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"Anyway, I mentioned this bug in my first review, which made one of the developers respond and work to fix it, so great job on his part. "
so the only part that you can mention about actually the devs and the software is that they fixed the bug. and that you do not think it is bad.
but apparently the comunity is part of the software, so you can't recommend the software because of the comunity alone
It should therefore be fixed for everybody in the upcoming version 2.1.3-stable.
(The issue was already fixed in the master branch, though I also improved its logic a bit in https://github.com/godotengine/godot/commit/c103f32ea3b19c3588d54dcef98e307f8b823f4c ).
So, thanks for the bad review, that forced me to get a closer look at this issue ;)
As I documented on that issue though, the proper fix would be to autodetect on first run, and ask the user for confirmation if the resolution was properly detected - if not, force restart with the other mode.