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Recent reviews by FIN

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Showing 1-10 of 41 entries
1 person found this review helpful
2.1 hrs on record (0.9 hrs at review time)
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"Risk of Rain Returns" masterfully revitalizes the classic roguelike formula, offering a compelling blend of nostalgia and modern innovation.

Gameplay:
Staying true to its roots, the game preserves the essence of the original while introducing quality-of-life improvements. The ability to move while shooting and streamlined level progression enhance the flow, making it accessible to newcomers and rewarding for veterans.

Visual and Audio:
The visual overhaul is stunning, with beautifully remastered sprites and environments that pay homage to the original. Complemented by an exceptional soundtrack, the game excels in creating an immersive atmosphere.

User Experience:
The intuitive UI and environmental enhancements significantly improve the overall experience. Some minor issues with scalability and interaction mechanics are present but don't overshadow the game's strengths.

Customization and Difficulty:
Customizable difficulty settings cater to a broad range of players. The variety of characters and unlockables, along with challenging Providence trials, ensures high replayability.

Multiplayer:
Despite the absence of crossplay, the multiplayer aspect is engaging and well-executed, turning brief gaming sessions into hours of fun.

Conclusion:
"Risk of Rain Returns" is an exemplary modernization of a beloved series. It's a game that will delight both long-time fans and newcomers with its engaging gameplay, stunning visuals, and captivating soundtrack. The game stands out as a must-play title in the roguelike genre, offering excellent value and a memorable experience.
Posted November 20, 2023.
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4 people found this review helpful
4.2 hrs on record
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We traverse the complex landscape of a game that is caught in the midst of an identity crisis. Striving to uphold the rich legacy of its well-loved precursor, this sequel ventures into familiar territory with its aesthetics and mechanics, yet it stumbles as it tries to distinguish itself with unique innovations. While the game's tactical gameplay enhancements and four-player dynamics offer a deeper, more strategic combat experience that is a joy to navigate, it is the underwhelming narrative and the array of UI/UX complications that may fray the player's journey.

Visuals that blend nostalgic charm with a modern finish tantalize the senses, yet they fall short of a true evolution. Similarly, the audio, while aptly crafted, fails to carve memorable echoes in the halls of gaming scores. The review aims to peel back the layers of this ambitious sequel, revealing the contrast between its potential for greatness and the pitfalls that keep it from its throne.

Value for money isn't in question, thanks to the game's replayability and the enticement of lore-driven progression, but the true worth of 'For The King 2' lies in whether players are willing to overlook its missteps. As the game weaves its story and challenges players to band together, it is the camaraderie and shared frustrations that might just be the most enduring tale told. This review seeks to guide would-be adventurers on whether to take up arms for this quest, or to leave the king's call unanswered.
Posted November 9, 2023.
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6 people found this review helpful
3.8 hrs on record
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Okay, so I've decided to give this game a try since it looked so beautiful and intriguing in the store page.
I've managed to play through the game and finished it. I really do think that Across is good, but halfway through the game I can't say that there weren't times that frustrated me. I'll start by listing a few positives.

Story

The narration starts off by introducing a grieving daughter whose pet had just deceased. So the mother decides to tell a story about a little cub's journey through the world. It starts off weird because the mother will immediately talk about a family living in the countryside trying to flee soldiers right after mentioning the cub. This may seem random, but trust me on this one, it makes sense as you continue to play. Themes of tragic loss and war are readily apparent in the first part of the game. Later you'll play as a sparrow and a lioness trying to find her lost cubs. There's not much explicit plot here, but I absolutely love the ending! It's pretty implicit in that The mother was the "cub" who lost her parents and is now rebuilding a peaceful life with her daughter. The game is basically saying that war ruins the lives of families which is something that I believe people should be aware of in these times.

Art & Sounds

The atmosphere is ABSOLUTELY GORGEOUS. The light of the setting sun feels real along with the falling leaves of the forest. The colors blend well in their respective environments: The orange autumn trees, icy tundra, and the grey ruins of an ancient kingdom. I was mind blown by the sheer quality of the world.

