111
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1344
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Recent reviews by 🍃Caluplino🍃

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Showing 1-10 of 111 entries
No one has rated this review as helpful yet
0.0 hrs on record
Don't expect this to magically change RPG Maker MZ into an Action RPG Editor: it won't do anything at all.

Every addon is a file.
You need to unzip it,
to take each subfolder and to manually move then in the game directory,
to name them in a way that makes sense to your database,
to register each of them into the game database,
and to figure out how the script works, despite of not knowing how to program.

And this goes for every new game you make: each time to create a new game, the ditor won't detect your script addons and won't offer you copy them in the new game.

- Fortunately, you can decide to set up a framework for your next games...except that it won't be saved anywhere by Steam: there is no Cloud Save to let you store your models.

*

Cloud Save should be added to add
setup models / game blueprints / customized framework,
so you don't have to reapteat the same things every time you make a new game.

There should be a feature to save, at least ressources database + sytem dabatese of a game in the cloud.

*

Before you think to argue that how this works is ok because this addon is free,
I'll let you know that I'be brought other addons and none auto-setup in the game folder.
None.

You are not even provided with detailed text notes about what to do.
It's messy.

This is how it goes for every RPG Maker MZ addon, no matter how expensive it is sold. RPG Maker MZ still doesn't has any plugging to automatically setup a new addon in its database.

You are expected to figure out how stuff work by yourself, and that's purposedly not mentioned in the software description.

Let me remind you that RPG Maker software are advertised as being easy to use without the need to have progamming skills.

Maybe you don't need to program to use RPG Maker softwre,
but you definitly have to be ready to do tedious work in the background before you can start to do any proper game design.

Like how to edit every graphic ressource to adapt it to the map layer system, or how best to sort your resources in the databse so it's not a mess very quicky.

*

For a free addon this would be ok if they didn't forgot to add the instructions about how to register scripts in a game in the edscription here.

Ultimately I gave a negative opinion because they forgot to add instruction about how to set this up in the editor.

And because buygin this doesn't upgrate a feature on the editor. It doesn't even auto install like a workshop mod would in any decent game.
You have to figure out what to do for yourself and then do all the work every time, because there is no cloud saving for your game models.

Adding the .js files in the script folder of my game and restarting RPG Maker MZ didn't make the plugin appear in the game database.

I could learn what to do in some exploited forum. But I am not supposed to. That's not how Steam works.
I shoudln't have to go somewhere else to learn that.
Posted May 31. Last edited May 31.
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No one has rated this review as helpful yet
0.0 hrs on record
I can't dowvote this RPG Maker ♥♥♥♥♥♥ addons because each addon is made by a innocent person who is not repsonsable for Gotcha Gotcha Games for being d***ks with their customers.

But since this is sold as an addon and the user has no mean to understand what's going on, what to expect, I feel frustrated to give a positive vote.

So...POSITIVE vote for the creator and the ways the script works.
NEGATIVE vote because it's not a DLC, not even a Mod. It's a file...Which isn't in any way the creator's fault, but the fault of RPG Maker MZ for not automatically patching itself with its DLCs, like any other decent software would.

Developper, please add a simple tutorial totice about how to set this up in a game
since Gotach Gotcha Games are lazy disrespectful d***ks and don't care about how Steam work.

I know that you shouldn't even have to do this, since htis is completely Gotach Gocha Games's work and responsibility. And it's on their edotr production page that they should provide information about how to setup DLCs.

***

Don't expect this magically change RPG Maker MZ into a Tactical RPG Editor: it won't do anything at all.

Every addon is a file.
You need to unzip it,
to take each subfolder and to manually move then in the game directory,
to name them in a way that makes sense to your database,
to register each of them into the game database,
and to figure out how the script works,
even if you don't understand programming.
And this goes for every new game you make: on every new game, the SRPG plugin isn't present.

- Fortunately, you can decide to set up a framework for your next games...except that it won't be saved anywhere by Steam: there is no Cloud Save to let you store your models.

*

Cloud Save should be added to add
setup models / game blueprints / customized framework,
so you don't have to reapteat the same things every time you make a new game.

There should be a feature to save, at least ressources database + sytem dabatese of a game in the cloud.

*

Before you think to argue that how this works is ok because this addon is free,
I'll let you know that I'be brought other addons and none auto-setup in the game folder.
None.

You are not even provided with detailed text notes about what to do.
It's messy.

This is how it goes for every RPG Maker MZ addon, no matter how expensive it is sold. RPG Maker MZ still doesn't has any plugging to automatically setup a new addon in its database.

