No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 4.4 hrs on record
Posted: Sep 24, 2014 @ 7:02am

A unique take on the Myst-like puzzle-adventure-exploration genre, with a heavy dose of electronic music. The player lands on an alien world, populated only by a flora of luminescent polygons and strange contraptions. Tron comes to mind when thinking about what this whole world looks like, but there isn't a lot of well-known examples that rely heavily on neon lighting and simple geometric shapes. The trailer gives a good idea of what the game looks like.

Similar to Myst's level design, each contraption is located on a seperate section of the map (islands, in Myst's case). So in a sense, it's non-linear. The player gets to choose where he heads out first, and the order in which the contraptions are tackled don't really affect how the game turns out.

What's interesting about this game is that solving the puzzles creates music "tracks". One of the machines spits out a drum loop, another one some chords, and due to the nature of the puzzles, there are usually a few possible solutions for each one. At the end, you get to play around with your creation, remix it, put in some effects... it's actually a lot fun !

There's even a surprisingly apt step-sequencer located at the map's main hub (your spawning spot, basically). Each puzzle solved unlocks a module in the step-sequencer (bass-line, lead synths, pad sounds, etc.), so one you've finished the game, you can give it a go and try to create your very own electronic jingle. Don't get me wrong, it's not a professional studio tool, but it's still a very nice way to finish off the game.

Pros
Very cool visuals
A nice twist on the Myst-genre (if there is such a thing)
Nice soundtrack
Cool synthesizer and step-sequencer at the end that rewards you for your hard work playing the game :P

Cons
Puzzles are a little too simple, would have liked a larger arc that spans accross the entire map
Playthrough is a little short
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