The sounds in this game are exceptionally crisp for the most part. The birds chirping sound so lifelike, the waterfall splashing, and walking through the grass feels so nice. The music is the real killer here. It is so relaxing to hear it during the game. You hear the peaceful strumming of the guitar while there could be a somber piano playing in another level. The music manages to perfectly match the tone of each section of the story.

What I didn't like

Alright so the game sounds pretty good so far, right? Well there are things that really hold it back from being a very good game.

*Gameplay: You're basically playing a cub/sparrow/lioness walking simulator. Is it a bad thing? Absolutely NOT, but the controls feel very clunky especially for some parts that require a bit of platforming and maneuvering. The camera control sensitivity is a bit too high and I notice a bit of a delay when I'm jumping. THIS was very noticeable when I played as the sparrow, it was exceptionally clunky at times when I tried to fly. For the game you mainly walk around interacting with glowing objects to find tidbits of the story. There are puzzles in the second half of the game that could have been explained a bit more, but they are simply "find something, interact" and a bit of switching between the sparrow and lioness.

*Narration: Okay I will be brutally honest here, you can easily tell that English isn't the native language of the voice actors and maybe the developers. It feels like the VA are just reading off of the script and you can barely feel the emotion that they're supposed to be conveying. I couldn't tell at times if the mother was tired or trying to be reassuring since she is telling a story about grief and war. There's clearly some dissonance between the content of the story and how it is being portrayed through narration. Nothing against the VA, I know how hard it is to voice a character, but this is something that could be improved.

Verdict

This game is beautiful and I find the story to be well done. I love how the story of the cub intertwines with the theme of grief in the family. The atmosphere and music are utterly phenomenal. However the controls and the narration negatively impact the immersion of Across.

If Steam had a neutral option then this game would deserve it at the very least since effort has been clearly made but the negatives really hold it back. For now I'm giving a positive because the story touched me (no not that way) and the environment is breathtaking. It's a walking simulator that I actually enjoyed that had a bit of depth to it. If the issues I mentioned were fixed then I would whole-heartedly recommend Across.
Posted July 19, 2022.
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35 people found this review helpful
51 people found this review funny
0.4 hrs on record
Generally, games that used retro graphics utilized distinctive features and characteristics to accentuate their gaming experience. In this context, Grand Attrition is absolute garbage and probably the ugliest game on Steam. The gameplay is decent at best and far from a memorable experience, though even if it was an extremely enjoyable experience I would still stay away from it because well... would you still eat an enjoyable meal if it was covered in s**t?

Save yourself from bleeding eyes and a forgettable game, there are many excellent RTS games at the same price point like Rusted Warfare – RTS and Mindustry just to name a few.

Thank me later.
Posted February 16, 2022.
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A developer has responded on Feb 16, 2022 @ 9:57am (view response)
12 people found this review helpful
1 person found this review funny
7.3 hrs on record
Early Access Review
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With a little more polish 2D action-adventure sci-fi horror title Hidden Deep seems poised to take its place besides Spelunky and Braid as one of the all-time great solo dev accomplishments. It's got deliciously creepy atmosphere, a delightfully complex yet intuitive physics-based gameplay engine and that intangible yet ever important fun factor and did I mention it's got split screen co-op? Although in its current state Hidden Deep is as likely to impress you as it is to infuriate, now to be fair you'll often deserve it because one consequence of the game's methodical controls which demands patience and precision is the occasional or honestly often hilarious ♥♥♥♥ up, that's not why I'm holding off on recommending Hidden Deep for now because it was often in those ♥♥♥♥ ups that the game's mechanics ironically shine brightest and I laugh the hardest so no I'm not pressing pause on my deep dive into this insidious sub-oceanic mining facility because it's too hard it's because, well.. it's a little broken.

