25 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 39.0 hrs on record (28.9 hrs at review time)
Posted: Feb 15, 2016 @ 6:26pm

Early Access Review
Written for version released 15. FEB 2016

Ship combat is really fun. Initially you are shooting blindly at enemy hoping to hit and do some damage. Over time you learn how to properly lead based on your weapon and you will know where to hit to take out ship systems (reactors, engines, manuevering thrusters...). Cannons are reliable for close quarters combat, rockets are great for long range skirmishes (my favourite part). Missile tubes are really strong, easily disabling smaller ships in few hits. Beam weapons are still WIP, but are present in the game.

Ship designing is great, its complex but not difficult. You have put on lot of engines, fine now you need some reactors, now it flies forward but doesnt turn, slap on some thrusters. Dont forget to forget them to connect them to reactors (drawing little paths from power conduits is equivalent to high tech cable management :) ). The reactors will blow up easily without some armor. Now its good, but its not flying well, ah.. i forgot reactor cooling....
And then you add bridge, corridors, weapons and dont forget cargo space to hoard your loot somewhere.

Cons:
Occasional crash
Gameplay content is limited
AI is in its early stages (ship combat AI works well)
Simplistic infantry combat (for my taste)

People who like this game should suggest to the devs various missions and events which would happen in the world, because the game is currently lacking them (except the tutorial).
I would like to see improvements in the world desing: Station dwellers could do some meaningful tasks around stations, ships could come and go from and to stations. Ships in the world could have their destinations and tasks.

This game has big potential, hopefully the development will go well.
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1 Comments
voidvev Mar 15, 2016 @ 9:18am 
The game has just gotten too dall and boring, no multiplayer to ever be released.
Campaign doesn't offer anymore then what you will see after 4 hours of game play.
Its good for the first 20 40 hours but after that its just fly hit roid die, fly find big ship catch it done, find bigger ship respawn go after it catch it get new equipment sometimes, get new ship until dreadnaught which is not the biggest ship in the game but its the largest for the campaign. = game completed nothing else to do ...... has only gone downhill after getting the large ship. Stations are boring because its all the same either they are empty or they have a few alians. Crew will never grow past marv :/ but you can unlock more slots which is dumb. Encounters never go past finding a ship that will shoot at you. zombies will never infest on your ship no one ever boards, and crew will never get bigger then 1 person who does nothing.