41 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 16.9 hrs on record
Posted: Mar 19, 2015 @ 5:48pm

I put 16 hours into this game and I greatly enjoyed it. I'm going to give it a thumbs up because I think it's good, but I actually DON'T recommend it to new players...

First of all, what exactly is Cloud Chamber? Well it's really more of story than a game. The story is told over 10 chapters, each of which contain a series of story nodes. Each node could be a video clip (uses real actors - Renley Baratheon from Game of Thrones is one of the lead characters!), photographs, transcripts etc.

One of the things that is quite unique is in the way these nodes are delivered. In each chapter you traverse this odd sci-fi landscape going from node to node and it isn't linear. Two players are unlikely to take the same course through the game. Thus what gets delivered is little snippets of the story out of order and you find yourself trying to piece together the timeline and that's what makes it interesting and makes you want to keep going to find out what happened.

Also, another thing I have to mention is the soundtrack - it's superb. It's different in each chapter and it just merges in with the game so well really giving it a great atmosphere.

But here's the problem... in each chapter only around 2/3 of the story nodes are actually available at the start. In order to unlock the rest and thus get the full story you need to interact with other players. This works rather like a social network such as Facebook. Each story node has an attached discussion area where you comment on the node, rate up others comments, reply and so on. But in order to unlock the hidden nodes you need to get a certain number of likes / comments from other players per chapter.

This wouldn't be a problem if it was an active game but it isn't any longer. I got Cloud Chamber in a bundle around a month ago and at that time there were quite a few players and plenty of discussion. But I took my time and now, some weeks later, by the time I got to the final chapter there were just 2 active players on that chapter. We were messaging each other, replying to each others comments just so we could get through it and this felt somewhat artificial.

Having said that, yu can still get a large part of the story from the unlocked nodes. You could play through from chapter 1 -10 completely ignoring the social stuff in probably an hour or two and you wouldn't be missing that much. In a few of the later chapters the locked nodes were actually very disappointing; they used a lot of clips from science programs and it started to feel like I was back in school. This felt like low value filler content.

Finally, the ending. I won't spoil it of course but I finished the game feeling unsatisfied. As I went through the final nodes I was thinking "is this it?", and it didn't feel finished. Many questions were left unanswered which was quite frustrating.
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3 Comments
EdenStarGazer Apr 22, 2017 @ 12:36am 
Good review. I just got the game in the Humble bundle, not realizing it was dead. I'm also experiencing connection problems as the video starts up, so can't play it anyways. I hope the devs are still working on this.
Myrhial Jul 6, 2015 @ 4:52pm 
I rather enjoyed this game and I didn't even mind the vague ending so much, though it seems that you didn't get your answers even in the locked nodes?

I agree though, the increased need for likes and comments the further you are in the game is not the smartest design. It's much easier to get likes and comments at the start, so ramping up the requirement makes it increasingly more annoying. I wonder if I will get them any time soon. I've posted a suggestion for the developers how to possibly go around that, I hope they will take it into consideration. Because it would be sad if future players simply stood no chance at all to see part of the game which they did pay for. There should always be a way to get that eventually.
theputer Mar 20, 2015 @ 1:14pm 
Very well written. I second almost everything you have mentioned. Loved the soundtrack from minute one. The gaming interface and graphics are cool and pleasant to look at. This game is super unique - I have never played a game quite like this one. The problem with the "crowdsourcing" is that you need active players to make it fun. The brilliance is that it adds so much content and discussion to the game, making it evolve well beyond what the develops wrote. I had more fun reading comments by people than sometimes the game content. The ending definitely left something to be desired. It felt like the developers rushed through the last two chapters and just ended the game to finish it, instead of making it interesting. There was very little sens eof satisfaction in uncovering the last few unlocked nodes. I think I had around 20 hours in the game.