In my 7 or so hours with Hidden Deep which apparently amounts to roughly half the narratively thin story, I was on several occasions just forced to outright abandon and begrudgingly restart missions I had already spent 30 odd minutes finessing, for example, I once accidentally ran the stabilizer blocks, I had been tasked with gathering into a small cave and for the pathetic life of me just could not scoop them out. Then there was the time I spawned on the wrong side of a vehicle lift and spent 10 sweaty desperate minutes trying and failing to grapple hook my way out before finally giving up and embracing my true calling as that of a human sled.

There are some other problems here too, the combat suffers from unforgiving aiming, microscopic hitboxes and the lack of a melee attack but ultimately my gripes with Hidden Deep are playtest issues that should work themselves out during the reported six to eight months of early access ahead, after that I'll be eager to give this game another dive.

In the meantime, patient gamers are sure to delight in Hidden Deep's wealth of interesting mechanics emphasis on exploration and catastrophic yet always hilarious ♥♥♥♥ ups. For everyone else I'd advise waiting for full release, but should you get impatient for some claustrophobic 2D monster mayhem might I recommend Carrion and Barotrauma as thematically comparable piers.
Posted January 29, 2022. Last edited January 29, 2022.
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27 people found this review helpful
2 people found this review funny
13.6 hrs on record
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The beloved game has finally arrived on Steam! Described by many as a combination of Werewolf and Among Us with a heavy dose of Anime nausea is a visual novel that surprised me in several ways as I played through it, while its comparison to Among Us is valid with all of its characters being on a space station with one or more of them being an imposter of sorts, that's generally where the similarities end as while this game came out after Among Us, its original release in Japan was way before it became the sensation that it is now, so if anyone is looking for a similar experience they're going to be a bit disappointed.

In Gnosia, you play as a faceless protagonist whose only discernible characteristics are their gender, name and whatever symbol or color you decide to associate with them you are soon introduced to some of the characters that you'll be interacting with throughout your adventure, only to learn that some of them are what are known as Gnosia. I can't really divulge too much about their goals without spoiling part of the story but let's just say that they are an imposter of sorts that will kill someone every time the ship goes through warp speed, if you've ever played the game Werewolf you'll be able to see the similarities. As a crewmate you must try to figure out which of your fellow crewmates are lying and put the traitors into cold sleep, after you succeed or fail to find out who the Gnosia is, you'll eventually go through a time loop and will once again need to find out who each Gnosia is but this time with a slightly different group and with everyone's roles jumbled around, these loops act as rounds in the game and are integral to the game's story and they're what allows you to replay the game over and over again.

During your playthrough, you will meet all 15 members of the crew including yourself as well as learn about the different roles that each of them could have, besides the gnosia you have engineers who can suss out who is human and who isn't, you have guardian angels who can protect one person per night and prevent them from being killed, doctors can check on anyone who has been put into cold sleep to see if they are actually gnosia or not, AC followers are basically a wild card whose main goal is actually to let the gnosia win even though they are not gnosia themselves, there are characters who will have been on guard duty who cannot be gnosia as the gnosia cannot lie about being on guard duty so you can guarantee that anyone who says that they were to be genuinely human and the final role in the game is the bug, bugs are characters that shouldn't exist in the timeline they are in and if the gnosia or humans end up winning their loop and a bug is still alive its very presence can cause the universe to fall apart at the seams, so yeah, bugs are bad. These roles are explained a bit more in depth in the game but generally no role in particular is overpowered as there is plenty of counter play depending on which roles are in play during each particular loop.

