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Recent reviews by Yimmeryams

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Showing 1-10 of 31 entries
1 person found this review helpful
8.0 hrs on record
cool game on sale or in a bundle. not worth the asking price for a game this short. kind of feels like half of a game but it's still a cool experience.
Posted February 20.
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No one has rated this review as helpful yet
2.1 hrs on record
better than the tron VN that just came out
Posted April 27, 2023.
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5 people found this review helpful
4.4 hrs on record
too short. pretends like things are going to happen, there's a bunch of talking, and then it's over and nothing happens.
Posted April 22, 2023.
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1 person found this review helpful
24.5 hrs on record (24.4 hrs at review time)
if you like sonic, buy. if you don't like sonic, don't buy. if you're on the fence, wait for discount.
Posted November 13, 2022.
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120 people found this review helpful
3 people found this review funny
2
2
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9
3.7 hrs on record
It's a fun gimmick and the game isn't too long, but there are problems.

This game is at its best at the beginning; the game is slower paced, the enemy placement and level design feels more deliberate, and resource management feels important. At this point you're still learning the "QWOP" mechanics. Your vision is limited, but the rooms are pretty big, and the level design teases the ability to kite enemies and leave them behind rather than fight them.

This soon goes out the window and pretty much every level from this point on is a linear hallway filled with enemies. At this point, I had no problems with ammo or health, which is good, because the level design no longer feels designed around kiting enemies (I'm sure you could if you were out of ammo somehow, but I don't think it's intended). There are some neat combat sections ( flare gun sections were cool ).

There is a short segment that feels really good, with a mechanic ( sleepy grabby dudes ) that forces you to play a bit differently, and the level design and enemy placement feels deliberate again... for about 5 minutes ( once you get the crossbow and can kill them easily ). Then it regrettably goes back to boring murder hallways.

Not too long after, the devs assume you know how combat works, and stops giving you murder hallways. Instead, you get claustrophobic murder tunnels, where instead of fighting enemies or the "QWOP" mechanics, you're fighting bad collision and broken mechanics.

Broken Mechanic Number One:
A lot of times, it's almost impossible to holster a weapon because of your arm's angle, which is a problem because a lot of the level design involves being in tight corridors with enemies that rush you.
I lost count of the number of times I pulled a weapon out and couldn't put it back because the holster point shrunk to almost nothing. I want to stress the point that the issue wasn't the "oh you have to learn where the holster outline is". It ceased to exist because of, I assume, some sort of bad collision detection caused by being too close to a wall, or something similar. The last weapon you get ( crossbow ) is pretty good because it doesn't suffer from this as much ( it has the biggest clickbox and the clickbox is pretty close to the middle of the player's back ).

Broken Mechanic Number Two:
A lot of the weapons ( mostly the pistol, which is the go-to for killing the rats that rush into close range ) do not fire where they are pointing at short range ( no this is not a skill issue; you can test this yourself by shooting at cocoons at certain close angles or especially around corners ), which is a problem because a lot of the level design involves being in tight corridors with enemies that rush you.
The last weapon ( crossbow ) is really good, not because of its damage or its intended mechanic ( reusable ammo ), but because it does not suffer from this for some reason ( but it instead suffers from a similar issue while trying to reload it ).

Broken Mechanic Number Three:
Near the end of the game, you can mess up your progression through a level if you touch a manual save point in the middle of certain triggers. I think this is an oversight, and once certain triggers are active, either 1. the save point should disable, 2. a certain mechanic should work differently (the destructable cocoons should not respawn, and if the dev intention is to prevent some sort of save scumming, disable the save point instead), or 3. certain triggers should be reset upon load ( the unkillable hunter should reset out of combat and not try and bumrush you in the tight corridor murder tunnels with no room to dodge while you're also fighting broken mechanics one and two). There was one level near the end where I ran into this, didn't realize you could load previous saves arbitrarily, and sat there for 30-45 mins trying to get past this near-impossible section. Once I reloaded the game from the start of the level, I got through it as intended.

These issues persist for the rest of the game and they are not fun to deal with. It really took me out of the atmosphere of the game. I was fully immersed until this point.

Some words on the writing:
The basic concept of a parasite / mutations is fine, but it feels both underexplained and overexplained at the same time. Without going too much into it, look at something similar; if you look at a story like RE4, they spread their parasite lore over 10-20 hours of gameplay, so it's allowed to be a bit complicated. At the same time, it's spread out over enough time that it doesn't feel too dense. Not that it matters too much in this game, because the lore is thrown out to be about "the chosen one" instead. ResidentSleeper

Some words on the ending:
There is no ending. You spent the entire game showing us how terrible (cartoonishly evil) the protagonist is and then you don't even do anything about it. He doesn't become a villain. He doesn't become the hero or an antihero. He doesn't die off. There is no closure and trying to sequelbait feels bad. Last time I felt this bad abotu an ending was Rochard, and before that Halo 2. Rochard never delivered, and this game isn't Halo 2.

I would love to see more of the slower-paced, more thoughtful designs featured in the beginning half of the game.
Posted October 27, 2022.
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1 person found this review helpful
78.3 hrs on record (55.5 hrs at review time)
Early Access Review
inexpensive time waster
Posted July 9, 2022.
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1 person found this review helpful
228.4 hrs on record (226.5 hrs at review time)
it so good u skip class and ruin your sleep schedule
Posted April 30, 2022.
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2 people found this review helpful
438.0 hrs on record (34.8 hrs at review time)
Early Access Review
very simple game, very addicting, lots of gameplay for $3. even if there are no more updates I think it's worth $3
Posted February 4, 2022.
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1 person found this review helpful
159.8 hrs on record
it's great
Posted November 30, 2021.
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Showing 1-10 of 31 entries