11 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 2.3 hrs on record
Posted: Jun 11, 2016 @ 1:20pm
Updated: Jun 11, 2016 @ 1:21pm

Cruddy, haphazard random level generation. Several bizarre, uncomfortable systems in place to destroy the stage itself in what feels like a very wrong way to allow the player to somewhat circumvent said bad level generation when the need arises -- and yes, this will very, very often make levels impossible to complete. Too much of the game centered around this mechanic, with the game even begging you to use mouse-and-keyboard mode (which anyone who plays 2d platformers with a gamepad will agree is extremely uncomfortable for this type of game) in order to have better aiming of your dynamite to destroy the level, as well as MANY of the powerups centering around this dynamite mechanic (and at least one powerup I saw actually lessening the enemies' ability to RANDOMLY DESTROY THE STAGE). An obnoxious aiming reticule for said TNT mechanic, with no way to turn it off. Very painful, heavy, jerky platformer physics -- for those who've played Super Smash Bros. Melee, think Falco in a metal cap at all times. Some of the most wretched and impossible-to-decipher walljumping mechanics I've ever felt in a game. Plain, uninspired graphics that do even less to get the job done than most slapdash retro indie games. Music's nothing to write home about. No story to speak of, and gameplay that's certainly far from good enough to make up for that. Oh, and by default, the rumble and screenshake are severely overkill and unnecessary, but at least you can turn those off.

Just skip it. There are literally hundreds of far better 2d platformers and randomly-generated games out there.
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