Eventually you will begin to realize that while the Werewolf game mechanic of restarting loops over and over again is important it isn't the true goal of the game, what you're actually trying to do is obtain as much information as you can about everyone who is on board the ship and by doing so figure out some of the mysteries that pop up as the story progresses. Going after this information can lead to some unusual situations, including a gnosia member sacrificing themselves in order to save everyone else on board while another may have you and a member of the gnosia working together when something goes horribly awry, the thing is sometimes these tidbits of information only come up if very specific circumstances are met and they aren't always guaranteed to proc unless you know exactly what you're looking for luckily after a certain point you'll be given the ability to automatically have the game set up a loop where a segment could occur making it where you don't have to randomly keep guessing what you're looking for. When going from loop to loop the frustration with the game comes when you're trying to complete these extra objectives and the characters that should theoretically be your allies in this situation does their best to mess up what you're trying to accomplish.

If the above doesn't sound like it's going to scratch any particular itches with you, then Gnosia may not be the title for you but for those where the idea of a single player Werewolf style game as you slowly uncover an overarching mystery sounds appealing, Gnosia may be right up your alley!
Posted January 28, 2022.
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38 people found this review helpful
23.6 hrs on record
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Pathfinder: Wrath of the Righteous is a fantasy role-playing game developed by Owlcat Games and based on the Pathfinder tabletop franchise. It’s also the sequel to Owlcat's previous game Pathfinder: Kingmaker, though there is no direct connection to the storyline of either game and could be treated as Pathfinder campaigns for those familiar with the pen and paper system.

When you first start playing Wrath of the Righteous, if you're not familiar with the pathfinder rule set the character creator can feel overwhelming the amount of options and tweaking you can do left me spending my first hour paralyzed by the amount of choices, for example, you are asked to pick a list of 25 different classes and one of twelve races, from there the complexity only continues to spiral out of control with each of those classes having up to six subclasses and even the races have a couple variants each.

The more I ventured into the story, the more I felt immersed in the game. Without giving away too much, the story of Wrath of the Righteous has your character playing a key role in the crusade against a horde of demons, you will meet characters who can join your party and help you along the way. As chapter one ends your character adopts the mythic path of legend and later on you are able to evolve that further through sources of otherworldly power, eventually turning your character into sort of a demigod, though if that sounds a bit extra for you, you can always just stick to being a mortal hero as well. From chapter 2 onwards the game sets you up as the night commander of the fifth crusade, this opens up a whole side system where you decide who leads your armies what units to make up your ranks as well as directing troops where to go and how to fight, this part of the game does detract from the more traditional CRPG gameplay and offers more of a tactical strategy game approach but if you were actually expecting a full tactical strategy, this is going to be really basic and dumbed down for you, I presume this game mode is here to shake up the gameplay every once in a while and to give you something a little bit different to do between objectives and quests. I did enjoy building up my little army but if a watered-down tactical strategy game isn't what you signed up for you are able to turn this game mode on autopilot in the difficulty settings.

In conclusion, Pathfinder: Wrath of the Righteous is extremely well-made and have a huge amount of content. if you are a fan of CRPGs, Pathfinder or Tabletop games in general, this is without a doubt a game you should be looking to add to your collection. If you're newer to the genre I would probably suggest holding off as the level of complexity in the Pathfinder system might be too much for someone just getting started with CRPGs.
Posted January 20, 2022. Last edited January 20, 2022.
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77 people found this review helpful
7 people found this review funny
3.0 hrs on record
For other Adult/Hentai themed reviews, please follow us at Lewd Gamer!

Robolife-Days with Aino is a Hentai Visual Novel by Barance Studio. You play as a student in a world set not too far in the future filled with androids particularly female androids. Lets be honest, we all got this game because of the female androids did we not? Therefore, there are plenty of it in this game.

This is not your typical visual novel, it has it's own gameplay mechanics. You can pick what jobs to send Aino on based on how much income she will earn, how it will progress you towards the ending you want and the likelihood of her completing it based on the gear you have her equipped with. You need income to buy gear and progress towards graduation, the better the gear Aino has, the tougher jobs she can perform, in turn earning more cash. In addition to the main story routes, there are a handful of side quests with their own stories that lead to some additional h-scenes between your protagonist and Aino, as well as providing inspiration for some high quality equipment but you won't have time to complete it all which makes for better replayability.

