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Star Wars®: Knights Of The Old Republic - Public
186 Members  |  9 In-Game  |  41 Online  |  0 In Group Chat

Star Wars: Knights of the Old Republic (KotOR) is a computer role-playing game developed by BioWare and published by LucasArts. It was released for the Xbox on July 15, 2003, for Microsoft Windows on November 19, 2003, and later for Mac OS X. KotOR is the first computer role-playing game set in the Star Wars universe.






Part 1, Knights Of The Old Republic; Story

The game takes place 4,000 years before the rise of the Galactic Empire. Darth Malak, a Dark Lord of the Sith and Darth Revan's former apprentice, has unleashed a Sith armada against the Republic. Malak's aggression has left the Jedi scattered and vulnerable; many Jedi Knights died in battle and others swore allegiance to Malak. The game opens with the player's character, whom the player can customize to be either male or female awakening aboard a Republic ship under attack by Malak's forces.

After escaping the ship, the player's character gradually gathers companions and pieces together his past while attempting to stop Malak's forces. While taking refuge at the Jedi Academy on Dantooine, the group discovers a "Star Map" and learns of the "Star Forge" -- the probable source of Malak's military resources. But the Star Map is ancient and its files corrupted -- the group can only access a portion of the map's memory. The Star Map mentions other planets across the galaxy - Manaan, Tatooine, Kashyyk and Korriban, and the group surmises there might be similar Star Maps on those planets that will help them piece together more information about the Star Forge. In searching for these maps, the main character's actions and speech influence whether he aligns with the light or dark side of the Force.

Malak reveals that the main character is Malak's former master, Revan. Revan had been brainwashed to forget his or her past as the Dark Lord. Depending on the character's alignment, he or she reaches the Star Forge and either defeats the Sith (the light-side path) or usurps control from Malak (the dark-side path). A light-aligned character and his companions are hailed as saviors and heroes; a dark-side character stands before the remaining Sith forces as the new Dark Lord of the Sith.

Part 2, Knights of the Old Republic II The Sith Lords; Story

The game takes place five years after the events of Knights of the Old Republic, in a time when the Jedi have been nearly exterminated by the Sith. The player's character, a former Jedi Knight exiled from the Jedi Order, is referred to as "the Exile" or "Jedi Exile." Throughout the game, the player's character restores a connection to the Force while, with the help of non-player character companions, trying to stop the Sith. The player makes choices that turn the Exile to either the dark side or light side of the Force, and travels to six planets to either help or hinder the Republic's efforts to bring peace and stability to the galaxy. Kill all remaining Jedi Masters (dark side) or persuade them to unite against the Sith (light side).

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