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Recent reviews by Fidel Cashflow

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2 people found this review helpful
551.4 hrs on record (183.9 hrs at review time)
If your coming from Squad, ARMA, RO2, WW2 Online, Operation Flashpoint, and EFT then you will probably appreciate this more than a typical gamer. It is a slower paced, more teamwork centric FPS where the enjoyment is maximised by the section/squad working together within and victory achieved with other squads.

Continued content delivery a ~year after release with 8 maps 3 modes 2 main modes and many map layers for the first chapter. And the second chapter in development and planned to be included with the game next.
Posted June 11, 2019.
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1 person found this review helpful
164.7 hrs on record (111.0 hrs at review time)
More strategic than Company of Heroes, greater coop support, larger: faction, campaign, and unit compositions. Similar cover system approach, faction asymetry, and direct unit/micro management capabilities; forgot to mention similar steam-workshop consumer options.

Fidgidty at times, diverse national player base which is indicator of a smallish community; sometimes it may take awhile to find a game-atleast in the case of skirmish/campaign-depending on the time of day.

I approached the game from a cooperative viewpoint and those who are in the coop circle and enjoy the more tactical oritented games should enjoy this quite well. The coop missions and factions will prove to be plentiful in quantity but for some may lack in dynamics; as a general framework the campaign missions could be classified into three categories: stealth, defense/stronghold, and capture points (usually in rows of 3 * x, atleast for stock missions).
Posted July 23, 2017. Last edited July 23, 2017.
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Showing 1-2 of 2 entries