You are expected to figure out how stuff work by yourself, and that's purposedly not mentioned in the software description.

Let me remind you that RPG Maker software are advertised as being easy to use without the need to have progamming skills.

Maybe you don't need to program to use RPG Maker softwre,
but you definitly have to be ready to do tedious work in the background before you can start to do any proper game design.

Like how to edit every graphic ressource to adapt it to the map layer system, or how best to sort your resources in the databse so it's not a mess very quicky.

*

For a free addon this would be ok if they didn't forgot to add the instructions about how to register scripts in a game in the edscription here.

Ultimately I gave a negative opinion because I don't know how to use this.

I could learn to. But I am not supposed to. That's not how Steam works.
I shoudln't have to go somewhere else to learn that.

*

("Make Simulation RPGs without any programming!"

Seriously? "Strategy" becomes "Simulation" in your English translator? Ok, look, it's supposed to be either Strategy, or more specifically, TRPG for "Tactical"...

The produt quality of enerything related to RPG Maker MZ hurts my purses.)

***

Thanks to the many kids who need whatever ego boost they can get online

and so, who vote to show off beign proud to do free work and to pay for it,

thank to that kind of s*mp customers,

this is why Goha Gotcha Games can afford to don't give a f*** about implemented a simple setup wizrard in their editor in dozens of years.

Very cool kids. You rocks.
Posted May 31. Last edited May 31.
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No one has rated this review as helpful yet
4.4 hrs on record (3.0 hrs at review time)
Maping

You can't select the map to move, copy, or paste,
like we used to in other, less expensive, RPG Maker versions.

What that means is: if you made one error, and need to move the whole map one line down,
you have to erase everything, the whole map.
And recreat everything, the whole map, square by square.

This is so profoundly stupid...I can't believe it

In 2020, lacking such basic features, in no way does this software deserve to claim to be a graphic editor!

To think that it has such a high price and can't even do basic stuff that previous versions did!

The "Edit" menu of the window truly has no "Select all" option... No map manipulation at all?! ... I still can't believe that the most basic and universal map editing functions are not avaliable. (If we can and I'm mistaken, then, DEVS, please tell me so!)

***

Tilesets

The default tilesets you get have are the same design as that of RPG Maker 2003.

They didn't change anything at all in the design, except that they made character map sprites smaller. And we can't play with how they are dressed anymore since their body is barely visible.

The default tileset are...

The automatic tilesets are not adapted to the layer system: they all have a solid background. Transparency is neglected.

- There is zeo perspective, no natural shadows: the building and items look as if they are flat.

- The shadow brush is a joke sinse it only let you draw straight lines.

Honestly, you can't use default tilesets to do anything nice, no matter how crafty you are. Because when you realize the amount of adaptation they need to go through to make sence with MZ, you'll also realie that they are not even worth it and want someting more original.

So better consider that you have no tileset at all and need to make each yourself. To save up time and frustration.

What that means is that you better be ready to spend more time drawing and editing than doing setup, level design or scenario. Which might be okay the first time to discover the RPG Maker softwares? But when it's your fourth and you have already spent dozens of hours adapting tilesets to the previous version, you'll less patient with how dumb they are

...because the developpers were not given time to do any new tilesets in Ages!
The only tilsets that make sense with perspective and togglable shadows angles are very very expensive (40 bucks)

***

Apparently, that's how a Japan company can be expected to treat their customers when they think that they are leader in some area of the market.

Enjoy.
Posted May 31. Last edited May 31.
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No one has rated this review as helpful yet
25.5 hrs on record
Excellent innovation to minesweeper !
Posted May 23.
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1 person found this review helpful
26.4 hrs on record (20.3 hrs at review time)
Early Access Review
Yes.
Posted May 17.
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No one has rated this review as helpful yet
7.7 hrs on record
Wakling simulator with RPG Maker 2000 tileset mapping and ugly character faces.
Posted May 16.
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No one has rated this review as helpful yet
9.1 hrs on record
Drawbacks:
- too long transitions effects
- no option to skip the transitions
- fast mode of combat is way too slow
Pro:
everything we can expect of a TRPG published after FFT.

Vanaris Tactivs is a legit TRPG: it's solid and pretty looking enough, the story is decent writing with nice narative tension.

But the best TRPG games with endless replay value that i've played on steam are Symphony of War, Wintermoor Tactics Club, Fell Seal, C.A.R.D.S RPG, or Lost in Fantasyland.

