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Such a test is useful, lets you see missile avoidance and group tactics the AI tries to use. Takes up a little of my time setting it up though.
I fully appreciate your point about most purchasers not caring about 100% accuracy - but I trust you also appreciate my position, which is having purchased the game as advertised - RELENTLESS REALISM.
Im not most purchasers, and I do care about things like speed differences in the region of 5 miles a minute. With that said, top speed is only one part of it - and not that relevant a part of it for many engagements. Its a lot more often that other parts of performance are important, things like speed with a combat loading, or things like unloaded acceleration.
Afterall, the latest iteration has indeed impressed Blu3wolf and that was not an easy task.
It was determined that the top speed of an F-104 at 40,000 ft and with a specific engine state and configuration is approximated M2.0 - which was stated as being 1333 knots. This is factually incorrect.
At 40,000 ft with an OAT of -57 degrees C, Mach 2.0 corresponds to a True Airspeed of 1146 knots - which in the absence of winds aloft, is equivalent to a Ground Speed of 1146 knots.
Similarly, for another given combination of engine state and configuration, its top speed of M2.2 actually corresponds to 1261 knots Ground Speed (in the absence of winds aloft).
I do also note aircraft accelerating unrealistically quickly still. No F-16 alive can go from 270 knots (GS) to 850 knots (still GS) in the space of 30 seconds at level altitude (or even I think in a dive), but I still see that in BVR defence.
On the whole, I was very impressed with improvements in my time playing CMANO today. You still have a ways to go before you have a 100% to real combat simulator - but you are also well on your way.
To clarify - factual criticism is welcome. If its accompanied by personal attacks, then the baby is thrown out with the dishwater. As its not my baby, Im not too worried. How can you fix this? Stop putting your baby in with dishwater.
It is simply amazing how folks in this day and age still think that sassing someone who can delete their commentary is going to make them change their mind about the validity of those deletions.
BTW, airplane speeds are only one of the limitations of the game; we also have problems (repeated "out of memory" errors even on the most capable computers; time compression crashes, radar guided missiles fired by the AI then losing their target because the firing airplane immediately turns around, buggy "formation keeping" routines...) Let's not be distracted by a single "dead horse", or we risk forgetting about the others.