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Recent reviews by Etae

Showing 1-4 of 4 entries
1 person found this review helpful
4.1 hrs on record
Great short RPG. Cool game world. Multiple difficulties through the Character you choose.
Posted July 2, 2019.
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No one has rated this review as helpful yet
58.1 hrs on record
Early Access Review
Amazing amazing game better with every update
Posted November 26, 2018.
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7 people found this review helpful
26.8 hrs on record
Still a great game :)

GREAT GAME! Absolutely RECOMMENDED for both fans of western style CRPGs/ Console JRPGs
I did beat the game and got 100% of the achievements but I am positive I missed some secrets and there were two optional battles that I could not beat.

PROS/CONS for four categories: Gameplay, Graphics, Story, and Music/Sound.
Again I STRONGLY RECOMMEND this game so take the negatives with a grain of salt.

Gameplay
+ Really unique. Combines things from Ultima, Metroidvania, and Turn based SRPGs. The part that’s Ultima is the interface with drag and drop interaction. The part that is Metroidvania is exploring a fairly large world with TONS of secrets. It restricts from you from going to later areas at the start by needing certain items or abilities. There are quite a few areas at the start that can be completed in any order. The part that is “Tactics” or turn based SRPG is the battle system like Shining Force. Final Fantasy Tactics etc
+ Lots of interactable objects within that system.
+ The level design is well thought out with nice shortcuts that help with backtracking.
+ A lot of the secret areas are logical. I fought an Enemy that exists on a wall after defeating it I pick axed that wall and found a secret area.
+ Secret areas reward exploration/use of the interaction system.
+ Most battles are with less than 10 enemies so nothing drags on too long.
+ Perfect length (20-30 hours on first playthrough) doesn’t pull JRPG ♥♥♥♥♥♥♥♥ to pad game time.
+/- The tactics gameplay relies heavily on positioning your enemies by use of walls/turrets to be able to cast AoE magic spells.
– The inventory is straight from Ultima 7. drag and drop nightmare
- Items won’t always stack if you have them in another bag within your inventory.
- It’s a Metroidvania in level design. Although its mitigated by shortcuts, there is backtracking especially if you’re stuck
- Some of the secret areas are really obscure wall hugging/pixel finding stuff.
- Enemies can take a really long time on their turns planning out their actions.

Graphics
+/- So it does use pixel graphics. They are on par with early Super Nintendo stuff (sprites are flat colors with little shading). At first I felt like everything was way too big and blocky at 1080p. But as I played it grew on me.
+Overall it was consistent nothing feels out of place within the world.
+ Not typical fantasy
+ Character Races are interesting and offer some customization.
+ Enough variation in areas and enemies to keep it interesting and made me want to see what was next.
+ Weapons change appearance. A couple of accessories actually show on your character.
+ Different classes have different appearances.
- It’s ugly compared to most SNES RPGs that were released in the US.
- Character Customization is fairly basic.
- Birds. Everything on these sprites is ugly/weird. Also awkward death animations.
- The accessories that do change your character is limited to (I think?) one or two. You can loot a cape that will show on your character but its right before the final boss.
- Different armor just changes the color of your character’s armor. Again other than one or two accessories /class changing your armor stays the same other than color.

Story
+ It has some cool ideas. Doesn’t have some Characters as completely good or evil.
+ There are some choices. (Though there are a couple that can make the difficulty sky rocket.)
+ Good length
+/- Moves at a good pace. Good flow of story events. Nothing drags or gets in the way of exploration/combat.
+/- Not typical fantasy but just barely.
- The story was “ok” at best.
- Most of the characters/motivations are simple.

Music
+/- The first impression of the music isn’t great. The first "real" town's music. Holy ♥♥♥♥, is it annoying ear piercing and repetitive. The first merchant’s music isn't great either. I almost muted it. DON'T!
Because most of the music is AWESOME. It's really catchy and fits the mood of what is going on most of the time. Multiple battle themes! That alone makes it better than most JRPGs. The secret crypt slowdown music is ♥♥♥♥♥♥♥ amazing/terrifying!
+/- Sounds are typical 8 bit bloops and bleeps but all the sounds fit/feel impactful and satisfying (killing spiders especially.)
Posted July 15, 2017. Last edited November 26, 2018.
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3 people found this review helpful
0.2 hrs on record
Great bullet hell shmup with a prog-metal/techno soundtrack.
Posted October 8, 2014.
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Showing 1-4 of 4 entries