There are already many other 'fine, but lesser' TRPGs on Steam.
And, while playing this game, Vanaris Tactics Prologue, I haven't experienced anything that's original or more pleasant than my references games, some of which have almost endless erplay value, I have no reason to want to buy the full version.

But it will depend of whether they will impove the negative point I mentioned, or add original gameplay elements. Maybe character recruitment in combat, or, crafting, or relationship interaction in the gameplay, etc.

Vanaris would have ot add something very original to convince me to buy its full version and let us know in the description or in the videos.
Something that I haven't found in the Prologue.

So, I recommand This demo is ok because it's free. But I don't know how much the full game will cost, or if it's going to the be same thing or something more nteresting.
Posted April 17.
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1 person found this review helpful
0.5 hrs on record
It's not about game basics, but about the pleasure of code. Don't expect a progressive difficulty, it escalate very quickly.
I like the concept.

I expected something along the lines of Portal regarding story and maybe some powerups tools for some freedom, to break the repetitive linear progession of the platformer gameplay, but as it is it's just a linear puzzler using very basic platformer elements.

Why the human is naked (if it is a humand and not an android coming to htink of it) is a mystery and will remain so. (transhumanist proparganda about how everyone is nothing but a biological machine? mystery.)

This game does what it does well. But for what it has to offer, it's not worth its price: games like this are usually around of 3 bucks, at great maximum. I played a but took a refund.
Posted April 14.
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1 person found this review helpful
0.5 hrs on record
With other life sims like Stardew Valley Raft Disney Dreamlight Valley, Paleo Pines, My Time at Portia, I can eval this in a fair way because I keep making comparisions.

I bought it because I love the art, the NPC cast, and the intimist atmophere that games make on RPG Maker can create when exploitated well with light and paralaxes.

But I never finished the tutorial.

Because of the other games I am used to, this was too long, too cluncky, the graphisms too bland and tiny (they could have sized up the items and played with reshades,
but everything look like RPG Maker) and the gameplay is very very classic and, today, because of the concurence, boring.

Since I barely touched the game, I am not sure if it's fair for me to evaluate it. But I tried to come back recently, and found it too frustrating for the kind of game it is: if life sims are supposed to be an escape, the cluncky mechanics and too open world only kept pulling me out of it.

I feel sorry, because I wanted to love this game. I wanted to believe that it was an intimist genre groundbreaking little gem. But, at least not in the start, that is not what it is.

Now, this seems it's nothing big, but it tells something...and maybe the devs doesn't realize, so I mention it:

I'm androiphile (I feel attracted to guys). But this game is clearly made for gynophiles (people attracted to women) , given how there is only one romanceable guy and four girls.

If the game acknowledged that in the description, or something, it wouldn't be an additional reason for rme to downvote it, for sure.

But the descritpion has: "give gifts to women" in that description, as if the boy wasn't even present, as if the person who wrote that even forgot he was there. If feeling attracted to only one gender is a prerequisite for the game, the player needs to know it before buying.
(Nevermind that it is a litte rude for hetero women.) Forget activism, this is just about a fail to canter to your whole public; about accidentally shunning a part of it for no reason. (Of course a quick edition of the description can solve it in the blink of an eye.)
Posted March 17. Last edited March 20.
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5 people found this review helpful
1 person found this review funny
12.4 hrs on record
By th standards of today's games, the original features of the description about "creating your word", is an exaggerated way to describe the town managment part: you don't really get to decide what world to creat and how to do it like you could in a life sim or a RPG like Valheim.

This is not really a real open world either, because there are many many transitions while you travel, and you have to do what you're told tp progress the story.

Progression is slow and there are many many repetitive tasks that feel like chores after a while.

Visually, it is georgous, yes.
(Sadly, in my case, the farming gameplay moments, and the frustrating guiderails I felt in the gameplay and in the scenario let my forget part of the beauty after about 2 hours of tedious repetitive work, so I uninstalled because I have other life sim games to try.)

It is true that there are many things to do: the game is not boring overall. The villagers and the towns are a cool feature.

If this was done by a small team, it's a feat; they deserve better evals as a studio. But sadly we are rating results, games instead of studios.

If I downvoted it is because there is no neutral evaluations. (But I still feel very bad about it.)

So I compared the entertainment I got with the price, and...it didn't make it.
But that's a very subjective evaluation, so don't let it influence you too much.

For children who won't be nerdish pricks like me, this game is Skyrim and No Man' Sky combined.

So if you want to purchise for a child, yeah, it's worth it!
Posted March 17. Last edited March 17.
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Showing 1-10 of 111 entries