I very much enjoyed the visuals, it's not the best I've seen but you can still tell that the developers put in a fair amount of effort into the art style and the result is quite charming. As for the H-content, RoboLife seems to have a strong focus on verbal abuse and femdom, but the H-scenes offer a little something for everyone. There are a couple hilarious scenes as well, especially the one involving a washing machine, so if you don't mind a little humor in your H-game then you will enjoy those too. Finally, if you're an achievement hunter, they are quite easy to obtain so there's another plus for you.

Overall, Barance studio has done a fantastic job, I recommend Robolife- Days with Aino if you want to play a visual novel unlike any typical ones you're use to or if you just like laser vajayjays. For this price, it's a no-brainer.
Posted November 22, 2021. Last edited November 24, 2021.
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85 people found this review helpful
5 people found this review funny
7.8 hrs on record (6.9 hrs at review time)
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Othercide is a turn-based strategy game (think XCOM) mixed with roguelike elements (think Darkest Dungeon). It first grabbed my attention with its very compelling visual style and when I read into it I knew that I had to try this game since I am a fan of both genres.

When I started the game, I had two choices, Nightmare (Original) or Dream (Alternative) difficulties so I just picked original and did not even think twice. Three hours in and I am literally tearing out my hair because of the difficulty. I love a challenge but I don’t enjoy it when it’s just way too difficult so I started a new game on Dream and it became much more enjoyable for me at least.

If you’re familiar with XCOM games then you will have no trouble jumping right in, the gameplay uses a turn-based system with a timeline, paying attention to the timeline is crucial to success, you can squeeze in multiple turns by properly rationing AP. The missions don’t vary much but the boss level and design is well-executed, in comparison the daughters look bland with very little differences between each of them. After beating each boss, you will unlock bonuses you can spend currency on like extra HP, attack and even coins to revive a fallen daughter so you can tackle the boss fight that you failed a million times again.

I see that there’s a lot of people saying this game is too repetitive and I can see why as there are only three classes with limited skills and almost no customization in terms of looks, weapons etc. That makes the game feel repetitive very quickly and I hope that the devs can work on that more in upcoming updates.

Overall, Othercide is an interesting roguelike turn-based strategy game, its extremely high difficulty may be a roadblock for some but it can be overcome with patience and study, the deeper you get into it, the more rewarding the gameplay will become, not to mention that the art direction is full of style!

Short first impression gameplay:
https://www.youtube.com/watch?v=_eHXAAPJI1Q
Posted August 24, 2021. Last edited August 24, 2021.
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A developer has responded on Aug 25, 2021 @ 3:37am (view response)
70 people found this review helpful
1 person found this review funny
5.7 hrs on record
For other Adult/Hentai themed reviews, please follow us at Lewd Gamer!

LIP! Lewd Idol Project is a Yuri themed VN with multiple choices but no alternative routes, your choices affects the relationship meter but does not change the story much apart from seeing the story from another character’s perspective. The story itself is definitely not the strong point in my opinion and I cannot recommend it if you’re looking for a story oriented visual novel although I believe most people will be picking this up for the erotic content.

What makes this Visual Novel stand out a little from similar titles are the fun mini-games like the the UFO catcher and Gacha machines, they are all extremely simple but fun and refreshing at times. The sprites and backgrounds in this game are of top quality, especially for the price and you can change different outfits and expressions for the characters. The music is great with a variety of catchy Japanese idol songs and what you’d expect from this game and they even partially voiced the characters in Japanese which helps bringing the characters to life, especially Kairi. And to top it all off, the visual novel type features are one of the most complete I’ve seen with Gallery, Wardrobe, Jukebox and Photoshoot modes!

We enjoyed playing LIP! Lewd Idol Project Vol 1 and we recommend it if you’re looking some fun with great Yuri themed adult content. But if you are looking for something more story-focused then look elsewhere.
Posted August 19, 2021. Last edited December 20, 2021.
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Showing 1-10 of 41 entries