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I am a fan and experienced player of several fleet simulators. Discussing strictly about Deadlock’s themes, I could compare its complex gameplay mechanics to those from Battlefleet Gothic: Armada and Nexus: The Jupiter Incident. At least from the unit recruitment and technological advancement perspectives, Battlestar Galactica Deadlock is similar to the aforementioned titles. Once again we have a War Room sequence between campaign missions and the selection procedure goes through several menus in which new ships may be commissioned, retrofitted or scrapped altogether, making way for better base models. Individual fleets have a finite size afterall and the unit roster is well divided by ship class.