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Recent reviews by Ampillion

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4 people found this review helpful
88.5 hrs on record (55.4 hrs at review time)
An excellent game hindered only by an out of date tutorial.

The game is essentially a reskinning of a board game, Arkham Horror, but as a single-player rogue-lite RPG. It has a lot of unlockables, a lot of replay value, and modability to add the only thing that keeps it from living onwards further, new experiences. If you enjoy the existential horror aspects, the unique experience of retro PC gaming styles, or just a good run-based pool of decision making, World of Horror is a solid outing for the price, and fairly unique from a pure style standpoint.

The one downside is that the tutorial leaves much to be desired. It doesn't do much to actually guide people into the decision-making process, it mostly just lays out a series of a couple of combat actions to do, and then sends you on your way, without explaining why you might want to do any of them. Nor does it point out any of what the information on the combat screen means. I've seen so many new players bump into the tutorial, only to do it 3 or 4 times trying to actually beat it. Mostly because the tutorial gives them actions that defeat the purpose of items given to them by the tutorial, weakening them.

Worse yet, when you go to the next complexity down, "Extracurricular Activities", it actually gives you the tutorial info for your stats, inventory, etc. Something that needs explaining in the initial tutorial as well. Plus, things like the main overview screen, where the sidequest isn't explained as a side quest, nor are locations like shops and the hospital. The UI does have a lot of information overload, and without a decent tutorial, I've seen dozens run up against mechanics they don't understand and get frustrated, lose, or simply miss the answers to the questions they have, because they stumble into the overload unprepared.

Once you've gotten used to the UI, you look past a lot of these things. Especially if you're familiar with the board game, you get that everything is just a stack of cards and you're randomly drawing things and rolling a dice against a stat. It isn't hard if you're used to a lot of info being crammed into small spaces. But just the amount of times I've seen streamers pick up the game for the first time and run into issues, makes me realize that the tutorial is clearly just too bare bones for the amount of info that the game wants you to process.
Posted November 9, 2023.
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