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1.0 hrs on record (0.6 hrs at review time)
Upon opening, B, the settings menu is displayed: a cursory glance shows an "End Experience" button in place of the more pedestrian "Exit Game". Apt, as a game is defined by rules; B, however, defines itself through the sensory cornucopia of Unity stock assets -- hence its exemption from any blase definition thereof, making any attempt to describe B -- including this one -- a wholly fruitless endeavor.

You begin as the titular B, surrounded by similarly volant ladybugs in a field of angular coral trees. A cautious exploration of the controls reveals that B's ambitions are not subject to the vagaries of a demanding player(or a plebian control scheme). As there is no input to guide B directly upward, the conscious decision to leave B's home requires a course of acrobatics that will inevitably guide B beneath the ground and into the realization that this plane transcends your preconceived geological notions.

Familiarizing oneself with the Elysian expanse is a joy unmatched, but foreign climes beckon. Continuing indefinitely along the grasses moves the player into space, revealing that B is unencumbered by the pressure and freezing temperatures of earth's atmosphere. Now that the vacuum of the celestial frontier is B's oyster, my first instinct was to journey to the center of our solar system.

Traveling to the sun mostly involves holding the forward command for several minutes while hoping that the sun really is increasing in diameter on-screen --. This is no developer oversight or the result of a missed rocket booster power up: the time is intentionally designed for the player to ruminate on the nature of B's wanderlust. My personal repertoire of questions included:

Why is B in space?
Why wasn't he in space to begin with?
Why did B leave?
Why are the sun and moon spherical?
Why is B's home a solitary rectangular patch of land in the cosmos?
Were flat earthers right all along?
Is that why B is constantly smiling?

B is the perfect axiomatic vehicle for why small men ask "Why?", and great men ask "Why not?". It's not B wondering why he has undertaken such a sojourn, but his perseverance in doing so at the cost of suffocating in the void. Moving on, you may notice a small particle effect consisting of tiny black squares near the sun. I surmised that these were other intrepid bees who lacked the constitution to keep from disintegrating in the solar wind.

Taunting us with a cheery tune, the elusive sun proved too fast, but not unreachable -- chasing the sun is a Sisyphean task without realizations regarding of the game's physical space. In my fruitless pursuit, I discovered that, in B's world, the sun orbits the moon(and moves faster than B), meaning that I would have to travel to the lunar surface and formulate a plan from there.

Upon landing -- yes, landing, for Lo, the moon has a solid surface(reasonable, as a lunocentric universe requires it have a substantial gravity well) -- the music shifted to a congratulatory serenade. But B and I had no time to rest, as we needed to concoct a plan to ambush the sun along its trajectory. After observing several orbital periods and some hopeful near misses, the sun approached in all its glory...

...and passed right through us.

Like the rest of the B universe, it clips through the player. I also suspect that the sun is a flat-shaded spherical object, but -- much like B's ambitions -- it remains an abstraction best understood in the context of a universe bereft of the dull constraints of normal physics; or, perhaps, B's flagrant disregard for them.
Posted November 28, 2019. Last edited November 28, 2019.
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