22 people found this review helpful
Recommended
0.0 hrs last two weeks / 3.6 hrs on record
Posted: Jan 11, 2018 @ 3:45am
Updated: Jan 23, 2018 @ 10:20am

Early Access Review
Played on GTX 1060 (6gb), HTC Vive

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TL;DR

I’m recommending this game because I genuinely liked it, I like where it’s going at least. The art style is cool, guns look and sound great, and I really enjoyed having to pull the hammer or cocking the gun after firing every round. It also features two multiplayer modes (Co-Op/PVP). However, I encountered several bugs, and it may not seem like it has enough content to justify the price for some. ONLY purchase if you’re willing to beta test while they iron out the bugs and add more content.

*Edit: The developers seem to be adressing the issues I originally had fairly quickly, which is great news. Keep it up!

Warnings:

Buggy, High Price (at this time), Motion Sickness (no classic teleport option), Low Player Base for Multiplayer Mode (Bring Your Own Friends)

Audio/Visual:

Very simple, but colorful graphics, I actually enjoyed the art style. Especially the character models, they're simple and lacking in variety but I very much liked their outfits. I also really liked the guns models and enemy bullet trails. I've seen some people complain that enemy bullets are way too slow but I think they're just right. Not much of a challenge when facing one enemy, but if swarmed they're very difficult to dodge all at once.

I think the different guns sound really cool but everything else needs a little work. The footsteps seem out of sync, the environment sounds are there but they're a little, and enemies don’t even grunt.

Gameplay:

You basically play an outlaw in the wild west. There are three game modes, Solo, Co-op, and PVP, and about two different maps, I believe.

When you first start the game, you are greeted with a “help” panel to your left. I found the instructions to be somewhat unclear and a little confusing. I will try my best to explain them in a different section below.

Once you choose your mode and map, you spawn out in the desert. Your job is to follow the objectives shown in front of you while trying to survive the onslaught of enemies. You begin with a pistol at your side, and you have to make your way through the town.

Shooting is fairly straightforward, although a little difficult at times. Either I'm a horrible shot or some weapons are not very accurate, which would be appropriate considering to the setting. What did come as a surprise was the fact that you had to manually pull back the revolver’s hammer or ♥♥♥♥ the weapon after every shot. This seemed like it would get old really fast but after playing for a while, I actually enjoy it a lot. It gives it a nice touch, actually feels like a western.

After the pistol is depleted, you have to manually reload also, but only one bullet. The rest are inserted automatically. I saw an entry in the notes stating they would add automatic reload in the future but I honestly prefer having to manually do it. It makes it more challenging when you’re under heavy fire. Rifles and shotguns can be picked up from some defeated enemies or scattered around the map, and like the pistol, have to be manually loaded and ♥♥♥♥♥♥ which I found really cool. You can also rapid-fire the pistol by cocking with your off-hand while you shoot. And you can dual wield!

Moving is a little slow, if you double click the trackpad you can sprint but not much faster. This makes dodging bullets more of a challenge, especially when enemies CAN shoot through some walls and buildings. There’s also no classic teleport option for those who suffer from motion sickness. Instead, they have a method similar Pavlov's "Out of Body" locomotion. Their game describes it as a "teleport variation without actually teleporting, your "avatar" moves into the target location while you snap every half a second to it...". This somewhat helps with motion sickness but doesn't completely remove it. Some players still report being affected.

The A.I. needs a lot of work, I think this is where the game struggles the most. Most enemies will fire based on proximity, some will just keep calmly patrolling even when there’s a huge firefight around them and bullets are flying past their heads, some will not even turn around when being shot. And they all seem to forget you immediately when you're out of range.

Another thing I noticed is that enemies don’t really give you much feedback when being shot until they drop dead, besides a small puff of red when the bullet makes contact. It would be nice to see more animation and sound when it comes to landing shots on enemies.

Multiplayer:

I have not been able to test any multiplayer modes at this time due to not being able to find anyone to play with. So if you're looking for a multiplayer game, you might want to bring a couple of friends for this one.

Help:

I found the guide in the game a little confusing so let me try and explain...

In-game menu: Hold your left Vive controller vertically in front of you (down to up), then rotate the controller so it’s facing you (buttons away from you).

Respawning: Press the grip buttons on both controllers at the same time (when timer reaches zero).

Firing & Reloading Pistols: Pull back on the hammer before firing by pressing the menu button (above the trackpad). Once your weapon is depleted, flick your wrist to the right to expose the cylinder, take a bullet from your waist and insert it into the pistol. The game will automatically reload the remaining 5 bullets.

Firing & Reloading Rifles: The slot where the bullets go is on the right side of the rifle. You reload from the same "pocket" you use for the pistol, the bullets change depending on which weapon you have equipped. You need to reload these one by one.

There are several ways to ♥♥♥♥ the rifle:
  • One-handed Method 1: Flick your wrist down to open the chamber, flick your wrist back up to close it. Your weapon is ready to fire.

  • One-handed Method 2: Flick your wrist up to automatically roll the rifle backwards. Your weapon is ready to fire.

  • Two-handed Method: While holding the barrel of the rifle with your off-hand (grip button), use your main hand to press and hold the menu button (above trackpad), now "swing" your main hand down and back up (as if you were really reloading) to chamber the round. Your weapon is ready to fire.
Firing & Reloading Shotguns: The chamber needs to be open in order to reload shotguns.
Flick your wrist down to open the chamber, insert shells from holster, flick your wrist back to close the chamber. Your weapon is ready to fire.

Please note than you can insert more than one shell in single-barrel shotguns (around six), while you can only insert two in double-barrel shotguns.

You may drop your weapon by double-clicking the grip button of the hand holding the gun.

Final Thoughts:

I think this game is definitely headed in the right direction. If the developers work on the game's issues and add more content, I think it could be a great game. As of this moment however, I think it’s a little lacking on some aspects and may not justify the admission price for some. If you do purchase it, make sure you understand it may not feel like a full game at this time.

*This review is based on my personal experience with the game at its current state (date of review or last edit), and may be edited in the future as I play more and/or the game is updated.*
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8 Comments
Sim UK Jan 18, 2018 @ 10:48am 
@LRod1027 Well you're certainly welcome :-)
LASeR Jan 18, 2018 @ 10:08am 
Thanks Sim UK! I only just started getting into reviewing games. So coming from someone like you, who's actually a pro at this, it sure means a lot.
Sim UK Jan 18, 2018 @ 2:33am 
I would even go so far as to say it was better than mine :-) It is :-)
Sim UK Jan 18, 2018 @ 2:33am 
Brilliant review very informative, better than the in-game tutorial so thanks :-)
LASeR Jan 17, 2018 @ 9:20pm 
The review is separated into different sections marked in blue. The TL;DR is only 5 sentences long... But I suppose you could always stop reading at 2 if that's too long for you.
MaYHeM Jan 17, 2018 @ 1:14pm 
TLDR is meant to be short, maybe two sentences. Geesh!
LASeR Jan 11, 2018 @ 2:46pm 
Thanks!
Sim UK Jan 11, 2018 @ 7:09am 
Nice review, I have learnt a lot about this game just reading your review so I have given a +1