5 people found this review helpful
Recommended
0.0 hrs last two weeks / 5.6 hrs on record (0.7 hrs at review time)
Posted: Nov 4, 2014 @ 4:43pm

Early Access Review
At first, I felt like Adiosurf 2 was a disapointment compared to the first one. I felt like the visual improvements weren't enough to give this sequel my money. But I did. I liked the first one enough that I wanted to support the developer(s?) a little more. And at first I didn't like it. I prefered the art style and simplicity of the first game. However, after a couple updates my doubts quickly left. And the biggest reason that I would recommend this to owners of the first game is the workshop support. In addition to what feels like an upgrade to music adaptation of stages, I can go from playing as Sanic in Greenhill Zone to a Bionicle riding through lava. I can play the classic mode, a clone of bit trip runner, a SHMUP, or just use it as an amazing visualizer. It's one of the most purely fun rythm games I've played in a while. There are still a few features missing that I'd like to see added the the game such as audio level sliders, better UI, or graphics options. However, even if the game didn't recieve any future updates, the stuff flowing out of the workshop is deffinitely worth the purchase.
Sorry if this is a little incoherent. Long day of work, came home to play audiosurf, and I decided to do my first review of a steam game. Now bedtime.... Or pants time. I don't remember which comes first.
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