), etc. if you succeed, you usually get something or negate damge that would've otherwise happened.

In combat, the game uses a deckbuilding style, when you're on your boat you can edit your leaders decks. the leaders all have stats their more proficient in and the runes (cards) do damage based off a percentage of your leaders stats.
The same goes for non-controlled crewmates, who will act based on their class (warrior uses attacks that scale off their Strength, mages scale off Potential, etc.)

Story
You are the amnesiac captain of a trade ship, who is having visions of a demonic looking lady/man/something in between (depending on your choices) who is trapped in the void.
None of that matters right now, because your hemorrhaging money on expenditures and taxes.
that's when a stowaway named Aureilia is discovered and informs you of your first dungeon. Get to it, captain.

Other Mechanics
Sometimes when going from port to port, you'll get a prompt saying something needs your attention. usually it will be your quartermaster telling you about a new policy, something that can change expenditures, loot chances during dungeon crawls, how the crew heals after the fact, etc.
Most, if not all, of the policies will affect how crew members see you, but there's some good rule of thumbs here; Aureilia will like things that go against the trade commission, Tiana (your quartermaster) will like anything that goes for the trade commission and Ignacy (the ships local medic, runecrafter and half-beastman) will like it when you make him head of medicine.
Other than the policies, there is not much else that will need your attention.

Critique
I want to preface this section with something; this is my personal critique of small facets of the game , but I do feel that it mires the overall experience.
first off, I feel when going into a sexual scene, there's not always a clear indication of how it's going to go; a good example of this is with the only other thing that needs your attention on ship; Ignacy.
Ignacy, being a beastman, has a mating season. Unfortunately for you and the crew, that makes him very nearly mad trying to hold back his lust.
The only other "something needs your attention" event that happens (as of this build) is hearing Ignacy scratching up the walls and other things. You, being a good captain, walk in and Ignacy says (non-verbatim) "I'm not sure how much more I can take".
You have two choices during this talk;
  1. back away slowly and run away, like an ♥♥♥♥♥♥♥.
    or
  2. "tease the beastman"
Going into this, I didn't think that teasing him meant in a sexual manner, so I literally got booty blasted by Ignacy over the misunderstanding of the situation.

another area of critique for me was in the Loretta questline; it just... stops.
to sum up the questline, you encounter Lindon Loretta, the now physically and mentally altered heir to the Loretta Nobility, living the glamourous life of a sex slave and you can pay for ownership of them. Once you do so, you can either put them in your on sea brothel, or rip up the contract and bring them home.
once you do the MORALLY RIGHT THING and tear up the contract, Lindon tells you where the Loretta Acreage is and asks you to bring them home.
once you get to the gates, a guard stops you and says that Lindon was some young boy, definitely not the person you brought to the gates; he gives you 2 options.
  1. bribe him for entrance to the estate
    or
  2. let him have a ride on Lindon and he'll give you both entrance
once you've made your choice, Lindon goes to the estate, proves that they are the heir and asks you a very important question;
"should I go on your boat and live the life that was created for me by slavers, or should I stay here and try to get help?"
Lindon makes it very clear during the conversation that they have been massively altered both physically and mentally by slavers; now having both sets of genitals, breasts and a mind created for punishment and lust, due to chemicals (like guar milk, which cause breast growth) and magic (i think, I'm a bit hazy on the details) and that their own mind cannot be trusted.
So if you send Lindon home to get help what happens? well, as of this build absolutely nothing, you get your 2000 gold back and some clothes, but I think you get those either way.
One would assume, considering the open end of the questline, you could come back later in the game and see how Lindon is doing now, maybe even see them without their alterations. but nope, quest done (at least for now, I don't know what the devs plans are), go home.

