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Not to dismiss Dear Esther's strengths of course - it has some brilliant graphics, sound, atmosphere and narrator (thought the writing itself is another problem I have with DE). But, for me anyway, it's also for naught without that player involvement.
Still, interesting review, always helpful to read what other people have to say, especially those I don't agree with.
I haven't played Gone Home, but what I've seen of it seems to show how a game such as this can still involve the player while having minimal gameplay, because the player is involved in the story itself and is in the same mindset of the main character. There's where I feel DE stumbled, because it doesn't seem particularly interested in being a game, more of a fragmented audio novel. I would also agree with Kill Switch's point on dead-ends. If anything, I felt discouraged from exploring for the very same reason - maybe that's why I felt left-out of the story as a player.
<Contined above...>
On a more serious note though, thank you for your review. ^-^