Another Critique I have is the sleeping quarters on the boat; it is completely superfluous. it does nothing, it could be a cutscene only area and it would have the same amount of weight as it does now.
A reminisce/scene view feature would be a perfect addition to the room, meaning one wouldn't need to make saves for non-repeatable scenes.

on the subject of scenes, there are some that can be permanently missed, this is in part due to dungeon bosses having cutscenes. if one could replay boss fights, this would be no problem, but that's not the case.

also, the actual dungeon gameplay feels too grindy and luck based at times (this is coming from a freak that actually enjoys grinding in most games), meaning that subsequent playthroughs will be a slog.

Final Verdict
This is the epitome of diamond in the rough.
But the great thing is, is that it's in early access, meaning many complaints and critiques can be rectified as development goes on.
It's got great art, a good story and (mostly) likeable characters.

6.5/10, leaning pretty close to a 7/10.
Posted May 27, 2020. Last edited May 29, 2020.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
1.1 hrs on record
I knew about this game for a long time due to it's "free version" (which is now considered a demo) on Itch.io, but never knew it had grown into something bigger.

The game is a "walking simulator", but it's more engaging than most, and short enough to finish within an evening.

The story is where I fall apart, something about 4D timelines/possibilities, some guardians called Lily and Andrew, a shadow boy? I don't understand it, but honestly I'm pretty dumb, so I'll give the story a pass and blame it on my own retardation.

the visuals... I love them, all the human characters have this low-poly look, while the monster versions of Anita are more properly rendered and Lily and Andrew have this gross, wet look about them.

I really enjoy the game, and hope to see a continuation of some kind at some point, because my only huge gripe with the game is that it doesn't wrap up in a satisfying way.
Posted March 30, 2019.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
3.1 hrs on record (2.9 hrs at review time)
Early Access Review
honestly a good game, but the dev has been adding stuff but breaking other things, like controller support.

if you use a keyboard, try it now.

controller babbies like myself, proceed with caution.
Posted March 9, 2016.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
1 person found this review funny
4.8 hrs on record (4.6 hrs at review time)
Short but excellent story mode.

But that's not what I'm writing about here.

Toilet and trouble is what i'm talking about.

I replayed story mode and got to the aquarium in a matter of minutes

I cut to the front of the line.

I flushed myself down the toilet.

I worked myself through the obstacle couse that was put in front of me.

I finally got to the top of the swinging ladder.

only to find out...

I was on the wrong side.

This is the first time i've been legit angry at a game.

10/10 would get ♥♥♥♥♥♥♥ pissed again.
Posted December 3, 2015.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
6.4 hrs on record (6.3 hrs at review time)
Great game, Cancerous Playerbase.
only get if your buddies are going to get it.
Posted October 30, 2015.
Was this review helpful? Yes No Funny Award
18 people found this review helpful
1 person found this review funny
0.0 hrs on record
Glitched out to high heaven.
I exited out of "Pearl hunter" and it sent me back to the black box mission. after progressing back to "first clue", the game just refuses to let me do missions, while also saying i'm completing them.

Dev, if you're reading this, a fix would be nice.
Posted August 13, 2015.
Was this review helpful? Yes No Funny Award
27 people found this review helpful
4 people found this review funny
0.2 hrs on record
I'm going to lay it down simple, DON'T BUY THIS GAME.

the graphics are god awful, quite frankly they look like they are lifted from a ♥♥♥♥♥♥ unity game from kongregate.
the gameplay is terrible, if i was actually trying to survive in this game, i wouldn't die, but as is, the droning music and repetive firefights made me truly discouraged.

the controls are terrible on a gamepad, and there is no options to change them (honestly there are very few options to choose from)

the asking price is FAR from reasonable when there are games that are ten times more fun and enjoyable than this load of crap at half the price.

I'll say it again, do not buy this game.
Posted May 2, 2015.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
18.1 hrs on record (10.3 hrs at review time)
A strange amount of love was put into this game, all the customisation options for the girls don't seem out of place and the levelling up system is a fresh twist on the match-3 "Genre".

The only gripes i really have are that the match-3 aspect is too luck based half the time and the difficulty curve is a bit too large, but all and all a good game.
Posted January 28, 2015.
Was this review helpful? Yes No Funny Award
< 1  2 >
Showing 1-10 of 11 entries